Sebastian Dröge
43866270ef
gl: Fix memory leak
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CID #1212171
2017-12-09 19:31:40 +00:00
Matthew Waters
f213321083
gl/colorconvert: preserve alpha in AYUV <-> RGBA conversions
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https://bugzilla.gnome.org/show_bug.cgi?id=729743
2017-12-09 19:31:40 +00:00
Matthew Waters
977c326c59
gl/colorconvert: implement lazy init
2017-12-09 19:31:40 +00:00
Julien Isorce
17ba668c7a
gl/upload: set initted to TRUE when _init_upload succeeded
2017-12-09 19:31:40 +00:00
Sebastian Dröge
228eccdbdf
gldisplay: Use GST_STR_NULL() for printing possibly NULL strings and print all variables we use
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Fixes compiler warning about set but not used platform_choice variable
among other things.
2017-12-09 19:31:40 +00:00
Julien Isorce
17946cc0a9
gleffects: use gl_vtable
2017-12-09 19:31:40 +00:00
Matthew Waters
83c2b906d1
gl/upload: fix compilation on OS X
2017-12-09 19:31:40 +00:00
Matthew Waters
862df41b2d
gl/upload: fail propoerly if init fails
2017-12-09 19:31:39 +00:00
Matthew Waters
857200ff40
gl: make all GObjects inherit from GstObject
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Aids memory leak debugging with GST_TRACE=mem-live
2017-12-09 19:31:39 +00:00
Matthew Waters
6c1a4e30c4
gl/upload: implement lazy init
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Rename init_format to set_format
2017-12-09 19:31:39 +00:00
Matthew Waters
cda89d7ce0
gl/upload: add get_format method
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Simply retreives the format set by init_format
2017-12-09 19:31:39 +00:00
Matthew Waters
6e5494d729
gl/filter: attempt to passthrough the pool if the caps are the same
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Reduces the number of glbufferpool instances required for >=2
consecutive GL elements in a pipeline.
2017-12-09 19:31:39 +00:00
Matthew Waters
6872ad5ff5
gl/filter: always initialize the upload object
2017-12-09 19:31:39 +00:00
Matthew Waters
8fd450b941
gl: advertise GstGLMemory usage in the caps as capsfeatures
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https://bugzilla.gnome.org/show_bug.cgi?id=729658
2017-12-09 19:31:39 +00:00
Matthew Waters
2246e51250
gl/examples: fix compilation for clutter examples
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ClutterX11TexturePixmap is deprecated in Clutter 1.6 and we ask for
at least 1.8
2017-12-09 19:31:39 +00:00
Matthew Waters
90bf46484d
gl/display: avoid endless recursion for cocoa
2017-12-09 19:31:39 +00:00
Matthew Waters
a865a931fc
gl/sink: make sure we always initialize the upload object
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https://bugzilla.gnome.org/show_bug.cgi?id=729542
2017-12-09 19:31:39 +00:00
Julien Isorce
d7c5444447
gl: do not allocate the target texture of an EGLImage
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The target texture of an EGLImage is the texture bind just
before calling glEGLImageTargetTexture2D.
As we currently only support a gl texture as the source of an EGLImage
the gl texture is actually already allocated when creating the eglimage.
I also see some cases where it fails to upload an eglimage when
glTexImage2D is called on the target.
2017-12-09 19:31:39 +00:00
Julien Isorce
4bc96ae4cd
gl: allow to avoid calling glTexImage2D(w, h, NULL) when generating a texture
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Just pass 0 as width or height to gst_gl_context_gen_texture.
2017-12-09 19:31:39 +00:00
Julien Isorce
88864ea2cc
gl: no need to initialize a frame buffer object to upload an eglimage
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Fix https://bugzilla.gnome.org/show_bug.cgi?id=729588
2017-12-09 19:31:39 +00:00
Julien Isorce
bcc633ed2c
gl: use GST_CAT_ERROR instead of GST_ERROR_OBJECT
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It fixes segault when GST_DEBUG is at least level 1 and eglCreateImage fails
2017-12-09 19:31:39 +00:00
Julien Isorce
dd1c2b4c4c
gl: delete texture used with GstVideoGLTextureUploadMeta
2017-12-09 19:31:39 +00:00
Julien Isorce
4b0e037fa4
gl: use gst_gl_context_gen_shader helper instead of duplicating code
2017-12-09 19:31:39 +00:00
Matthew Waters
59592f9bfc
gl/display: clean up pre gstglcontext api and struct fields
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https://bugzilla.gnome.org/show_bug.cgi?id=729551
2017-12-09 19:31:39 +00:00
Matthew Waters
f6ed9a685b
gl/display: add get_handle_type
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https://bugzilla.gnome.org/show_bug.cgi?id=729551
2017-12-09 19:31:39 +00:00
Matthew Waters
c5a11aa448
gl/display: avoid opening the X11 display on systems with Cocoa (OS X)
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https://bugzilla.gnome.org/show_bug.cgi?id=729551
2017-12-09 19:31:39 +00:00
Matthew Waters
6a2f2088e9
gl/window: fix string length check for eagl
2017-12-09 19:31:39 +00:00
Matthew Waters
320ceef471
gl/display: check the correct env variable for choosing an egl display
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GST_GL_WINDOW is used for window system specific choices.
An EGLDisplay can be created from window systems with egl support by using
eglGetDisplay().
https://bugzilla.gnome.org/show_bug.cgi?id=729551
2017-12-09 19:31:39 +00:00
Edward Hervey
47a4be4721
gl/cocoa: Use OBJCFLAGS where needed
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Should fix usage of c-compiler-only flags with an objective-c compiler
2017-12-09 19:31:39 +00:00
Luis de Bethencourt
64a144f114
gl/clutter: safer check for cogl version
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Use COGL_VERSION_ENCODE to check for the minimum required and maximum allowed
cogl version. In certain situations just using the COGL_VERSION_* macro name can
give you the following error:
error "COGL_VERSION_MAX_ALLOWED must be >= COGL_VERSION_MIN_REQUIRED"
2017-12-09 19:31:39 +00:00
Luis de Bethencourt
f29a98cc5f
gl/examples/generic: remove trailing whitespaces
2017-12-09 19:31:39 +00:00
Sebastian Dröge
ea7c8f9771
examples: Fix CFLAGS in clutter GL examples
2017-12-09 19:31:39 +00:00
Sebastian Dröge
405774bf2b
examples: Add all gl subdirs to DIST_SUBDIRS to fix the build
2017-12-09 19:31:39 +00:00
Matthew Waters
bf9c8544e3
gl: use the bufferpool's upload when available
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Avoids duplicating GL resources
https://bugzilla.gnome.org/show_bug.cgi?id=728872
2017-12-09 19:31:39 +00:00
Julien Isorce
2fed41dc30
gl: show internal cocoa window on top of others
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Useful when your OSX terminal is fullscreen
https://bugzilla.gnome.org/show_bug.cgi?id=728127
2017-12-09 19:31:39 +00:00
Julien Isorce
70bc469a8a
gl: pass NSView instead of NSWindow in cocoa-videooverlay example
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https://bugzilla.gnome.org/show_bug.cgi?id=728451
2017-12-09 19:31:39 +00:00
Julien Isorce
e0f94ae094
gl: add copyright to cocoa example
2017-12-09 19:31:38 +00:00
Julien Isorce
5150408da3
gl: rename cocoa example and move it to its parent directory
2017-12-09 19:31:38 +00:00
Julien Isorce
a6b2cd4c14
gl: remove unuseful README for cocoa example
2017-12-09 19:31:38 +00:00
Matthew Waters
db544c3c1f
gl/pool: init the upload object on start
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Theoretically, set_config could be called multiple times
2017-12-09 19:31:38 +00:00
Sebastian Dröge
8c56e1bba7
gl: Try harder to load symbols from the correct place
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This commit makes the loading of the GModules threadsafe, and
always first tries to load the symbol for the GL library that
is selected for the current context. Only then it falls back
to looking into the current module (NULL), and only as a last
resort the context specific function (e.g. eglGetProcAddress())
is called.
Also add configure parameters to select the names of the library
modules instead of using the defaults, and let the defaults be
independent of the G_MODULE_SUFFIX.
https://bugzilla.gnome.org/show_bug.cgi?id=728753
2017-12-09 19:31:38 +00:00
Matthew Waters
b1fc846f83
glcolorscale: fix operation with dual GL, GLES2 libgstgl
2017-12-09 19:31:38 +00:00
Matthew Waters
33091ff6a5
gl/mem: implement texture copying between formats with strides properly
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Previously, we used the width to determine the amount of data to be
copied using pbos. This, makes it allocate enough data for the
the strides as well.
2017-12-09 19:31:38 +00:00
Matthew Waters
8638a5638c
gl/mem: pad the public struct
2017-12-09 19:31:38 +00:00
Nicolas Dufresne
1e8fc49203
gl: no need to provide full lib path to load symbols
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- Make gstgl work on Mali
- Keep it work on RPI
- fallback to NULL name module if fails with usual lib name
https://bugzilla.gnome.org/show_bug.cgi?id=728753
2017-12-09 19:31:38 +00:00
Julien Isorce
2a12e57a9f
glcolorscale: use a shader on GLESv2
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Otherwise you only see black frames
Fix https://bugzilla.gnome.org/show_bug.cgi?id=728947
2017-12-09 19:31:38 +00:00
Julien Isorce
0455cb610a
glimagesink: use new helper function to avoid duplicating default shader text
2017-12-09 19:31:38 +00:00
Julien Isorce
2b8de2d1bc
gleffects: use new helper functions to avoid duplicating the same vertex shader text
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And also use the default fragment shader text for the identity effect
2017-12-09 19:31:38 +00:00
Julien Isorce
cebcc837de
gl: add convenient functions to setup default vertex and fragment shaders
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Most of our 2D filters use the same simple vertex shader.
Also define the default fragment shader as the identity.
Avoid duplicating the same vertex and fragment shader text.
2017-12-09 19:31:38 +00:00
Philippe Normand
95290346c6
gl: add missing G_BEGIN/END_DECLS in utils header
2017-12-09 19:31:38 +00:00