mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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302 lines
7.8 KiB
C
302 lines
7.8 KiB
C
/*
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* GStreamer
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#if HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "gstglwindow.h"
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#ifdef HAVE_WINDOW_X11
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#include "x11/gstglwindow_x11.h"
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#endif
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#ifdef HAVE_WINDOW_WIN32
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#include "win32/gstglwindow_win32.h"
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#endif
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#ifdef HAVE_WINDOW_COCOA
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#include "cocoa/gstglwindow_cocoa.h"
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#endif
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#ifdef HAVE_WINDOW_WAYLAND
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#include "wayland/gstglwindow_wayland_egl.h"
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#endif
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#define GST_CAT_DEFAULT gst_gl_window_debug
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GST_DEBUG_CATEGORY (GST_CAT_DEFAULT);
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#define gst_gl_window_parent_class parent_class
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G_DEFINE_ABSTRACT_TYPE (GstGLWindow, gst_gl_window, G_TYPE_OBJECT);
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static void
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gst_gl_window_init (GstGLWindow * window)
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{
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g_mutex_init (&window->lock);
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window->need_lock = TRUE;
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}
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static void
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gst_gl_window_class_init (GstGLWindowClass * klass)
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{
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}
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GstGLWindow *
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gst_gl_window_new (GstGLAPI api, guintptr external_gl_context)
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{
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GstGLWindow *window = NULL;
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const gchar *user_choice;
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static volatile gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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GST_DEBUG_CATEGORY_INIT (gst_gl_window_debug, "glwindow", 0,
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"glwindow element");
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g_once_init_leave (&_init, 1);
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}
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user_choice = g_getenv ("GST_GL_WINDOW");
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GST_INFO ("creating a window, user choice:%s", user_choice);
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#ifdef HAVE_WINDOW_X11
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if (!window && (!user_choice || g_strstr_len (user_choice, 3, "x11")))
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window = GST_GL_WINDOW (gst_gl_window_x11_new (api, external_gl_context));
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#endif
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#ifdef HAVE_WINDOW_WIN32
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if (!window && (!user_choice || g_strstr_len (user_choice, 5, "win32")))
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window = GST_GL_WINDOW (gst_gl_window_win32_new (api, external_gl_context));
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#endif
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#ifdef HAVE_WINDOW_COCOA
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if (!window && (!user_choice || g_strstr_len (user_choice, 5, "cocoa")))
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window = GST_GL_WINDOW (gst_gl_window_cocoa_new (api, external_gl_context));
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#endif
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#ifdef HAVE_WINDOW_WAYLAND
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if (!window && (!user_choice || g_strstr_len (user_choice, 7, "wayland")))
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window =
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GST_GL_WINDOW (gst_gl_window_wayland_egl_new (api,
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external_gl_context));
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#endif
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if (!window) {
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GST_WARNING ("could not create a window, user choice:%s", user_choice);
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/* FIXME: set and return a GError */
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return NULL;
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}
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window->external_gl_context = external_gl_context;
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return window;
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}
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guintptr
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gst_gl_window_get_gl_context (GstGLWindow * window)
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{
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GstGLWindowClass *window_class;
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guintptr result;
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g_return_val_if_fail (GST_GL_IS_WINDOW (window), 0);
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_val_if_fail (window_class->get_gl_context != NULL, 0);
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GST_GL_WINDOW_LOCK (window);
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result = window_class->get_gl_context (window);
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GST_GL_WINDOW_UNLOCK (window);
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return result;
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}
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gboolean
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gst_gl_window_activate (GstGLWindow * window, gboolean activate)
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{
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GstGLWindowClass *window_class;
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gboolean result;
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g_return_val_if_fail (GST_GL_IS_WINDOW (window), FALSE);
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_val_if_fail (window_class->activate != NULL, FALSE);
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GST_GL_WINDOW_LOCK (window);
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result = window_class->activate (window, activate);
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GST_GL_WINDOW_UNLOCK (window);
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return result;
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}
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void
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gst_gl_window_set_window_handle (GstGLWindow * window, guintptr handle)
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{
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GstGLWindowClass *window_class;
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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g_return_if_fail (handle != 0);
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_if_fail (window_class->set_window_handle != NULL);
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GST_GL_WINDOW_LOCK (window);
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window_class->set_window_handle (window, handle);
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GST_GL_WINDOW_UNLOCK (window);
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}
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void
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gst_gl_window_draw_unlocked (GstGLWindow * window, guint width, guint height)
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{
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GstGLWindowClass *window_class;
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_if_fail (window_class->draw_unlocked != NULL);
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window_class->draw_unlocked (window, width, height);
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}
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void
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gst_gl_window_draw (GstGLWindow * window, guint width, guint height)
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{
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GstGLWindowClass *window_class;
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_if_fail (window_class->draw != NULL);
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GST_GL_WINDOW_LOCK (window);
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window_class->draw (window, width, height);
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GST_GL_WINDOW_UNLOCK (window);
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}
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void
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gst_gl_window_run (GstGLWindow * window)
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{
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GstGLWindowClass *window_class;
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_if_fail (window_class->run != NULL);
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GST_GL_WINDOW_LOCK (window);
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window_class->run (window);
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GST_GL_WINDOW_UNLOCK (window);
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}
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void
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gst_gl_window_quit (GstGLWindow * window, GstGLWindowCB callback, gpointer data)
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{
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GstGLWindowClass *window_class;
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_if_fail (window_class->quit != NULL);
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GST_GL_WINDOW_LOCK (window);
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window->close = callback;
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window->close_data = data;
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window_class->quit (window, callback, data);
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GST_GL_WINDOW_UNLOCK (window);
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}
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void
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gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback,
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gpointer data)
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{
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GstGLWindowClass *window_class;
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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g_return_if_fail (callback != NULL);
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_if_fail (window_class->quit != NULL);
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GST_GL_WINDOW_LOCK (window);
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window_class->send_message (window, callback, data);
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GST_GL_WINDOW_UNLOCK (window);
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}
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/**
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* gst_gl_window_set_need_lock:
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*
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* window: a #GstGLWindow
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* need_lock: whether the @window needs to lock for concurrent access
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*
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* This API is intended only for subclasses of #GstGLWindow in order to ensure
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* correct interaction with the underlying window system.
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*/
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void
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gst_gl_window_set_need_lock (GstGLWindow * window, gboolean need_lock)
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{
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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window->need_lock = need_lock;
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}
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void
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gst_gl_window_set_draw_callback (GstGLWindow * window, GstGLWindowCB callback,
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gpointer data)
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{
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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GST_GL_WINDOW_LOCK (window);
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window->draw = callback;
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window->draw_data = data;
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GST_GL_WINDOW_UNLOCK (window);
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}
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void
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gst_gl_window_set_resize_callback (GstGLWindow * window,
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GstGLWindowResizeCB callback, gpointer data)
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{
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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GST_GL_WINDOW_LOCK (window);
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window->resize = callback;
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window->resize_data = data;
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GST_GL_WINDOW_UNLOCK (window);
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}
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void
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gst_gl_window_set_close_callback (GstGLWindow * window, GstGLWindowCB callback,
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gpointer data)
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{
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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GST_GL_WINDOW_LOCK (window);
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window->close = callback;
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window->close_data = data;
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GST_GL_WINDOW_UNLOCK (window);
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}
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GstGLAPI
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gst_gl_window_get_gl_api (GstGLWindow * window)
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{
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GstGLAPI ret;
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GstGLWindowClass *window_class;
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g_return_val_if_fail (GST_GL_IS_WINDOW (window), GST_GL_API_NONE);
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_val_if_fail (window_class->get_gl_api != NULL, GST_GL_API_NONE);
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GST_GL_WINDOW_LOCK (window);
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ret = window_class->get_gl_api (window);
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GST_GL_WINDOW_UNLOCK (window);
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return ret;
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}
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