gstreamer/gst-libs/gst/gl/gstglwindow.c
Matthew Waters e80533dcee [793/906] add a GstGLContext object that will be the basis of OpenGL contexts
At the moment it just sits in between GstGLDisplay and GstGLWindow
performing some of the stuff that GstGLWindow used to do.
2017-12-09 19:31:30 +00:00

415 lines
11 KiB
C

/*
* GStreamer
* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#if HAVE_CONFIG_H
# include "config.h"
#endif
#include <gmodule.h>
#include <stdio.h>
#include "gl.h"
#include "gstglwindow.h"
#if GST_GL_HAVE_WINDOW_X11
#include "x11/gstglwindow_x11.h"
#endif
#if GST_GL_HAVE_WINDOW_WIN32
#include "win32/gstglwindow_win32.h"
#endif
#if GST_GL_HAVE_WINDOW_COCOA
#include "cocoa/gstglwindow_cocoa.h"
#endif
#if GST_GL_HAVE_WINDOW_WAYLAND
#include "wayland/gstglwindow_wayland_egl.h"
#endif
#if GST_GL_HAVE_WINDOW_ANDROID
#include "android/gstglwindow_android_egl.h"
#endif
#define USING_OPENGL(display) (display->gl_api & GST_GL_API_OPENGL)
#define USING_OPENGL3(display) (display->gl_api & GST_GL_API_OPENGL3)
#define USING_GLES(display) (display->gl_api & GST_GL_API_GLES)
#define USING_GLES2(display) (display->gl_api & GST_GL_API_GLES2)
#define USING_GLES3(display) (display->gl_api & GST_GL_API_GLES3)
#define GST_CAT_DEFAULT gst_gl_window_debug
GST_DEBUG_CATEGORY (GST_CAT_DEFAULT);
#define gst_gl_window_parent_class parent_class
G_DEFINE_ABSTRACT_TYPE (GstGLWindow, gst_gl_window, G_TYPE_OBJECT);
#define GST_GL_WINDOW_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW, GstGLWindowPrivate))
struct _GstGLWindowPrivate
{
GstGLDisplay *display;
GThread *gl_thread;
/* conditions */
GMutex render_lock;
GCond cond_create_context;
GCond cond_destroy_context;
gboolean context_created;
gboolean alive;
guintptr external_gl_context;
GstGLAPI gl_api;
GError **error;
};
static void gst_gl_window_finalize (GObject * object);
GQuark
gst_gl_window_error_quark (void)
{
return g_quark_from_static_string ("gst-gl-window-error-quark");
}
static void
gst_gl_window_init (GstGLWindow * window)
{
window->priv = GST_GL_WINDOW_GET_PRIVATE (window);
g_mutex_init (&window->lock);
window->need_lock = TRUE;
g_mutex_init (&window->priv->render_lock);
g_cond_init (&window->priv->cond_create_context);
g_cond_init (&window->priv->cond_destroy_context);
window->priv->context_created = FALSE;
g_weak_ref_init (&window->context_ref, NULL);
}
static void
gst_gl_window_class_init (GstGLWindowClass * klass)
{
g_type_class_add_private (klass, sizeof (GstGLWindowPrivate));
G_OBJECT_CLASS (klass)->finalize = gst_gl_window_finalize;
}
GstGLWindow *
gst_gl_window_new (GstGLDisplay * display)
{
GstGLWindow *window = NULL;
const gchar *user_choice;
static volatile gsize _init = 0;
if (g_once_init_enter (&_init)) {
GST_DEBUG_CATEGORY_INIT (gst_gl_window_debug, "glwindow", 0,
"glwindow element");
g_once_init_leave (&_init, 1);
}
user_choice = g_getenv ("GST_GL_WINDOW");
GST_INFO ("creating a window, user choice:%s", user_choice);
#if GST_GL_HAVE_WINDOW_X11
if (!window && (!user_choice || g_strstr_len (user_choice, 3, "x11")))
window = GST_GL_WINDOW (gst_gl_window_x11_new ());
#endif
#if GST_GL_HAVE_WINDOW_WIN32
if (!window && (!user_choice || g_strstr_len (user_choice, 5, "win32")))
window = GST_GL_WINDOW (gst_gl_window_win32_new ());
#endif
#if GST_GL_HAVE_WINDOW_COCOA
if (!window && (!user_choice || g_strstr_len (user_choice, 5, "cocoa"))) {
window = GST_GL_WINDOW (gst_gl_window_cocoa_new ());
}
#endif
#if GST_GL_HAVE_WINDOW_WAYLAND
if (!window && (!user_choice || g_strstr_len (user_choice, 7, "wayland")))
window = GST_GL_WINDOW (gst_gl_window_wayland_egl_new ());
#endif
#if GST_GL_HAVE_WINDOW_ANDROID
if (!window && (!user_choice || g_strstr_len (user_choice, 7, "android")))
window = GST_GL_WINDOW (gst_gl_window_android_egl_new ());
#endif
if (!window) {
/* subclass returned a NULL window */
GST_WARNING ("Could not create window. user specified %s",
user_choice ? user_choice : "(null)");
return NULL;
}
window->priv->display = display;
return window;
}
static void
gst_gl_window_finalize (GObject * object)
{
GstGLWindow *window = GST_GL_WINDOW (object);
g_weak_ref_clear (&window->context_ref);
G_OBJECT_CLASS (gst_gl_window_parent_class)->finalize (object);
}
guintptr
gst_gl_window_get_gl_context (GstGLWindow * window)
{
GstGLWindowClass *window_class;
guintptr result;
g_return_val_if_fail (GST_GL_IS_WINDOW (window), 0);
window_class = GST_GL_WINDOW_GET_CLASS (window);
g_return_val_if_fail (window_class->get_gl_context != NULL, 0);
GST_GL_WINDOW_LOCK (window);
result = window_class->get_gl_context (window);
GST_GL_WINDOW_UNLOCK (window);
return result;
}
gboolean
gst_gl_window_activate (GstGLWindow * window, gboolean activate)
{
GstGLWindowClass *window_class;
gboolean result;
g_return_val_if_fail (GST_GL_IS_WINDOW (window), FALSE);
window_class = GST_GL_WINDOW_GET_CLASS (window);
g_return_val_if_fail (window_class->activate != NULL, FALSE);
GST_GL_WINDOW_LOCK (window);
result = window_class->activate (window, activate);
GST_GL_WINDOW_UNLOCK (window);
return result;
}
void
gst_gl_window_set_window_handle (GstGLWindow * window, guintptr handle)
{
GstGLWindowClass *window_class;
g_return_if_fail (GST_GL_IS_WINDOW (window));
g_return_if_fail (handle != 0);
window_class = GST_GL_WINDOW_GET_CLASS (window);
g_return_if_fail (window_class->set_window_handle != NULL);
GST_GL_WINDOW_LOCK (window);
window_class->set_window_handle (window, handle);
GST_GL_WINDOW_UNLOCK (window);
}
void
gst_gl_window_draw_unlocked (GstGLWindow * window, guint width, guint height)
{
GstGLWindowClass *window_class;
g_return_if_fail (GST_GL_IS_WINDOW (window));
window_class = GST_GL_WINDOW_GET_CLASS (window);
g_return_if_fail (window_class->draw_unlocked != NULL);
window_class->draw_unlocked (window, width, height);
}
void
gst_gl_window_draw (GstGLWindow * window, guint width, guint height)
{
GstGLWindowClass *window_class;
g_return_if_fail (GST_GL_IS_WINDOW (window));
window_class = GST_GL_WINDOW_GET_CLASS (window);
g_return_if_fail (window_class->draw != NULL);
GST_GL_WINDOW_LOCK (window);
window_class->draw (window, width, height);
GST_GL_WINDOW_UNLOCK (window);
}
void
gst_gl_window_run (GstGLWindow * window)
{
GstGLWindowClass *window_class;
g_return_if_fail (GST_GL_IS_WINDOW (window));
window_class = GST_GL_WINDOW_GET_CLASS (window);
g_return_if_fail (window_class->run != NULL);
GST_GL_WINDOW_LOCK (window);
window->priv->alive = TRUE;
window_class->run (window);
GST_GL_WINDOW_UNLOCK (window);
}
void
gst_gl_window_quit (GstGLWindow * window)
{
GstGLWindowClass *window_class;
g_return_if_fail (GST_GL_IS_WINDOW (window));
window_class = GST_GL_WINDOW_GET_CLASS (window);
g_return_if_fail (window_class->quit != NULL);
GST_GL_WINDOW_LOCK (window);
window->priv->alive = FALSE;
window_class->quit (window);
GST_INFO ("quit sent to gl window loop");
GST_GL_WINDOW_UNLOCK (window);
GST_INFO ("quit received from gl window");
}
void
gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback,
gpointer data)
{
GstGLWindowClass *window_class;
g_return_if_fail (GST_GL_IS_WINDOW (window));
g_return_if_fail (callback != NULL);
window_class = GST_GL_WINDOW_GET_CLASS (window);
g_return_if_fail (window_class->quit != NULL);
GST_GL_WINDOW_LOCK (window);
window_class->send_message (window, callback, data);
GST_GL_WINDOW_UNLOCK (window);
}
/**
* gst_gl_window_set_need_lock:
*
* window: a #GstGLWindow
* need_lock: whether the @window needs to lock for concurrent access
*
* This API is intended only for subclasses of #GstGLWindow in order to ensure
* correct interaction with the underlying window system.
*/
void
gst_gl_window_set_need_lock (GstGLWindow * window, gboolean need_lock)
{
g_return_if_fail (GST_GL_IS_WINDOW (window));
window->need_lock = need_lock;
}
void
gst_gl_window_set_draw_callback (GstGLWindow * window, GstGLWindowCB callback,
gpointer data, GDestroyNotify destroy_notify)
{
g_return_if_fail (GST_GL_IS_WINDOW (window));
GST_GL_WINDOW_LOCK (window);
if (window->draw_notify)
window->draw_notify (window->draw_data);
window->draw = callback;
window->draw_data = data;
window->draw_notify = destroy_notify;
GST_GL_WINDOW_UNLOCK (window);
}
void
gst_gl_window_set_resize_callback (GstGLWindow * window,
GstGLWindowResizeCB callback, gpointer data, GDestroyNotify destroy_notify)
{
g_return_if_fail (GST_GL_IS_WINDOW (window));
GST_GL_WINDOW_LOCK (window);
if (window->resize_notify)
window->resize_notify (window->resize_data);
window->resize = callback;
window->resize_data = data;
window->resize_notify = destroy_notify;
GST_GL_WINDOW_UNLOCK (window);
}
void
gst_gl_window_set_close_callback (GstGLWindow * window, GstGLWindowCB callback,
gpointer data, GDestroyNotify destroy_notify)
{
g_return_if_fail (GST_GL_IS_WINDOW (window));
GST_GL_WINDOW_LOCK (window);
if (window->close_notify)
window->close_notify (window->close_data);
window->close = callback;
window->close_data = data;
window->close_notify = destroy_notify;
GST_GL_WINDOW_UNLOCK (window);
}
GstGLAPI
gst_gl_window_get_gl_api (GstGLWindow * window)
{
GstGLWindowClass *window_class;
g_return_val_if_fail (GST_GL_IS_WINDOW (window), GST_GL_API_NONE);
window_class = GST_GL_WINDOW_GET_CLASS (window);
g_return_val_if_fail (window_class->get_gl_api != NULL, GST_GL_API_NONE);
return window_class->get_gl_api (window);
}
gpointer
gst_gl_window_get_proc_address (GstGLWindow * window, const gchar * name)
{
gpointer ret;
GstGLWindowClass *window_class;
g_return_val_if_fail (GST_GL_IS_WINDOW (window), NULL);
window_class = GST_GL_WINDOW_GET_CLASS (window);
g_return_val_if_fail (window_class->get_proc_address != NULL, NULL);
GST_GL_WINDOW_LOCK (window);
ret = window_class->get_proc_address (window, name);
GST_GL_WINDOW_UNLOCK (window);
return ret;
}
gboolean
gst_gl_window_is_running (GstGLWindow * window)
{
return window->priv->alive;
}
GstGLContext *
gst_gl_window_get_context (GstGLWindow * window)
{
g_return_val_if_fail (GST_GL_IS_WINDOW (window), NULL);
return (GstGLContext *) g_weak_ref_get (&window->context_ref);
}