For a skipped frame in VC1, MSDK returns the mfx surface of the reference
frame, so we have to make sure the corresponding surface for the
reference frame is not freed. In this fix, we postpone surface free because
we don't know whether a surface is referenced
Before this fix, the error is like as below:
New clock: GstSystemClock
0:00:00.181793130 23098 0x55f8a9d622d0 ERROR msdkdec
gstmsdkdec.c:622:gst_msdkdec_finish_task:<msdkvc1dec0> Couldn't find the
cached MSDK surface
Sample pipeline:
gst-launch-1.0 filesrc location=input_has_skipped_frame.wmv ! asfdemux !
vc1parse ! msdkvc1dec ! glimagesink
If the surface is not in use, we may release it even if GST_FLOW_OK is going
to be returned, which may avoid the issue of failing to get surface
available
This fixes the regression caused by commit c05acf4
GstAllocationParams::align is set to 31 in msdkdec/msdken/msdkvpp, hence
the stride align should be greater than or equal to 31, otherwise it
will result in issue
https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/861
(msdk: "GStreamer-CRITICAL: gst_buffer_resize_range failed" SPAM),
In addition, the stride should match the pitch alignment in the media driver,
otherwise it will result in some issues when a buffer is shared between
different elements, e.g. the NV12 issue mentioned in commit 3f2314a, which
can be reproduced by `gst-launch-1.0 vidoetestsrc ! msdkvpp !
video/x-raw\(memory:DMABuf\),format=NV12 ! glimagesink`
Fixed https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/861
1. The iOS create_surface implementation needs to call out to the main
thread to create the window (UIKit requirement)
2. get_surface() can be called and will attempt to create the VkSurface
from an invalid view/layer.
Also pass the layer for MoltenVK so we don't get pesky 'UIView function
not called on main thread' warnings.
For some hevc 10bit 4K encoding cases, the encoding process may be
slow, and MediaSDK surface can't be released in time before one other
available surface is needed. So add an extra surface for hevc encoding
to avoid this issue.
Internal sources seem to be rtp streams we are sending whereas
non-internal sources are the rtp streams we are receiving. Redo the
statistics with that in mind.
If the last flow was not GST_FLOW_OK, the encoding thread is not running
and there is nothing to pop from GAsyncQueue (this causes deadlock).
To prevent deadlock, just return the handle_frame without further encoding
process if the last flow was not GST_FLOW_OK. Note that the last flow
will be cleared per FLUSH_STOP and STREAM_START event.
The hard-coded upper bound 32 (or 48 depending on resolution) might waste
GPU memory and high resolution encoding causes OUT-OF-MEMORY allocation error
quite easily. This commit calculates the number of required pre-allocated
device memory based on encoding options and it can reduce the amount of device memory
used by nvenc.
NVDEC driver always uses input timestamp without adjustment
even if bframe encoding was enabled.
So DTS can be larger than PTS when bframe was enabled.
To ensure PTS >= DTS, we should adjust the timestamp manually
based on the PTS difference between the first
encoded frame and the second one. That's also the maximum PTS/DTS
difference.
To support rc-lookahead and bframe encoding, nvenc needs one more
staging queue, because NvEncEncodePicture can return NV_ENC_ERR_NEED_MORE_INPUT
but which was not considered so far.
As documented by NVENC programming guide, pending buffers should wait
other inputs until NvEncEncodePicture returns success.
New encoding flow is
- Submit raw picture buffer to encoder with NvEncEncodePicture
- The submitted input/output buffer pair will be queued to pending_queue
- If NvEncEncodePicture returned success, then move all pair in pending_queue
to final stage
- Otherwise, wait more input raw pictures.
Another change is dropping NV_ENC_LOCK_INPUT_BUFFER usage.
So now nvenc always uses CUDA memory input buffer. As a result,
both opengl and system memory handling are unified.
* The number of iteration is always one so the iteration is useless
and that makes code complicated.
* Also defining named structure can code mroe readable.
* g_free is null safe
New rate-control modes are introduced (if device can support)
* cbr-ld-hr: CBR low-delay high quality
* cbr-hq: CBR high quality
* vbr-hq: VBR high quality
Also, various configurable rate-control related properties are added.
Introducing new dynamic class between GstNvBaseEncClass and
each subclass to be able to access device specific properties and
capabilities from each subclass implementation side.
Add new macro for sink/src pad template to ensure no DMABuf caps
features are exposed on Windows. Some DMABuf caps features
were not handled by the commit 9ec62418c3
gst_buffer_make_writable() requires exclusive reference to the
GstMemory so the _make_writable() for the msdk buffer will result
to fallback system memory copy, because the msdk memory were initialized
with GST_MEMORY_FLAG_NO_SHARE flag.
Note that, disable sharing GstMemory brings high overhead but actually
the msdk memory objects can be shared over multiple buffers.
If the memory is not shareable, newly added GstAllocator::mem_copy will
create copied msdk memory.
Sometimes a HEVC/H265 stream doesn't have a valid profile but MSDK can
handle this stream. Like vaapih265dec, msdkh265dec may advertise the sink
caps without profile