The newly exposed vmethods are pause, resume, stop and clear_all.
The existing reset vmethod is deprecated.
The audio sink will fallback to calling reset if pause or stop
are not provided and will fallback to calling start if
resume is not provided. There is no default clear_all
implementation.
Existing audio sinks continue to work as before.
This change is useful for sinks that need to distinguish
between a pause and a stop (currently both are handled
by a reset) and is needed for https://bugzilla.gnome.org/show_bug.cgi?id=788362https://bugzilla.gnome.org/show_bug.cgi?id=788361
Due to the use of {set/get}-element_private methods being used to store
the GstSyncStream in the src and sink pads, and the racey nature of pad
destruction, there are numerous ways we can be bitten by race conditions
in the stream synchronizer. Fix that by tying the pads toghether with
references.
Universal Windows Platform apps are not allowed to use LoadLibrary to
load arbitrary DLLs from the filesystem. They can only use
LoadPackagedLibrary to load DLLs that have been packaged with the app
as assets.
See also: https://gitlab.freedesktop.org/gstreamer/gstreamer/merge_requests/190
Make more flexible. There is an extra
gethostbyname2_r@@GLIBC_2.2.5 (getXXbyYY_r.c:217)
in the trace on the build bots (F30).
Fixes the -base and -good valgrind jobs on the 1.16 branch CI.
streamcombiner element forwards a upstream event only to one sinkpad.
When the streamcombiner is used with encodebin, the sinkpad
corresponding to pass-through path is configured before that of encoder,
and therefore streamcombiner forwards upstream events only to
the firstly configured one (i.e., pass-through path).
If the remainder is not evenly divisable by 4, we'd miss the check
for zero and continue the loop until crashing. Change the branch
to take into account negatives as well.
This more closely matches the SSE loop.
Fixes macos werror build
../ext/gl/caopengllayersink.m:336:23: error: '__bridge_retained' casts have no effect when not using ARC [-Werror,-Warc-bridge-casts-disallowed-in-nonarc]
ca_sink->layer = (__bridge_retained gpointer)layer;
^~~~~~~~~~~~~~~~~~
We are using ARC to cleanup after ourselves.
../gst-libs/gst/gl/cocoa/gstglwindow_cocoa.m:159:20: error: unused variable 'queue' [-Werror,-Wunused-variable]
dispatch_queue_t queue = (__bridge_transfer dispatch_queue_t) window->priv->gl_queue;
^
Matroskademux will send gap event when lag of video and audio is over 3 seconds.
audiodecoder needs to handle gap event and set default output caps.
Only audio info is set, while output caps is ignored. This cause the assertion failed.
Need to fill output caps in gst_audio_decoder_negotiate_default_caps() with
negotiated caps to avoid critical info printed when check it later.
This is needed for using GstGL with ANGLE as the GLES implementation
in Universal Windows Platform apps that use the Windows Runtime
(WinRT) instead of Win32, which is deprecated and not allowed in
Windows Store apps.
This has been tested with Servo on the Microsoft HoloLens 2, and seems
to work quite well.
By passing NULL to `g_signal_new` instead of a marshaller, GLib will
actually internally optimize the signal (if the marshaller is available
in GLib itself) by also setting the valist marshaller. This makes the
signal emission a bit more performant than the regular marshalling,
which still needs to box into `GValue` and call libffi in case of a
generic marshaller.
Note that for custom marshallers, one would use
`g_signal_set_va_marshaller()` with the valist marshaller instead.
Simple addition for supporting EXT_platform_device typed display.
It's a kind of special display type (part of EGL specification)
which has no window at all.
To use EGLDevice explicitly, set environment "GST_GL_WINDOW=egl-device"
See also https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_platform_device.txt
* Fix typo
s/nunormalized/normalized/g
* Update GstVideoMasteringDisplayInfo description
Each values are not array.
* Add missing newline between arguments description and
detailed comment.
The gltestsrc element was refactored to inherit from this base class which
handles the GL context. The sub-class only needs to implement the gl_start,
gl_stop and fill_gl_memory vfuncs, along with properly advertizing the GL APIs
it supports through the supported_gl_api GstGLBaseSrc class attribute.
The caps and thus the video info have preference. If the field order is
set in there then it applies to all frames.
This works around issues where the tff field order is only set in the
caps but not additionally in the buffer flags.