gstreamer/subprojects/gst-plugins-bad/gst-libs/gst/d3d11
Xavier Claessens b004464ac6 Remove glib and gobject dependencies everywhere
They are part of gst_dep already and we have to make sure to always have
gst_dep. The order in dependencies matters, because it is also the order
in which Meson will set -I args. We want gstreamer's config.h to take
precedence over glib's private config.h when it's a subproject.

While at it, remove useless fallback args for gmodule/gio dependencies,
only gstreamer core needs it.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2031>
2022-04-01 16:32:17 +00:00
..
d3d11-prelude.h Move files from gst-plugins-bad into the "subprojects/gst-plugins-bad/" subdir 2021-09-24 16:14:36 -03:00
gstd3d11.h d3d11: Add new buffer pool implementation for staging texture 2022-02-06 21:57:13 +09:00
gstd3d11_fwd.h d3d11: Update build-time dependency 2022-02-11 20:01:52 +00:00
gstd3d11_private.h d3d11: Add support for AYUV, AYUV64, and RGBA64_LE formats 2022-02-16 18:41:05 +00:00
gstd3d11bufferpool.cpp d3d11: Reorganize format mapping table 2022-02-16 18:41:05 +00:00
gstd3d11bufferpool.h Move files from gst-plugins-bad into the "subprojects/gst-plugins-bad/" subdir 2021-09-24 16:14:36 -03:00
gstd3d11config.h.meson d3d11: Update build-time dependency 2022-02-11 20:01:52 +00:00
gstd3d11device.cpp d3d11: Add support for AYUV, AYUV64, and RGBA64_LE formats 2022-02-16 18:41:05 +00:00
gstd3d11device.h d3d11: Store device format in struct 2022-02-16 18:41:05 +00:00
gstd3d11format.cpp d3d11: Reorganize format mapping table 2022-02-16 18:41:05 +00:00
gstd3d11format.h d3d11: Add support for AYUV, AYUV64, and RGBA64_LE formats 2022-02-16 18:41:05 +00:00
gstd3d11memory.cpp d3d11: Remove non-existing gst_d3d11_memory_get_type() API from header 2022-02-21 21:26:43 +00:00
gstd3d11memory.h d3d11: Remove non-existing gst_d3d11_memory_get_type() API from header 2022-02-21 21:26:43 +00:00
gstd3d11stagingbufferpool.cpp d3d11: Reorganize format mapping table 2022-02-16 18:41:05 +00:00
gstd3d11stagingbufferpool.h d3d11: Add new buffer pool implementation for staging texture 2022-02-06 21:57:13 +09:00
gstd3d11utils.cpp d3d11: Update comments 2021-11-23 07:23:12 +00:00
gstd3d11utils.h d3d11: d3d11utils: Add support for DXGI Adapter LUID based D3D11 device context sharing 2021-10-10 03:23:58 +09:00
meson.build Remove glib and gobject dependencies everywhere 2022-04-01 16:32:17 +00:00