glmemory: User g_slice_new0 to ensure fully initilized structure

The pbo pointer not being initialized would trigger a use of unitilialized variable
in valgrind.
This commit is contained in:
Nicolas Dufresne 2014-04-23 12:42:32 -04:00
parent 1c1cc73a3b
commit 9205bcdedb

View file

@ -527,7 +527,7 @@ _gl_mem_new (GstAllocator * allocator, GstMemory * parent,
GST_CAT_TRACE (GST_CAT_GL_MEMORY, "created texture %u", data.result);
mem = g_slice_alloc (sizeof (GstGLMemory));
mem = g_slice_new0 (GstGLMemory);
_gl_mem_init (mem, allocator, parent, context, tex_type, width, height,
stride, user_data, notify);
@ -758,7 +758,7 @@ _gl_mem_copy (GstGLMemory * src, gssize offset, gssize size)
gst_gl_context_thread_add (src->context, _gl_mem_copy_thread, &copy_params);
dest = g_slice_alloc (sizeof (GstGLMemory));
dest = g_slice_new0 (GstGLMemory);
_gl_mem_init (dest, src->mem.allocator, NULL, src->context, src->tex_type,
src->width, src->height, src->stride, NULL, NULL);
@ -887,7 +887,7 @@ gst_gl_memory_wrapped_texture (GstGLContext * context, guint texture_id,
GstGLMemory *mem;
guint n_gl_bytes = _gl_texture_type_n_bytes (tex_type);
mem = g_slice_alloc (sizeof (GstGLMemory));
mem = g_slice_new0 (GstGLMemory);
_gl_mem_init (mem, _gl_allocator, NULL, context, tex_type, width, height,
width * n_gl_bytes, NULL, NULL);