DXVA spec is saying that the size of bitstream buffer provided by hardware decoder
should be 128 bytes aligned. And also the host software decoder should
align the size of written buffer to 128 bytes. That means if the slice
(or frame in case of VP9) size is not aligned with 128 bytes,
the rest of non 128 bytes aligned memory should be zero-padded.
In addition to aligning implementation, some variables are renamed
to be more intuitive by this commit.
The former uses a thread-safe way of getting statistics from the
connection without having to protect the fields with a lock.
The latter produces a zeroed statistics structure for use when no
connection exists.
Apply outgoing sizes only after writing the chunk to the peer. This is
important particularly for the set chunk size and allows exposing it
without threading issues.
Move output chunking from gst_rtmp_connection_queue_message into
gst_rtmp_connection_start_write, which effectively moves it from the
streaming thread into the loop thread.
This allows us to handle the outgoing chunk-size message (which is
generated by changing the future chunk-size property) properly, which
could come from any other thread.
Serializes an RTMP message into a series of chunks, all in one buffer.
Similar to what gst_rtmp_connection_queue_message does to serialize
into a GByteArray.
Similar to gst_rtmp_output_stream_write_all_bytes_async, but takes a
GstBuffer instead of a GBytes. It can also return the number of bytes
written, which might be lower in case of an error.
OBJECT_LOCK is used to protect property access only. self->lock is
used to access the RtmpConnection, mostly between the streaming thread
and the loop thread.
To avoid deadlocks involving these two locks, we obey a lock order:
If both self->lock and OBJECT_LOCK are needed, self->lock must be locked
first. Clarify this.
Add latency configuration logic to transportsendbin to
isolate it from the overall pipeline latency. That means that
it configures minimum latency internally based on the
latency query, and sends a latency event upstream that
matches.
Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/1209
This implementation is similar to what we've done for nvcodec plugin.
Since supported resolution, profiles, and formats are device dependent ones,
single template caps cannot represent them, so this modification
will help autoplugging and fallback.
Note that the legacy gpu list and list of resolution to query were
taken from chromium's code.
When emitting ICE candidates, also merge them to the local and
pending description so they show up in the SDP if those are
retrieved from the current-local-description and
pending-local-description properties.
https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/676
gst_video_frame_copy will copy input frame to stating texture
of fallback frame. Then, we need to map fallback texture with GST_MAP_D3D11
flag to upload the staging texture to render texture. Otherwise
the render texture wouldn't be updated.
Source texture (decoder view) might be larger than destination (staging) texture.
In that case, D3D11_BOX structure should be passed to CopySubresourceRegion method
in order to specify the exact target area.
- Do not send ABORTs for unexpected packets are as response to INIT
- Enable interleaving of messages of different streams
- Configure 1MB send and receive buffer for the socket
- Enable SCTP_SEND_FAILED_EVENT and SCTP_PARTIAL_DELIVERY_EVENT events
- Set SCTP_REUSE_PORT configuration
- Set SCTP_EXPLICIT_EOR and the corresponding send flag. We probably
want to split packets to a maximum size later and only set the flag
on the last packet. Firefox uses 0x4000 as maximum size here.
- Enable SCTP_ENABLE_CHANGE_ASSOC_REQ
- Disable PMTUD and set an maximum initial MTU of 1200
Calling bind() only sets up some data structures and calling connect()
only produces one packet before it returns. That packet is stored in a
queue that is asynchronously forwarded by the encoder's source pad loop,
so not much is happening there either. Especially no waiting is
happening here and no forwarding of data to other elements.
This fixes a race condition during connection setup: the connection
would immediately fail if we pass a packet from the peer to the socket
before bind() and connect() have returned.
This can't happen anymore as bind() and connect() have returned already
before both elements reach the PAUSED state, and in webrtcbin there is
an additional blocking pad probe before the decoder that does not let
any data pass through before that anyway.
The library is thread-safe by itself and potentially calls back into our
code, not only from the same thread but also from other threads. This
can easily lead to deadlocks if we try to hold our mutex on both sides.
DXGI_SWAP_EFFECT_DISCARD cannot be used with dirty rect drawing feature
of IDXGISwapChain1::Present().
Note that IDXGISwapChain1 interface is available on Platform Update for Windows 7
and DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL is also the case.
Use resolution specified in caps for input_rect instead of
passed width and height value. The width and height might be modified
ones by d3d11videosink, then frame resolution might be different.
* Move decoding process to handle_frame
* Remove GstVideoDecoder::parse implementation
* Clarify flush/drain/finish usage
In forward playback case, have_frame() call will be followed by
handle_frame() but reverse playback is not the case.
To ensure GstVideoCodecFrame, the decoding process should be placed inside
of handle_frame(), instead of parse().
Since we don't support alignment=nal, the parse() implementation is not worth.
In order to fix broken reverse playback, let's remove the parse()
implementation and revisit it when adding alignment=nal support.
... and remove unused start, stop method from subclass.
Current implementation does not require subclass specific behavior
for the handle_frame() method.
Actually our buffer pool size and the number of backbuffer are
independent. In case of reverse playback, upstream might request
a lot of buffers (up to GOP size).
The class data with the caps in it will be leaked if the element is
registered but never instantiated. There is no way around this. Mark
the caps as such so that the leaks tracer does not warn about it.
This is the same as pad template caps getting leaked, which are also
marked as may-be-leaked. These objects are initialized exactly once,
and are 'global' data.
Starting from WPEBackend-FDO 1.6.x, software rendering support is available.
This features allows wpesrc to be used on machines without GPU, and/or for
testing purpose. To enable it, set the `LIBGL_ALWAYS_SOFTWARE=true` environment
variable and make sure `video/x-raw, format=BGRA` caps are negotiated by the
wpesrc element.