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The target texture of an EGLImage is the texture bind just before calling glEGLImageTargetTexture2D. As we currently only support a gl texture as the source of an EGLImage the gl texture is actually already allocated when creating the eglimage. I also see some cases where it fails to upload an eglimage when glTexImage2D is called on the target. |
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ext/gl | ||
gst-libs/gst/gl | ||
pkgconfig | ||
tests |