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glcolorconvert: cache indices in a buffer object
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parent
472069a699
commit
daef98e3e6
1 changed files with 22 additions and 3 deletions
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@ -415,6 +415,9 @@ static const GLfloat vertices[] = {
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-1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
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1.0f, 1.0f, 0.0f, 1.0f, 1.0f
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};
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static const GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
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/* *INDENT-ON* */
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struct ConvertInfo
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@ -441,6 +444,7 @@ struct _GstGLColorConvertPrivate
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GLuint vao;
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GLuint vertex_buffer;
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GLuint vbo_indices;
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GLuint attr_position;
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GLuint attr_texture;
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};
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@ -531,6 +535,11 @@ _reset_gl (GstGLContext * context, GstGLColorConvert * convert)
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gl->DeleteBuffers (1, &convert->priv->vertex_buffer);
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convert->priv->vertex_buffer = 0;
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}
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if (convert->priv->vbo_indices) {
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gl->DeleteBuffers (1, &convert->priv->vbo_indices);
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convert->priv->vbo_indices = 0;
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}
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}
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static void
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@ -1335,6 +1344,15 @@ _init_convert (GstGLColorConvert * convert)
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gl->BindBuffer (GL_ARRAY_BUFFER, 0);
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}
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if (!convert->priv->vbo_indices) {
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gl->GenBuffers (1, &convert->priv->vbo_indices);
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, convert->priv->vbo_indices);
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gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices,
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GL_STATIC_DRAW);
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gl->BindBuffer (GL_ARRAY_BUFFER, 0);
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}
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gl->BindTexture (GL_TEXTURE_2D, 0);
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convert->initted = TRUE;
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@ -1621,8 +1639,6 @@ _do_convert_draw (GstGLContext * context, GstGLColorConvert * convert)
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GLint viewport_dim[4];
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GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
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GLenum multipleRT[] = {
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GL_COLOR_ATTACHMENT0,
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GL_COLOR_ATTACHMENT1,
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@ -1679,7 +1695,8 @@ _do_convert_draw (GstGLContext * context, GstGLColorConvert * convert)
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g_free (scale_name);
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}
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gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, convert->priv->vbo_indices);
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gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
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if (gl->BindVertexArray)
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gl->BindVertexArray (0);
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@ -1689,6 +1706,8 @@ _do_convert_draw (GstGLContext * context, GstGLColorConvert * convert)
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if (gl->DrawBuffer)
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gl->DrawBuffer (GL_NONE);
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
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/* we are done with the shader */
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gst_gl_context_clear_shader (context);
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