Matthew Waters
dbffcffaee
gl/memory: allocate the correct memory size
...
and avoid wasting resources we will never need
https://bugzilla.gnome.org/show_bug.cgi?id=730703
2014-05-25 11:45:59 +10:00
Matthew Waters
13402f0b98
gl/memory: provide compatability defines
...
fixes build on android/OS X
2014-05-23 12:07:50 +10:00
Matthew Waters
9a0129a0e4
gl/memory: RGBA/UNSIGNED_BYTE only format supported by ReadPixels GLES2
...
Error out in case we attempt to read with any other invalid format.
2014-05-23 11:25:11 +10:00
Matthew Waters
0c8ccd8c5f
gl/memory: generate textures with a sized internal format
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Required in order to generate RG and RED textured with GLES3.
2014-05-23 11:25:11 +10:00
Matthew Waters
001b92ba12
gl/memory: implement GL_EXT_texture_rg support
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Which is used by default over the Luminance formats due to it
being color renderable with fbos (and deprecation/removal with
GL 3.x).
https://bugzilla.gnome.org/show_bug.cgi?id=729750
https://bugzilla.gnome.org/show_bug.cgi?id=704222
https://bugzilla.gnome.org/show_bug.cgi?id=728890
2014-05-23 11:25:11 +10:00
Matthew Waters
2da979831e
gl/upload: switch the 'master' texture for YUY2, UYVY
...
From d4bcef3204
on, using a RGBA
texture to hold the data causes the glmemory to have half width
and a scaling of [2, 1]. Using a LA texture solves this problem
however cannot be attached to the framebuffer for copying into
a RGBA texture. Which will be solved by moving to EXT_texture_rg.
https://bugzilla.gnome.org/show_bug.cgi?id=728890
2014-05-21 10:26:21 +10:00
Nicolas Dufresne
d4bcef3204
glmemory: Fix handling of stride with alignement larger then 8
...
Setting a scaled factor for X coordinate is not enough as the indexer
will still think stride is shorter and will not fully skip it. Instead,
update width, so the lines are as expected. Combined with the scale, it
will hide the cropped portion.
https://bugzilla.gnome.org/show_bug.cgi?id=729896
2014-05-13 11:43:45 -04:00
Matthew Waters
a49a371710
gl/upload: implement lazy init
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Rename init_format to set_format
2014-05-08 15:33:43 +10:00
Matthew Waters
598a79a5e2
gl/mem: implement texture copying between formats with strides properly
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Previously, we used the width to determine the amount of data to be
copied using pbos. This, makes it allocate enough data for the
the strides as well.
2014-05-01 14:00:04 +10:00
Nicolas Dufresne
9205bcdedb
glmemory: User g_slice_new0 to ensure fully initilized structure
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The pbo pointer not being initialized would trigger a use of unitilialized variable
in valgrind.
2014-04-23 12:42:44 -04:00
Vincent Penquerc'h
6ec86ca1dc
gl: prevent division by 0 on unsupported texture type
...
Coverity 1199697
2014-04-21 13:23:45 +01:00
Matthew Waters
b69e1f42bb
gl/mem: cache the stride/unpack length for upload
2014-04-11 17:26:09 +10:00
Matthew Waters
d92eb6dbbe
gl/mem: provide defines for tokens not defined in GLES2/ancient platforms
2014-04-11 11:04:43 +10:00
Matthew Waters
15d0c04933
gl/mem: allocate the memory per plane
...
This patch provides the basic infrastructure required for this.
Upload and Download has been ported to this.
Has the nice effect of allowing GstGLMemory to be our
refcounted texture object for any texture type (not just RGBA).
Should not lose any features/video formats.
2014-04-11 10:37:06 +10:00
Matthew Waters
e01e2cce9f
gl: pass video info's by reference
2014-04-02 23:05:47 +11:00
Matthew Waters
870503dc6b
gl: silence all the compiler warnings
2014-03-16 15:17:44 +01:00
Matthew Waters
cd7bfb92d4
[876/906] glmem: use GstVideoInfo for format configuration
...
Allows use of strides
2014-03-15 18:37:06 +01:00
Matthew Waters
4386cc1c6b
[873/906] upload: use GstVideoInfo for choosing the format
2014-03-15 18:37:05 +01:00
Matthew Waters
49a19fb6b1
[865/906] glmem: report successful copy to the caller
2014-03-15 18:37:05 +01:00
Matthew Waters
aa573cf138
[858/906] glmem: update the docs
2014-03-15 18:37:05 +01:00
Matthew Waters
4322266b97
[843/906] memory: provide copy_into_texture
2014-03-15 18:37:04 +01:00
Matthew Waters
b90d824626
[838/906] gl: Use GL_TEXTURE_2D instead of GL_TEXTURE_RECTANGLE
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We create our textures (in Desktop GL) with GL_TEXTURE_RECTANGLE,
vaapi attempts to bind our texture to GL_TEXTURE_2D which throws a
GL_INVALID_OPERATION error and as thus, no video.
Also, by moving exclusively to GL_TEXTURE_2D and the npot extension
we also remove a difference between the Desktop GL and GLES2 code.
https://bugzilla.gnome.org/show_bug.cgi?id=712287
2014-03-15 18:37:03 +01:00
Matthew Waters
2313cea524
[819/906] make gen_texture/del_texture threadsafe
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Use stack allocated instead of static variables
Conflicts:
gst-libs/gst/gl/gstglutils.c
2014-03-15 18:37:02 +01:00
Matthew Waters
9b22b0e0ba
[812/906] move the GL vtable from GstGLDisplay to GstGLContext
...
Conflicts:
tests/check/libs/gstglcontext.c
2014-03-15 18:37:02 +01:00
Matthew Waters
f590a1ce23
[780/906] up/download: check return values
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So we fail properly
2014-03-15 18:37:00 +01:00
Matthew Waters
71a70e78f6
[763/906] memory: copy properly depending on where the most recent data is
2014-03-15 18:36:59 +01:00
Julien Isorce
dd7e054e2c
[732/906] build: fix repeated typedefs
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Write forward declarations in another way to avoid
repeated typedefs "error: redefinition of typedef".
Raised when using i686-apple-darwin11-llvm-gcc-4.2
It seems that C apple compiler does not support
C11 feature.
https://bugzilla.gnome.org/show_bug.cgi?id=703885
2014-03-15 18:36:57 +01:00
Matthew Waters
2d69905592
[703/906] x11: don't segfault if destroy_cb is NULL
2014-03-15 18:36:55 +01:00
Matthew Waters
dbeb6a911b
[701/906] display: move context creation into window
2014-03-15 18:36:55 +01:00
Matthew Waters
96114e62cb
[699/906] display: remove list of upload and download objects
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and only create an up/download object when needed.
2014-03-15 18:36:55 +01:00
Matthew Waters
74209b9e9e
[677/906] memory: fix GSIZE printf format on win32
2014-03-15 18:36:54 +01:00
Matthew Waters
7b03a572d9
[647/906] remove dependecy on glew
2014-03-15 18:36:52 +01:00
Matthew Waters
fa3c3b8434
[642/906] add gstglconfig.h for apps to find out what our capabilites are
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ie libgstgl can be compiled with any combination of opengl/gles2
2014-03-15 18:36:52 +01:00
Matthew Waters
cc8e54541b
[624/906] OPENGL_ES2 => HAVE_GLES2 and add HAVE_OPENGL
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use GstGLAPI to determine which code paths to execute.
perform some cleanups
2014-03-15 18:36:51 +01:00
Matthew Waters
93f7e993ad
[603/906] update FSF address
2014-03-15 18:36:50 +01:00
Matthew Waters
12bf1cfa27
[600/906] docs: add docs for new objects and expand on some existing ones
2014-03-15 18:36:49 +01:00
Matthew Waters
fad1b94c41
[592/906] memory: update for up/download API changes
2014-03-15 18:36:49 +01:00
Matthew Waters
28863c4bb4
[586/906] fix up some debug statements to get them into the right categories
2014-03-15 18:36:49 +01:00
Matthew Waters
5d1395f435
[574/906] memory: implement transperent upload/download for data
...
(not async yet)
2014-03-15 18:36:48 +01:00
Matthew
20406c1de3
[567/906] fix OpenGL|ES2 ifdef'ed code
2014-03-15 18:36:47 +01:00
Matthew Waters
0ef8174881
[554/906] GstGLMemory: update for GstAllocator API changes
2014-03-15 18:36:47 +01:00
Matthew Waters
2141571de9
[521/906] GstGLMemory: update for GstAllocator changes
2014-03-15 18:36:45 +01:00
Matthew Waters
1331611094
[514/906] add GstGLMemory and allocator
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implement custom GstMemory for GL textures
currently map/unmap returns NULL although it might be favourable to upload/download/cache the image data
2014-03-15 18:36:44 +01:00