They are part of gst_dep already and we have to make sure to always have
gst_dep. The order in dependencies matters, because it is also the order
in which Meson will set -I args. We want gstreamer's config.h to take
precedence over glib's private config.h when it's a subproject.
While at it, remove useless fallback args for gmodule/gio dependencies,
only gstreamer core needs it.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2031>
Note that AYUV and AYUV64 formats will be used to expand format
support, especially some packed YUV formats (e.g., Y410, YUY2)
are common DXGI formats used for hardware decoder/encoder on Windows
but those formats cannot be used as a render target. We need to handle
them differently without pixel shader help, using compute shader
for example.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1699>
Remove all the d3d11 and dxgi header version dependent ifdef
and bump the minimum requirement to d3d11_4.h and dxgi1_6.h.
We are already failing support old Visual Studio (Windows SDK actually)
such as Visual Studio 2015. Note that our MinGW toolchain satisfies
the requirement.
From runtime point of view, this change should be fine since
we are checking OS version with IUnknown::QueryInterface()
everywhere in order to check API availability
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1684>
Introduces a `libraries` variable that contains all libraries in a
list with the following format:
``` meson
libraries = [
[pkg_name, {
'lib': library_object
'gir': [ {full gir definition in a dict } ]
],
....
]
```
It therefore refactors the way we build the gir so that we can reuse the
same information to build them against 'gstreamer-full' in gst-build
when linking statically
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1093>
* gst_d3d11_device_new_for_adapter_luid()
Used for creating D3D11 device for a DXGI adapter (i.e., GPU)
corresponding to a LUID (Locally Unique Identifier).
This method can be useful for interop with other APIs such as
Direct3D12, MediaFoundation, CUDA, etc.
* gst_d3d11_device_new_wrapped()
Allows creating a new GstD3D11Device object by using already
configured ID3D11Device. This is conceptually equivalent to
gst_gl_context_new_wrapped()
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1098>