Commit graph

1013 commits

Author SHA1 Message Date
Julien Isorce
90f0cfceb7 gl/cocoa: do not terminate loop in gst_gl_window_cocoa_close
It is now done in _finalize.

Fix regression introduced by
"gl/window: create the main loop/context on init/finalize"
bc7a7259f3
2015-03-14 07:49:14 +00:00
Julien Isorce
2d593b4c26 gl: avoid overwriting display and context to NULL
It happens when the application provides display
and/or context.
2015-03-13 18:30:30 +00:00
Matthew Waters
a29a18cc3a glshader: attribute locations are -1 on error 2015-03-13 17:41:17 +00:00
Neos3452
40a4530c5d glshader: prevent from getting attributes without vertex shader
It doesn't make sense to query for vertex attributes without a vertex
shader. Moreover this is causing a crash on OSX.

https://bugzilla.gnome.org/show_bug.cgi?id=746168
2015-03-13 17:35:18 +00:00
Matthew Waters
773f9fa6ff glupload: unref the bufferpool 2015-03-13 12:40:04 +00:00
Matthew Waters
34485c9976 gl: get the context from basemixer/basefilter 2015-03-13 12:30:20 +00:00
Matthew Waters
91b7642c48 gl: retreive the gldisplay/app gl context as soon as possible
fixes the usage of gst_gl_display_filter_gl_api
2015-03-13 12:30:20 +00:00
Julien Isorce
daef98e3e6 glcolorconvert: cache indices in a buffer object 2015-03-12 18:19:57 +00:00
Matthew Waters
66ccdab09a gl/cocoa: avoid deadlock when creating context on the main thread.
Make window/view creation async so that it is possible to
gst_gl_context_create from the main thread.
2015-03-12 16:45:51 +00:00
Matthew Waters
ef0bd30c87 gl: store the list of contexts within gldisplay
Removes the reliance on the allocation query to propogate GL contexts.

Allows thread safely getting a context for the a specific thread.
2015-03-12 16:45:51 +00:00
Matthew Waters
cebdf84c81 glcontext: store the thread current context 2015-03-12 16:45:51 +00:00
Matthew Waters
5a867ddc47 glfilter: don't use the library upload/convert objects 2015-03-12 16:45:50 +00:00
Matthew Waters
0c800027ba glupload: implement propose_allocation pool handling for glmemory upload 2015-03-12 16:45:50 +00:00
Matthew Waters
ecdc5568c4 gl: add a new glbasefilter class below glfilter
It deals with propagating the gl display/contexts throughout the
application/pipeline
2015-03-12 16:45:50 +00:00
Matthew Waters
41e3b32866 glutils: expose running a query on a set of src/sink pads 2015-03-12 16:45:50 +00:00
Matthew Waters
56253d8dce glfilter: advertise resize in the caps negotiation properly 2015-03-12 10:16:15 +00:00
Matthew Waters
e3723cbde8 glcolorconvert: we don't do resizing of the video frames
As we cannot do accurate texel sampling then due to the texture
coordinates being interpolated based on the output frame size.
2015-03-12 09:47:31 +00:00
Matthew Waters
49b00e44ed gl/x11: don't XGetWindowAttributes every XEvent
fixes a deadlock in xcb where the X window may not exist.

https://bugzilla.gnome.org/show_bug.cgi?id=745633
2015-03-11 18:56:06 +00:00
Matthew Waters
efe0564f22 gl/window: hopefully fixup compile warnings on android/ios 2015-03-11 14:51:15 +00:00
Jan Schmidt
13ed5ab3c8 glfilter: Remove redundant check for clearing context on reset.
The context is already cleared a few lines above.
2015-03-12 01:33:03 +11:00
Jan Schmidt
f150cf2d2e Remove a bunch of silly ';;' typos at the end of lines 2015-03-12 01:33:03 +11:00
Matthew Waters
bc7a7259f3 gl/window: create the main loop/context on init/finalize
Avoids races setting the window handle from the main thread.

https://bugzilla.gnome.org/show_bug.cgi?id=745633
2015-03-11 13:52:15 +00:00
Nicolas Dufresne
7a3b34de79 glfilter: Don't chain downstream pool
Chaining a downstream pool would lead to two owner of the same
pool. In dynamic pipeline, if one owner is removed from the pipeline
the pool will be stopped, and the rest of the pipeline will fail
since the pool will now be flushing. Also fix proposed pool caching,
filter->pool was never set, never unrefed.

https://bugzilla.gnome.org/show_bug.cgi?id=745705
2015-03-06 19:25:16 -05:00
Sebastian Dröge
938d172fc2 gldownload: Simplify caps feature setting code 2015-03-06 18:54:24 +01:00
Sebastian Dröge
b81823e7db gl: Remove format info in glcolorconvert's transform_caps function instead of on every caller
... and let glmixer actually transform the caps it is supposed to transform
instead of inventing new caps.
2015-03-06 18:53:13 +01:00
Sebastian Dröge
90967b3d45 glupload: Simplify caps feature setting code 2015-03-06 18:53:13 +01:00
Edward Hervey
1172e2875d gldisplay: Only use debugging if we have valid values
The debug category won't have been created/activated if it's not a
valid display
2015-03-05 19:09:49 +01:00
Nicolas Dufresne
34402920d2 glfilter: Get rid of uploader if caps have changed
We need to update the uploader format if that caps have changed.

https://bugzilla.gnome.org/show_bug.cgi?id=745549
2015-03-03 14:05:21 -05:00
Edward Hervey
4220fe41be gl: Fix context leaks
Introduced by a12ca13750
2015-03-03 17:36:06 +01:00
Julien Isorce
74c294892d gl/cocoa: register only one custom nsapp loop
Otherwise the pipeline stalls when running
more than one glimagesink with gst-launch.

Also only register the custom nsapp loop
when setting up the nsapp from gstgl.
2015-03-02 07:49:26 +00:00
Julien Isorce
4801db552d gl/cocoa: instead of class_init use g_once to setup nsapp 2015-03-02 07:44:52 +00:00
Julien Isorce
8a0a71ff03 gl/cocoa: check for deprecated constants prior to OSX 10.10 2015-03-02 07:44:25 +00:00
Nicolas Dufresne
283aca3b51 glbufferpool: Fix offset for odd height
We also need to recalculate the offset, since otherwise the frame
mapping will be forward two lines in the U and V planes (I420) due
to gst_video_info_align() round up the Y plane to a even number of
lines.

https://bugzilla.gnome.org/show_bug.cgi?id=745054
2015-03-01 09:43:32 -05:00
Nicolas Dufresne
04377cfc5e glmemory: Support offset when downloading
Make sure we support offset and video alignment when downloading too.
This is currently not used (plane_start is always 0), but it makes
the code correct if we want to use that later.
2015-02-28 15:01:59 -05:00
Nicolas Dufresne
8c0fcef818 glmemory: Provide correct size on upload
Provide the right size to GL when uploading. Using maxsize is wrong
since we offset the data point with the memory offset and video
alignement offset.

https://bugzilla.gnome.org/show_bug.cgi?id=744246
2015-02-28 14:32:40 -05:00
Nicolas Dufresne
e9bec9ec0e glmemory: Provide correct size on download
Provide the right size to GL when downloading. This fixes downloading
from GLMemory that where created for libav.

https://bugzilla.gnome.org/show_bug.cgi?id=744246
2015-02-28 14:32:40 -05:00
Nicolas Dufresne
4db0ef5789 glmemory: Use fallback for partial copy
When the memory is partial copy, the texture size and videoinfo no
longer make sense. As we cannot guess what the application wants, we
safely copy into a sysmem memory.

https://bugzilla.gnome.org/show_bug.cgi?id=744246
2015-02-28 14:32:40 -05:00
Nicolas Dufresne
b8f168cd65 glmemory: Add GstAllocationParams and alignment support
This implements support for GstAllocationParams and memory alignments.
The parameters where simply ignored which could lead to crash on
certain platform when used with libav and no luck.

https://bugzilla.gnome.org/show_bug.cgi?id=744246
2015-02-28 14:32:39 -05:00
Matthew Waters
03b5288f64 glupload: perform egl upload on the gl thread
Fixes EGLImage usage on raspberry pi

https://bugzilla.gnome.org/show_bug.cgi?id=743914
2015-02-28 18:29:52 +11:00
Víctor Manuel Jáquez Leal
75e875b022 glupload: Set freed method implementation to NULL
When trying to render buffers with meta:GLTextureUpload the glimagesink crashes
with a segmentation fault.

This patch workarounds this crash setting to NULL the method implementation
after free.

https://bugzilla.gnome.org/show_bug.cgi?id=745206
2015-02-26 14:39:32 +02:00
Edward Hervey
a12ca13750 glwindow: Deactivate window before changing handle
When setting a new window handle, we need to ensure all implementations
will detect the change.

For that we deactivate the context before setting the window handle, then
reactivate the context

https://bugzilla.gnome.org/show_bug.cgi?id=745090
2015-02-24 17:42:13 +01:00
Edward Hervey
7075b25288 gl/egl: Detect window handle changes
When (re)activating the context, the backing window handle might have changed.
If that happened, destroy the previous surface and create a new one

https://bugzilla.gnome.org/show_bug.cgi?id=745090
2015-02-24 17:42:13 +01:00
Luis de Bethencourt
0b1d11b2b6 gl: remove docbook related warnings 2015-02-24 14:30:44 +00:00
Matthew Waters
08b1d27e14 glmemory: allow sharing between buffers
There was no real reason why the flag was set.  We should be able
to handle it.  Fixes last-sample handling on gl sinks
2015-02-25 00:00:48 +11:00
Matthew Waters
21e95ef9fd glsyncmeta: add compat definition for gles2 2015-02-24 20:35:32 +11:00
Matthew Waters
beac141057 gl/calayer: don't use the async callback to render
not until we can provide equivalent functionality for other window
implementations.
2015-02-24 19:12:10 +11:00
Matthew Waters
7691d2c4e7 glsyncmeta: also supported with gles3 2015-02-24 19:12:10 +11:00
Alessandro Decina
2a430872ed libgstgl: eagl: handle CALayer resize 2015-02-24 14:23:49 +11:00
Vasilis Liaskovitis
c55689ad16 glmemory: Fix transfer_pbo memory leak
https://bugzilla.gnome.org/show_bug.cgi?id=744977
2015-02-23 18:44:39 +02:00
Julien Isorce
4c4eec61e6 gl/cocoa: reduce custom main loop latency
This fix a very slow rendering rate regression that only
happens when using gst-launch, i.e. in the case where
the main thread does not run any NSApp loop.

Git bisect reported it has been introduced by the commit
e10d2417e2:
"move to CGL and CAOpenGLLayer for rendering".

Then the commit 7d46357627:
"gstglwindow_cocoa: fix slow render rate" attempted to fix
the slow rendering rate problem when using gst-launch.

At least for me it does not work. I tried several
combinations, for example to flush CA transactions in the
custom app loop, as mentioned in the doc, but the only solution
that fixes the slow rendering is by reducing the loop latency.
From what I tested, no need to put less than 60ms, even if the
framerate has an interval much lower (16.6ms for 60 fps).
2015-02-22 10:37:39 +00:00