Commit graph

1065 commits

Author SHA1 Message Date
Matthew Waters
fa61e8e4ce glsyncmeta: make context to wait and set sync explicit
otherwise we may wait on a sync object in same context by accident
2015-03-14 16:53:46 +00:00
Julien Isorce
802bf79998 gl: add GstGLDisplayCocoa
https://bugzilla.gnome.org/show_bug.cgi?id=746012
2015-03-14 08:38:03 +00:00
Julien Isorce
90f0cfceb7 gl/cocoa: do not terminate loop in gst_gl_window_cocoa_close
It is now done in _finalize.

Fix regression introduced by
"gl/window: create the main loop/context on init/finalize"
bc7a7259f3
2015-03-14 07:49:14 +00:00
Julien Isorce
2d593b4c26 gl: avoid overwriting display and context to NULL
It happens when the application provides display
and/or context.
2015-03-13 18:30:30 +00:00
Matthew Waters
a29a18cc3a glshader: attribute locations are -1 on error 2015-03-13 17:41:17 +00:00
Neos3452
40a4530c5d glshader: prevent from getting attributes without vertex shader
It doesn't make sense to query for vertex attributes without a vertex
shader. Moreover this is causing a crash on OSX.

https://bugzilla.gnome.org/show_bug.cgi?id=746168
2015-03-13 17:35:18 +00:00
Matthew Waters
773f9fa6ff glupload: unref the bufferpool 2015-03-13 12:40:04 +00:00
Matthew Waters
34485c9976 gl: get the context from basemixer/basefilter 2015-03-13 12:30:20 +00:00
Matthew Waters
91b7642c48 gl: retreive the gldisplay/app gl context as soon as possible
fixes the usage of gst_gl_display_filter_gl_api
2015-03-13 12:30:20 +00:00
Julien Isorce
daef98e3e6 glcolorconvert: cache indices in a buffer object 2015-03-12 18:19:57 +00:00
Matthew Waters
66ccdab09a gl/cocoa: avoid deadlock when creating context on the main thread.
Make window/view creation async so that it is possible to
gst_gl_context_create from the main thread.
2015-03-12 16:45:51 +00:00
Matthew Waters
ef0bd30c87 gl: store the list of contexts within gldisplay
Removes the reliance on the allocation query to propogate GL contexts.

Allows thread safely getting a context for the a specific thread.
2015-03-12 16:45:51 +00:00
Matthew Waters
cebdf84c81 glcontext: store the thread current context 2015-03-12 16:45:51 +00:00
Matthew Waters
5a867ddc47 glfilter: don't use the library upload/convert objects 2015-03-12 16:45:50 +00:00
Matthew Waters
0c800027ba glupload: implement propose_allocation pool handling for glmemory upload 2015-03-12 16:45:50 +00:00
Matthew Waters
ecdc5568c4 gl: add a new glbasefilter class below glfilter
It deals with propagating the gl display/contexts throughout the
application/pipeline
2015-03-12 16:45:50 +00:00
Matthew Waters
41e3b32866 glutils: expose running a query on a set of src/sink pads 2015-03-12 16:45:50 +00:00
Matthew Waters
56253d8dce glfilter: advertise resize in the caps negotiation properly 2015-03-12 10:16:15 +00:00
Matthew Waters
e3723cbde8 glcolorconvert: we don't do resizing of the video frames
As we cannot do accurate texel sampling then due to the texture
coordinates being interpolated based on the output frame size.
2015-03-12 09:47:31 +00:00
Matthew Waters
49b00e44ed gl/x11: don't XGetWindowAttributes every XEvent
fixes a deadlock in xcb where the X window may not exist.

https://bugzilla.gnome.org/show_bug.cgi?id=745633
2015-03-11 18:56:06 +00:00
Matthew Waters
efe0564f22 gl/window: hopefully fixup compile warnings on android/ios 2015-03-11 14:51:15 +00:00
Jan Schmidt
13ed5ab3c8 glfilter: Remove redundant check for clearing context on reset.
The context is already cleared a few lines above.
2015-03-12 01:33:03 +11:00
Jan Schmidt
f150cf2d2e Remove a bunch of silly ';;' typos at the end of lines 2015-03-12 01:33:03 +11:00
Matthew Waters
bc7a7259f3 gl/window: create the main loop/context on init/finalize
Avoids races setting the window handle from the main thread.

https://bugzilla.gnome.org/show_bug.cgi?id=745633
2015-03-11 13:52:15 +00:00
Nicolas Dufresne
7a3b34de79 glfilter: Don't chain downstream pool
Chaining a downstream pool would lead to two owner of the same
pool. In dynamic pipeline, if one owner is removed from the pipeline
the pool will be stopped, and the rest of the pipeline will fail
since the pool will now be flushing. Also fix proposed pool caching,
filter->pool was never set, never unrefed.

https://bugzilla.gnome.org/show_bug.cgi?id=745705
2015-03-06 19:25:16 -05:00
Sebastian Dröge
938d172fc2 gldownload: Simplify caps feature setting code 2015-03-06 18:54:24 +01:00
Sebastian Dröge
b81823e7db gl: Remove format info in glcolorconvert's transform_caps function instead of on every caller
... and let glmixer actually transform the caps it is supposed to transform
instead of inventing new caps.
2015-03-06 18:53:13 +01:00
Sebastian Dröge
90967b3d45 glupload: Simplify caps feature setting code 2015-03-06 18:53:13 +01:00
Edward Hervey
1172e2875d gldisplay: Only use debugging if we have valid values
The debug category won't have been created/activated if it's not a
valid display
2015-03-05 19:09:49 +01:00
Nicolas Dufresne
34402920d2 glfilter: Get rid of uploader if caps have changed
We need to update the uploader format if that caps have changed.

https://bugzilla.gnome.org/show_bug.cgi?id=745549
2015-03-03 14:05:21 -05:00
Edward Hervey
4220fe41be gl: Fix context leaks
Introduced by a12ca13750
2015-03-03 17:36:06 +01:00
Julien Isorce
74c294892d gl/cocoa: register only one custom nsapp loop
Otherwise the pipeline stalls when running
more than one glimagesink with gst-launch.

Also only register the custom nsapp loop
when setting up the nsapp from gstgl.
2015-03-02 07:49:26 +00:00
Julien Isorce
4801db552d gl/cocoa: instead of class_init use g_once to setup nsapp 2015-03-02 07:44:52 +00:00
Julien Isorce
8a0a71ff03 gl/cocoa: check for deprecated constants prior to OSX 10.10 2015-03-02 07:44:25 +00:00
Nicolas Dufresne
283aca3b51 glbufferpool: Fix offset for odd height
We also need to recalculate the offset, since otherwise the frame
mapping will be forward two lines in the U and V planes (I420) due
to gst_video_info_align() round up the Y plane to a even number of
lines.

https://bugzilla.gnome.org/show_bug.cgi?id=745054
2015-03-01 09:43:32 -05:00
Nicolas Dufresne
04377cfc5e glmemory: Support offset when downloading
Make sure we support offset and video alignment when downloading too.
This is currently not used (plane_start is always 0), but it makes
the code correct if we want to use that later.
2015-02-28 15:01:59 -05:00
Nicolas Dufresne
8c0fcef818 glmemory: Provide correct size on upload
Provide the right size to GL when uploading. Using maxsize is wrong
since we offset the data point with the memory offset and video
alignement offset.

https://bugzilla.gnome.org/show_bug.cgi?id=744246
2015-02-28 14:32:40 -05:00
Nicolas Dufresne
e9bec9ec0e glmemory: Provide correct size on download
Provide the right size to GL when downloading. This fixes downloading
from GLMemory that where created for libav.

https://bugzilla.gnome.org/show_bug.cgi?id=744246
2015-02-28 14:32:40 -05:00
Nicolas Dufresne
4db0ef5789 glmemory: Use fallback for partial copy
When the memory is partial copy, the texture size and videoinfo no
longer make sense. As we cannot guess what the application wants, we
safely copy into a sysmem memory.

https://bugzilla.gnome.org/show_bug.cgi?id=744246
2015-02-28 14:32:40 -05:00
Nicolas Dufresne
b8f168cd65 glmemory: Add GstAllocationParams and alignment support
This implements support for GstAllocationParams and memory alignments.
The parameters where simply ignored which could lead to crash on
certain platform when used with libav and no luck.

https://bugzilla.gnome.org/show_bug.cgi?id=744246
2015-02-28 14:32:39 -05:00
Matthew Waters
03b5288f64 glupload: perform egl upload on the gl thread
Fixes EGLImage usage on raspberry pi

https://bugzilla.gnome.org/show_bug.cgi?id=743914
2015-02-28 18:29:52 +11:00
Víctor Manuel Jáquez Leal
75e875b022 glupload: Set freed method implementation to NULL
When trying to render buffers with meta:GLTextureUpload the glimagesink crashes
with a segmentation fault.

This patch workarounds this crash setting to NULL the method implementation
after free.

https://bugzilla.gnome.org/show_bug.cgi?id=745206
2015-02-26 14:39:32 +02:00
Edward Hervey
a12ca13750 glwindow: Deactivate window before changing handle
When setting a new window handle, we need to ensure all implementations
will detect the change.

For that we deactivate the context before setting the window handle, then
reactivate the context

https://bugzilla.gnome.org/show_bug.cgi?id=745090
2015-02-24 17:42:13 +01:00
Edward Hervey
7075b25288 gl/egl: Detect window handle changes
When (re)activating the context, the backing window handle might have changed.
If that happened, destroy the previous surface and create a new one

https://bugzilla.gnome.org/show_bug.cgi?id=745090
2015-02-24 17:42:13 +01:00
Luis de Bethencourt
0b1d11b2b6 gl: remove docbook related warnings 2015-02-24 14:30:44 +00:00
Matthew Waters
08b1d27e14 glmemory: allow sharing between buffers
There was no real reason why the flag was set.  We should be able
to handle it.  Fixes last-sample handling on gl sinks
2015-02-25 00:00:48 +11:00
Matthew Waters
21e95ef9fd glsyncmeta: add compat definition for gles2 2015-02-24 20:35:32 +11:00
Matthew Waters
beac141057 gl/calayer: don't use the async callback to render
not until we can provide equivalent functionality for other window
implementations.
2015-02-24 19:12:10 +11:00
Matthew Waters
7691d2c4e7 glsyncmeta: also supported with gles3 2015-02-24 19:12:10 +11:00
Alessandro Decina
2a430872ed libgstgl: eagl: handle CALayer resize 2015-02-24 14:23:49 +11:00
Vasilis Liaskovitis
c55689ad16 glmemory: Fix transfer_pbo memory leak
https://bugzilla.gnome.org/show_bug.cgi?id=744977
2015-02-23 18:44:39 +02:00
Julien Isorce
4c4eec61e6 gl/cocoa: reduce custom main loop latency
This fix a very slow rendering rate regression that only
happens when using gst-launch, i.e. in the case where
the main thread does not run any NSApp loop.

Git bisect reported it has been introduced by the commit
e10d2417e2:
"move to CGL and CAOpenGLLayer for rendering".

Then the commit 7d46357627:
"gstglwindow_cocoa: fix slow render rate" attempted to fix
the slow rendering rate problem when using gst-launch.

At least for me it does not work. I tried several
combinations, for example to flush CA transactions in the
custom app loop, as mentioned in the doc, but the only solution
that fixes the slow rendering is by reducing the loop latency.
From what I tested, no need to put less than 60ms, even if the
framerate has an interval much lower (16.6ms for 60 fps).
2015-02-22 10:37:39 +00:00
Mathieu Duponchelle
3baa710638 gstglmemory: Remove now unused transfer_upload function. 2015-02-21 14:42:05 +01:00
Matthew Waters
c6f548326d glmemory: disable automatic pbo upload
until we can track where the data is/or is going to be.
2015-02-21 23:32:41 +11:00
Matthew Waters
a4040f2ee9 glememory: only store and act on the map flags on first/last map/unmap
Anytime else, we have no idea how to match up map and unmaps.
We also don't know exactly how the calling code is using us.
Also fixes the case where we're trying to transfer while someone else
is accessing our data pointer or texture resulting in mismatched video
frames.

https://bugzilla.gnome.org/show_bug.cgi?id=744839
2015-02-20 18:48:15 +11:00
Matthew Waters
0fd6872f7d gl/cocoa: don't deadlock if the dispatch_sync is called from the main thread
Provide a helper function to check whether we are being called from
the main thread and act appropriately.
2015-02-17 19:45:35 +11:00
Matthew Waters
96398e5bac gl/calayer: only start drawing if the parent gl context is ready
otherwise we may try to use GstGLFuncs * that hasn't been set yet
2015-02-17 19:45:35 +11:00
Matthew Waters
ccf8b69a67 gl/cocoa: small refactor of layer/view creation into the window 2015-02-17 19:45:35 +11:00
Sebastian Dröge
475dfaedc1 glwindow: Remove assertion in gst_gl_window_show() for subclasses not implementing it
On Android and iOS we can't create a window ourselves, so also can't just show
one. That's not a problem and an assertion is not really needed here.
2015-02-17 01:04:38 +02:00
Edward Hervey
f09272f434 gl: Add/Update more debug statements
Where possible, use the _OBJECT variants in order to track better from
which object the debug statement is coming from

Define (and use) GST_CAT_DEFAULT where applicable

Use GST_PTR_FORMAT where applicable
2015-02-12 15:57:55 +01:00
Edward Hervey
929a6a75d2 gl: Make glcontext debug category used in more places
As a bonus it makes the egl context debug messages visible now :)
2015-02-12 15:57:55 +01:00
Alessandro Decina
ad08cdf8e1 libgstgl: set user data and GDestroyNotify for wrapped textures 2015-02-09 20:46:51 +11:00
Matthew Waters
04db2d8eb6 glproto/vao: only supported in core for ES 3.0+
Was causing horizontally flipped video for frame 2 onward on android
2015-02-06 12:54:05 +11:00
Matthew Waters
9ecb530eaa glfilter: ensure that the input upload/colorconvert are always available 2015-02-05 16:46:32 +11:00
Matthew Waters
5432308012 glupload: restrict EGL and UploadMeta to RGBA
other formats are highly untested.
2015-02-05 11:07:19 +11:00
Matthew Waters
8c91da6f75 glcolorconvert: don't intersect with the input caps
that limits our formats to whatever is in the input caps
2015-02-05 11:07:19 +11:00
Luis de Bethencourt
2cd9d30340 gl: fix memory leak
In gst_gl_filter_fixate_caps () it can goto done without freeing the memory of
the tmp GstStructure. This makes it go out of scope and leak.

CID #1265765
2015-02-04 14:10:13 +00:00
Matthew Waters
c1ad8d776a gl: remove the egl caps from the src pads
we don't actually support producing EGLImage buffers anywhere.
2015-02-03 15:30:08 +11:00
Matthew Waters
e7a10a2d44 glcolorconvert: put GstGLSyncMeta on output buffers
allows thread safely using the provided output buffer in a separate
thread
2015-02-03 14:32:55 +11:00
Matthew Waters
73c2ab70fc glupload: only try the glmemory upload for sysmem/glmemory caps features
Allows selecting/testing the upload path with explicit caps features.
2015-02-03 14:32:55 +11:00
Matthew Waters
46ecf99a8a glmemory: add missing initilisation of tex_target when copying
fixes:

glcolorscale ! video/x-raw\(meta:GstVideoGLTextureUploadMeta\) !
glimagesink
2015-02-03 14:32:55 +11:00
Matthew Waters
b947c9805a glupload: allow NULL buffer for accept vfunc 2015-02-03 14:32:55 +11:00
Matthew Waters
917dcfdfee glupload: remove unsed convert field in private struct 2015-02-03 14:32:55 +11:00
Matthew Waters
c06715bde6 glupload/download/convert: provide transform_caps functions
Allows finer grain decisions about formats and features at each
stage of the pipeline.
Also provide propose_allocation for glupload besed on the supported
methods.
2015-02-03 14:32:55 +11:00
Alessandro Decina
7d46357627 gstglwindow_cocoa: fix slow render rate
In gst_gl_window_cocoa_draw we used to just call setNeedsDisplay:YES. That was
creating an implicit CA transaction which was getting committed at the next
runloop iteration. Since we don't know how often the main runloop is running,
and when we run it implicitly (from gst_gl_window_cocoa_nsapp_iteration) we only
do so every 200ms, use an explicit CA transaction instead and commit it
immediately. CA transactions nest and debounce automatically so this will never
result in extra work.
2015-02-03 11:19:35 +11:00
Matthew Waters
ddcc580505 gstglcaopengllayer: use the correct rectangle type for iOS and OS X 2015-02-02 23:43:54 +11:00
Matthew Waters
ed7d7418c2 glcolorconvert: use the correct caps feature for supported caps
glcolorconvert currently only supports converting between GLMemory
targets.
2015-02-02 21:07:48 +11:00
Matthew Waters
abb55f2453 glsyncmeta: don't use the gst debug object variants
We are not a GObject or any inferable GstMiniObject supported by
the gst debug system.  Also fixes a segfault.
2015-02-02 20:51:31 +11:00
Alessandro Decina
b1aae5cb70 Revert "libgstgl: gstglcaopengllayer: set the layer as opaque"
This reverts commit 6f152d381c.

The layer shouldn't be always opaque, it should be made a property.
2015-01-30 12:32:17 +11:00
Alessandro Decina
6f152d381c libgstgl: gstglcaopengllayer: set the layer as opaque 2015-01-30 12:22:25 +11:00
Sebastian Dröge
c2492b3a6b glcolorconvert: Add FIXME comment about possibility of non-Apple YCbCr422 rectangular textures 2015-01-29 16:30:34 +01:00
Sebastian Dröge
4b6a968203 glcolorconvert: Only use GL_TEXTURE_RECTANGLE with OpenGL
It's not defined for GLES.
2015-01-29 16:26:26 +01:00
Alessandro Decina
3655e8b8bc libgstgl: run a custom shader to convert YUV to RGB on mac and ios
When GL_APPLE_ycbcr_422 is available, run a custom shader to convert
GL_TEXTURE_RECTANGLE textures from YUV to RGB.

See https://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt
2015-01-30 00:34:08 +11:00
Alessandro Decina
5f547c5600 gl: initial support for texture targets other than GL_TEXTURE_2D
Make GstGLMemory hold the texture target (tex_target) the texture it represents
(tex_id) is bound to. Modify gst_gl_memory_wrapped_texture and
gst_gl_download_perform_with_data to take the texture target as an argument.

This change is needed to support wrapping textures created outside libgstgl,
which might be bound to a target other than GL_TEXTURE_2D. For example on OSX
textures coming from VideoToolbox have target GL_TEXTURE_RECTANGLE.

With this change we still keep (and sometimes imply) GL_TEXTURE_2D as the
target of textures created with libgstgl.

API: modify GstGLMemory
API: modify gst_gl_memory_wrapped_texture
API: gst_gl_download_perform_with_data
2015-01-30 00:34:08 +11:00
Alessandro Decina
12e8bb4a66 gstglcolorconvert: micro optimization
Don't call glClear && glClearColor at each draw since we're going to draw the
whole viewport anyway. Gets rid of a glFlush triggered by glClear on OSX.
2015-01-30 00:34:08 +11:00
Alessandro Decina
c7284a6390 gstglcolorconvert: relax caps features check
Require caps to have the GST_CAPS_FEATURE_MEMORY_GL_MEMORY feature but allow
them to have more features.
2015-01-30 00:34:08 +11:00
Matthew Waters
1e6011bcdf gl/win32: fixup compilation 2015-01-29 23:46:57 +11:00
Matthew Waters
6cf97eb221 glwindow: make showing a window explicit
Also fixes the cgl context always displaying a window to render to for
every GstGLContextCocoa created
2015-01-29 22:26:37 +11:00
Matthew Waters
6d9dc9c81c gl/calayer: add resize callback based on the bounds rectangle 2015-01-29 18:32:04 +11:00
Matthew Waters
2ab0e1517f gl/caopengllayer: draw asynchronously
This essentially makes the CAOpenGLLayer draw every refresh cycle.
2015-01-29 18:32:04 +11:00
Matthew Waters
f3273cafc4 gl/cocoa: don't segfault if we have a NULL draw/resize/close callback 2015-01-29 18:32:04 +11:00
Matthew Waters
8d5ba8d96a cgl/calayer: use a callback instead of hardcoding the draw functionality 2015-01-29 18:32:04 +11:00
Matthew Waters
693cdb47cd cgl: install the gl context and gl layer headers 2015-01-29 18:32:04 +11:00
Matthew Waters
9caf706185 cgl: add a header for the CAOpenGLLayer support 2015-01-29 18:32:04 +11:00
Philippe Normand
cfc0230e04 gl/dispmanx: fix build
Commit ab48bb6f0f changed the API of
GstGLWindow.
2015-01-27 21:31:21 +11:00
Matthew Waters
08dbd8bbd7 glmemory: more compatibility defines for gles2 systems 2015-01-27 14:52:47 +11:00
Matthew Waters
eea03967e4 glmemory: add some thread safety for gl operations 2015-01-27 12:26:05 +11:00
Matthew Waters
9a55a3f98c glmemory: use pbo's for download
In order to use pbo's efficiently, the transfer operation has to
be separated from the use of the downloaded data which requires some
rearchitecturing around glcolorconvert/gldownload and elements
2015-01-27 12:26:04 +11:00
Matthew Waters
f2667ebc7b glprototypes: add some (un)map buffer variants for GL/GLES 2015-01-27 12:26:04 +11:00
Matthew Waters
27e5e0c2df gl/window/eagl: fix a couple of typos 2015-01-23 16:52:25 +11:00