GStreamer multimedia framework
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Julien Isorce d7c5444447 gl: do not allocate the target texture of an EGLImage
The target texture of an EGLImage is the texture bind just
before calling glEGLImageTargetTexture2D.

As we currently only support a gl texture as the source of an EGLImage
the gl texture is actually already allocated when creating the eglimage.

I also see some cases where it fails to upload an eglimage when
glTexImage2D is called on the target.
2017-12-09 19:31:39 +00:00
ext/gl gl: use the bufferpool's upload when available 2017-12-09 19:31:39 +00:00
gst-libs/gst/gl gl: do not allocate the target texture of an EGLImage 2017-12-09 19:31:39 +00:00
pkgconfig gl: append GL_LIB and GL_CFLAGS in pc files 2017-12-09 19:31:38 +00:00
tests gl/clutter: safer check for cogl version 2017-12-09 19:31:39 +00:00