When setting a new window handle, we need to ensure all implementations
will detect the change.
For that we deactivate the context before setting the window handle, then
reactivate the context
https://bugzilla.gnome.org/show_bug.cgi?id=745090
Depending on the platform, it was only ever implemented to 1) set a
default surface size, 2) resize based on the video frame or 3) nothing.
Instead, provide a set_preferred_size () that elements/applications
can use to request a certain size which may be ignored for
videooverlay/other cases.
This thread dispatches navigation events. It is needed to avoid deadlocks
between window backend threads that emit navigation events (e.g. X11/GMainLoop
thread) and consumers of navigation events such as glimagesink, see
https://bugzilla.gnome.org/show_bug.cgi?id=733661
GstGlWindow_x11 thread is changed to invoke the navigation thread for navigation
dispatching, instead of emiting the event itself. Othe backends beside X11 do
not dispatch navigation events yet, but should use this thread when dispatching
these events in the future.
The navigation thread is currently part of GstGLWindow and not implemented in
separate subclasses / backends. This will be needed in the future.
gst_gl_window_x11_get_surface_dimensions is also changed to use a cached value
of the window's width, height. These values are now retrieved in the X11
thread, function gst_gl_window_x11_handle_event. This change is needed because
otherwise the XGetWindowAttributes gets called from the navigation thread,
leading to xlib aborting due to multithreaded access (if XInitThreads is not
called before, as is the case for gst-launch)
If window is resized, GstStructure pointer values have to be rescaled to
original geometry. A get_surface_dimensions GLWindow class method is added for
this purpose and used in the navigation send_event function.
https://bugzilla.gnome.org/show_bug.cgi?id=703486
Effective for the case where we have a platform that does not
require a native window. We require a mainloop to run the GL
commands which is currently operated by GstGLWindow.
GstGLDisplayX11 holds the display connection and name. Each thread requires
it's own X11 Display connection (initialised from name) due to the fact that
we do not want to call XInitThreads(). Doing so would result in segfaults
when integrating with GUI toolkits Gtk, Qt, etc.
The Display connection is for OpenGL platforms where a constant display is
required in order to share contexts (egl). In the case of a wrapped context
(added later), we do not have GstGLWindow to retreive the display from so a
'master' connection is used instead.
Write forward declarations in another way to avoid
repeated typedefs "error: redefinition of typedef".
Raised when using i686-apple-darwin11-llvm-gcc-4.2
It seems that C apple compiler does not support
C11 feature.
https://bugzilla.gnome.org/show_bug.cgi?id=703885
Indeed 'glXMakeCurrent (window_x11->device, None, NULL);'
has to be called in the thread where the glcontext is actually
current.
Otherwise glXDestroyContext may crash.
The window's loop could be still running when _finalize is called
and if we destroy the display connection it will never be closed.
Add _open and _close vfuncs to GstGLWindow so that subclasses can
start up and shutdown at the right time.
- Make GstGLWindow subclassablerather than specified at compile time.
- Add GstGLWindowX11 for x11 windows and two subclasses, GstGLWindowX11GLX
and GstGLWindwX11EGL for GLX and EGL repectively. (win32 and cocoa
ports to come)
- Also cleanup GL library detection in configure.ac