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audio: Use LoadPackagedLibrary when building for UWP
Universal Windows Platform apps are not allowed to use LoadLibrary to load arbitrary DLLs from the filesystem. They can only use LoadPackagedLibrary to load DLLs that have been packaged with the app as assets. See also: https://gitlab.freedesktop.org/gstreamer/gstreamer/merge_requests/190
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@ -238,7 +238,11 @@ __gst_audio_init_thread_priority (void)
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return _gst_audio_avrt_tbl.dll != NULL;
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if (!_gst_audio_avrt_tbl.dll)
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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_gst_audio_avrt_tbl.dll = LoadPackagedLibrary (TEXT ("avrt.dll"), 0);
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#else
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_gst_audio_avrt_tbl.dll = LoadLibrary (TEXT ("avrt.dll"));
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#endif
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if (!_gst_audio_avrt_tbl.dll) {
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GST_WARNING ("Failed to set thread priority, can't find avrt.dll");
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