gldisplay: Use GST_STR_NULL() for printing possibly NULL strings and print all variables we use

Fixes compiler warning about set but not used platform_choice variable
among other things.
This commit is contained in:
Sebastian Dröge 2014-05-08 22:49:33 +02:00 committed by Tim-Philipp Müller
parent 17946cc0a9
commit 228eccdbdf

View file

@ -123,7 +123,8 @@ gst_gl_display_new (void)
user_choice = g_getenv ("GST_GL_WINDOW");
platform_choice = g_getenv ("GST_GL_PLATFORM");
GST_INFO ("creating a window, user choice:%s", user_choice);
GST_INFO ("creating a display, user choice:%s (platform: %s)",
GST_STR_NULL (user_choice), GST_STR_NULL (platform_choice));
#if GST_GL_HAVE_WINDOW_COCOA
if (!display && (!user_choice || g_strstr_len (user_choice, 5, "cocoa")))
@ -140,8 +141,9 @@ gst_gl_display_new (void)
#endif
if (!display) {
/* subclass returned a NULL window */
GST_WARNING ("Could not create display. user specified %s, creating dummy",
user_choice ? user_choice : "(null)");
GST_WARNING ("Could not create display. user specified %s "
"(platform: %s), creating dummy",
GST_STR_NULL (user_choice), GST_STR_NULL (platform_choice));
return g_object_new (GST_TYPE_GL_DISPLAY, NULL);
}