The hardware decoder can become (temporarily) unavailable across
VTDecompressionSessionCreate/Destroy calls. During negotiation if the currently
configured caps are still accepted by downstream we keep using them so we don't
have to destroy and recreate the decoding session.
This indirectly fixes https://bugzilla.gnome.org/show_bug.cgi?id=767429, by
making vtdec stick to GLMemory.
Move calling gst_vtdec_push_frames_if_needed from ::set_format to ::negotiate so
that we always drain even when renegotiation is triggered by downstream.
vtdec specifies sysmem; GLMemory as template caps. When negotiating, we used to
call gst_pad_peer_query_caps (..., filter) with our template caps as filter. The
query does gst_caps_intersect (filter, peercaps) internally which gives
precedence to the order of the filter caps. While we want to output sysmem by
default, when negotiating with glimagesink which returns GLMemory; sysmem; we
do want to do GL, so we now query using a NULL filter and intersect the result
with our template caps giving precedence to downstream's caps.
tl;dr: make sure we end up negotiating GLMemory with glimagesink
When renegotiating mid stream - for example with variable bitrate
streams - and therefore destroying and recreating VTSessions, the
hw decoder might become temporarily unavailable.
To deal with this and avoid erroring out on bitrate changes,
vtdec_hw now falls back to using the software decoder if the hw
one was available at some point but isn't anymore. At
renegotiation/bitrate change time, it will still retry to open
the hardware one.
::negotiate can be called several times before the CAPS event is sent downstream
so use the currently configured output state caps instead of the pad current
caps when deciding whether to recreate the VTSession or not.
This leads to creating/destroying less VTSessions which makes renegotiation more
reliable especially when using hw decoding.
Don't wait until later, we want to know here if the codec can be opened or not
for the requested format. This was removed (accidentially?) by
119e09eac3
Without this decodebin has no way to switch to a different decoder if this one
does not work.
https://bugzilla.gnome.org/show_bug.cgi?id=762613
Rework the GL context code. Now both avfvideosrc and vtdec can create an
internal GL context for pushing textures. Both elements will still try to
use/switch to a local context where available (including after RECONFIGURE
events).
It was added back in the day to make texture sharing work by default with
glimagesink inside playbin. These days glimagesink accepts (and converts) YUV
internally so it's no longer needed.
Switch to using IOSurface instead of CVOpenGLTextureCache on OSX. The latter can't be
used anymore to do YUV => RGB with opengl3 on El Capitan as GL_YCBCR_422_APPLE
has been removed from the opengl3 driver. Also switch to NV12 from UYVY, which
was the only YUV format supported by CVOpenGLTextureCache.
First of a few commits to stop using CVOpenGLTextureCache on OSX and use
IOSurfaces directly instead. CVOpenGLTextureCache hasn't been updated for OpenGL
3 which is why texture sharing is currently disabled on OSX.
rename gst-launch --> gst-launch-1.0
replace old elements with new elements(ffmpegcolorspace -> videoconvert, ffenc_** -> avenc_**)
fix caps in examples
https://bugzilla.gnome.org/show_bug.cgi?id=759432
Year 12: I still don't understand how negotiation works.
Apparently gst_pad_query_caps doesn't do what I thought it did. To get the
actual caps that can flow through vtdec:src we must call gst_pad_peer_query_caps
with the template caps as filter.
Fixes negotiation with stuff that doesn't understand GLMemory (hello videoscale).
Rework negotiation implementing GstVideoDecoder::negotiate. Make it possible to
switch texture sharing on and off at runtime. Useful to (eventually) turn
texture sharing on in pipelines where glimagesink is linked only after
decoding has already started (for example OWR).
Improve decode error handling by avoiding calling into GstVideoDecoder from the
VT decode callback. This removes contention on the GST_VIDEO_DECODER_STREAM_LOCK
which used to make the decode callback slow enough for VT to start dropping lots
of frames once the first frame was dropped.
Solved with a simple shader templating mechanism and string replacements
of the necessary sampler types/texture accesses and texture coordinate
mangling for rectangular and external-oes textures.
GstVideoDecoder has its own logic for detecting when to reconfigure
which ultimately calls decide_allocation and results in a new
texture cache that has not been configured from our reconfigure check.
https://bugzilla.gnome.org/show_bug.cgi?id=755156
CMBlockBuffer offers a model similar to GstBuffer, as it can
consist of multiple non-consecutive memory blocks.
Prior to this change, what we were doing was:
1) Incorrect:
CMBlockBufferCreateWithMemoryBlock does not copy the data,
but we gst_buffer_unmap'd right away.
2) Inefficient:
If the GstBuffer consisted of non-contiguous memory blocks,
gst_buffer_map resulted in malloc / memcpy.
With this change, we construct a CMBlockBuffer out of individual mapped
GstMemory objects. CMBlockBuffer is made to retain the GstMemory
objects (through the use of CMBlockBufferCustomBlockSource), so the
original GstBuffer can be unref'd.
https://bugzilla.gnome.org/show_bug.cgi?id=751241
Copying arbitrary metas is going to cause problems and this should really be
handled by the base class. It overrides most other things already anyway,
including timestamp and duration. Those are just set here now so we can
insert the frame sorted into the queue.
https://bugzilla.gnome.org/show_bug.cgi?id=748922
This decoder does not work if width and height field are not set
in the sinkpad caps. Let's make this explicit by adding them to
the template caps.
https://bugzilla.gnome.org/show_bug.cgi?id=749655
while having the default vtdec at secondary rank. This allows decodebin/playbin
to prefer the hardware based decoders, and if that fails to initialize because
hardware resources are busy to fall back to e.g. the libav based h264 decoder
instead of the software based vtdec (which is slower), and only fall back to
the software based vtdec if there is no higher ranked decoder available.
Use YUV instead of RGB textures, then convert using the new apple specific
shader in GstGLColorConvert. Also use GLMemory directly instead of using the
GL upload meta, avoiding an extra texture copy we used to have before.