mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-20 23:36:38 +00:00
examples/sdlshare: Store buffer queues and loop in a global variable
There's no point storing them in GObject data, we already have other global variables anyway.
This commit is contained in:
parent
8b891c218f
commit
6f14785c3e
1 changed files with 8 additions and 27 deletions
|
@ -41,6 +41,10 @@
|
|||
static GstGLContext *sdl_context;
|
||||
static GstGLDisplay *sdl_gl_display;
|
||||
|
||||
static GAsyncQueue *queue_input_buf = NULL;
|
||||
static GAsyncQueue *queue_output_buf = NULL;
|
||||
static GMainLoop *loop = NULL;
|
||||
|
||||
/* rotation angle for the triangle. */
|
||||
float rtri = 0.0f;
|
||||
|
||||
|
@ -134,17 +138,8 @@ DrawGLScene (GstBuffer * buf)
|
|||
}
|
||||
|
||||
static gboolean
|
||||
update_sdl_scene (void *fk)
|
||||
update_sdl_scene (gpointer data)
|
||||
{
|
||||
GstElement *fakesink = (GstElement *) fk;
|
||||
GMainLoop *loop =
|
||||
(GMainLoop *) g_object_get_data (G_OBJECT (fakesink), "loop");
|
||||
GAsyncQueue *queue_input_buf =
|
||||
(GAsyncQueue *) g_object_get_data (G_OBJECT (fakesink),
|
||||
"queue_input_buf");
|
||||
GAsyncQueue *queue_output_buf =
|
||||
(GAsyncQueue *) g_object_get_data (G_OBJECT (fakesink),
|
||||
"queue_output_buf");
|
||||
GstBuffer *buf = (GstBuffer *) g_async_queue_pop (queue_input_buf);
|
||||
|
||||
SDL_Event event;
|
||||
|
@ -172,22 +167,13 @@ static void
|
|||
on_gst_buffer (GstElement * fakesink, GstBuffer * buf, GstPad * pad,
|
||||
gpointer data)
|
||||
{
|
||||
GAsyncQueue *queue_input_buf = NULL;
|
||||
GAsyncQueue *queue_output_buf = NULL;
|
||||
|
||||
/* ref then push buffer to use it in sdl */
|
||||
gst_buffer_ref (buf);
|
||||
queue_input_buf =
|
||||
(GAsyncQueue *) g_object_get_data (G_OBJECT (fakesink),
|
||||
"queue_input_buf");
|
||||
g_async_queue_push (queue_input_buf, buf);
|
||||
if (g_async_queue_length (queue_input_buf) > 3)
|
||||
g_idle_add (update_sdl_scene, (gpointer) fakesink);
|
||||
|
||||
/* pop then unref buffer we have finished to use in sdl */
|
||||
queue_output_buf =
|
||||
(GAsyncQueue *) g_object_get_data (G_OBJECT (fakesink),
|
||||
"queue_output_buf");
|
||||
if (g_async_queue_length (queue_output_buf) > 3) {
|
||||
GstBuffer *buf_old = (GstBuffer *) g_async_queue_pop (queue_output_buf);
|
||||
gst_buffer_unref (buf_old);
|
||||
|
@ -277,13 +263,10 @@ main (int argc, char **argv)
|
|||
GLXContext sdl_gl_context = NULL;
|
||||
#endif
|
||||
|
||||
GMainLoop *loop = NULL;
|
||||
GstPipeline *pipeline = NULL;
|
||||
GstBus *bus = NULL;
|
||||
GstElement *fakesink = NULL;
|
||||
GstState state;
|
||||
GAsyncQueue *queue_input_buf = NULL;
|
||||
GAsyncQueue *queue_output_buf = NULL;
|
||||
const gchar *platform;
|
||||
|
||||
/* Initialize SDL for video output */
|
||||
|
@ -364,16 +347,14 @@ main (int argc, char **argv)
|
|||
#else
|
||||
glXMakeCurrent (sdl_display, sdl_win, sdl_gl_context);
|
||||
#endif
|
||||
|
||||
queue_input_buf = g_async_queue_new ();
|
||||
queue_output_buf = g_async_queue_new ();
|
||||
|
||||
/* append a gst-gl texture to this queue when you do not need it no more */
|
||||
fakesink = gst_bin_get_by_name (GST_BIN (pipeline), "fakesink0");
|
||||
g_object_set (G_OBJECT (fakesink), "signal-handoffs", TRUE, NULL);
|
||||
g_signal_connect (fakesink, "handoff", G_CALLBACK (on_gst_buffer), NULL);
|
||||
queue_input_buf = g_async_queue_new ();
|
||||
queue_output_buf = g_async_queue_new ();
|
||||
g_object_set_data (G_OBJECT (fakesink), "queue_input_buf", queue_input_buf);
|
||||
g_object_set_data (G_OBJECT (fakesink), "queue_output_buf", queue_output_buf);
|
||||
g_object_set_data (G_OBJECT (fakesink), "loop", loop);
|
||||
gst_object_unref (fakesink);
|
||||
|
||||
gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING);
|
||||
|
|
Loading…
Reference in a new issue