vulkan: dump most of the device information

Dump anything that can be queried using the physical device like features,
limits, queue properties, memory properties.
This commit is contained in:
Matthew Waters 2019-09-11 19:24:50 +10:00
parent e3508a4f26
commit 2b7050120e
7 changed files with 538 additions and 43 deletions

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@ -0,0 +1,37 @@
/*
* GStreamer
* Copyright (C) 2019 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_VULKAN_DEBUG_PRIVATE_H__
#define __GST_VULKAN_DEBUG_PRIVATE_H__
#include <gst/gst.h>
#include <vulkan/vulkan.h>
#include <gst/vulkan/vulkan-prelude.h>
G_BEGIN_DECLS
gchar * gst_vulkan_memory_property_flags_to_string (VkMemoryPropertyFlags prop_bits);
gchar * gst_vulkan_memory_heap_flags_to_string (VkMemoryHeapFlags prop_bits);
gchar * gst_vulkan_queue_flags_to_string (VkQueueFlags queue_bits);
gchar * gst_vulkan_sample_count_flags_to_string (VkSampleCountFlags sample_count_bits);
G_END_DECLS
#endif /* __GST_VULKAN_DEBUG_PRIVATE_H__ */

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@ -0,0 +1,104 @@
/*
* GStreamer
* Copyright (C) 2019 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <glib/gprintf.h>
#include "gstvkerror.h"
#include "gstvkdebug-private.h"
#define FLAGS_TO_STRING(under_name, VkType) \
gchar * G_PASTE(G_PASTE(gst_vulkan_,under_name),_flags_to_string) (VkType flag_bits) \
{ \
GString *s = g_string_new (NULL); \
gboolean first = TRUE; \
int i; \
for (i = 0; i < G_N_ELEMENTS (G_PASTE(G_PASTE(vk_,under_name),_flags_map)); i++) { \
if (flag_bits & G_PASTE(G_PASTE(vk_,under_name),_flags_map)[i].flag_bit) { \
if (!first) { \
g_string_append (s, "|"); \
} \
g_string_append (s, G_PASTE(G_PASTE(vk_,under_name),_flags_map)[i].str); \
first = FALSE; \
} \
} \
return g_string_free (s, FALSE); \
}
/* *INDENT-OFF* */
static const struct
{
VkMemoryPropertyFlagBits flag_bit;
const char *str;
} vk_memory_property_flags_map[] = {
{VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, "device-local"},
{VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, "host-visible"},
{VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, "host-coherent"},
{VK_MEMORY_PROPERTY_HOST_CACHED_BIT, "host-cached"},
{VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT, "lazily-allocated"},
{VK_MEMORY_PROPERTY_PROTECTED_BIT, "protected"},
#if VK_HEADER_VERSION >= 121
{VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD, "device-coherent"},
{VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD, "device-uncached"},
#endif
};
FLAGS_TO_STRING(memory_property, VkMemoryPropertyFlags);
static const struct
{
VkMemoryHeapFlagBits flag_bit;
const char *str;
} vk_memory_heap_flags_map[] = {
{VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, "device-local"},
{VK_MEMORY_HEAP_MULTI_INSTANCE_BIT, "multi-instance"},
};
FLAGS_TO_STRING(memory_heap, VkMemoryHeapFlagBits);
static const struct
{
VkQueueFlagBits flag_bit;
const char *str;
} vk_queue_flags_map[] = {
{VK_QUEUE_GRAPHICS_BIT, "graphics"},
{VK_QUEUE_COMPUTE_BIT, "compute"},
{VK_QUEUE_TRANSFER_BIT, "transfer"},
{VK_QUEUE_SPARSE_BINDING_BIT, "sparse-binding"},
{VK_QUEUE_PROTECTED_BIT, "protected"},
};
FLAGS_TO_STRING(queue, VkQueueFlags);
static const struct
{
VkSampleCountFlagBits flag_bit;
const char *str;
} vk_sample_count_flags_map[] = {
{VK_SAMPLE_COUNT_1_BIT, "1"},
{VK_SAMPLE_COUNT_2_BIT, "2"},
{VK_SAMPLE_COUNT_4_BIT, "4"},
{VK_SAMPLE_COUNT_8_BIT, "8"},
{VK_SAMPLE_COUNT_16_BIT, "16"},
{VK_SAMPLE_COUNT_32_BIT, "32"},
{VK_SAMPLE_COUNT_64_BIT, "64"},
};
FLAGS_TO_STRING(sample_count, VkSampleCountFlags);
/* *INDENT-ON* */

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@ -0,0 +1,35 @@
/*
* GStreamer
* Copyright (C) 2019 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_VULKAN_DEBUG_H__
#define __GST_VULKAN_DEBUG_H__
#include <gst/gst.h>
#include <vulkan/vulkan.h>
#include <gst/vulkan/vulkan-prelude.h>
G_BEGIN_DECLS
#define GST_VULKAN_EXTENT3D_FORMAT G_GUINT32_FORMAT ", %" G_GUINT32_FORMAT ", %" G_GUINT32_FORMAT
#define GST_VULKAN_EXTENT3D_ARGS(var) (var).width, (var).height, (var).depth
G_END_DECLS
#endif /* __GST_VULKAN_DEBUG_H__ */

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@ -24,6 +24,8 @@
#include "gstvkdevice.h"
#include "gstvkdebug-private.h"
#include <string.h>
/**
@ -169,6 +171,346 @@ gst_vulkan_device_finalize (GObject * object)
G_OBJECT_CLASS (parent_class)->finalize (object);
}
#define DEBUG_BOOL(prefix, name, value) \
GST_DEBUG_OBJECT (device, prefix " " G_STRINGIFY(name) ": %s", \
value ? "YES" : "NO")
static gboolean
dump_features (GstVulkanDevice * device, GError ** error)
{
VkPhysicalDeviceFeatures features;
VkPhysicalDevice gpu;
gpu = gst_vulkan_device_get_physical_device (device);
vkGetPhysicalDeviceFeatures (gpu, &features);
#define DEBUG_BOOL_FEATURE(name) DEBUG_BOOL("support for", name, features.name)
DEBUG_BOOL_FEATURE (robustBufferAccess);
DEBUG_BOOL_FEATURE (fullDrawIndexUint32);
DEBUG_BOOL_FEATURE (imageCubeArray);
DEBUG_BOOL_FEATURE (independentBlend);
DEBUG_BOOL_FEATURE (geometryShader);
DEBUG_BOOL_FEATURE (tessellationShader);
DEBUG_BOOL_FEATURE (sampleRateShading);
DEBUG_BOOL_FEATURE (sampleRateShading);
DEBUG_BOOL_FEATURE (dualSrcBlend);
DEBUG_BOOL_FEATURE (logicOp);
DEBUG_BOOL_FEATURE (multiDrawIndirect);
DEBUG_BOOL_FEATURE (drawIndirectFirstInstance);
DEBUG_BOOL_FEATURE (depthClamp);
DEBUG_BOOL_FEATURE (depthBiasClamp);
DEBUG_BOOL_FEATURE (fillModeNonSolid);
DEBUG_BOOL_FEATURE (depthBounds);
DEBUG_BOOL_FEATURE (wideLines);
DEBUG_BOOL_FEATURE (largePoints);
DEBUG_BOOL_FEATURE (alphaToOne);
DEBUG_BOOL_FEATURE (multiViewport);
DEBUG_BOOL_FEATURE (samplerAnisotropy);
DEBUG_BOOL_FEATURE (textureCompressionETC2);
DEBUG_BOOL_FEATURE (textureCompressionASTC_LDR);
DEBUG_BOOL_FEATURE (textureCompressionBC);
DEBUG_BOOL_FEATURE (occlusionQueryPrecise);
DEBUG_BOOL_FEATURE (pipelineStatisticsQuery);
DEBUG_BOOL_FEATURE (vertexPipelineStoresAndAtomics);
DEBUG_BOOL_FEATURE (fragmentStoresAndAtomics);
DEBUG_BOOL_FEATURE (shaderTessellationAndGeometryPointSize);
DEBUG_BOOL_FEATURE (shaderImageGatherExtended);
DEBUG_BOOL_FEATURE (shaderStorageImageExtendedFormats);
DEBUG_BOOL_FEATURE (shaderStorageImageMultisample);
DEBUG_BOOL_FEATURE (shaderStorageImageReadWithoutFormat);
DEBUG_BOOL_FEATURE (shaderStorageImageWriteWithoutFormat);
DEBUG_BOOL_FEATURE (shaderUniformBufferArrayDynamicIndexing);
DEBUG_BOOL_FEATURE (shaderSampledImageArrayDynamicIndexing);
DEBUG_BOOL_FEATURE (shaderStorageBufferArrayDynamicIndexing);
DEBUG_BOOL_FEATURE (shaderStorageImageArrayDynamicIndexing);
DEBUG_BOOL_FEATURE (shaderClipDistance);
DEBUG_BOOL_FEATURE (shaderCullDistance);
DEBUG_BOOL_FEATURE (shaderFloat64);
DEBUG_BOOL_FEATURE (shaderInt64);
DEBUG_BOOL_FEATURE (shaderInt16);
DEBUG_BOOL_FEATURE (shaderResourceResidency);
DEBUG_BOOL_FEATURE (shaderResourceMinLod);
DEBUG_BOOL_FEATURE (sparseBinding);
DEBUG_BOOL_FEATURE (sparseResidencyBuffer);
DEBUG_BOOL_FEATURE (sparseResidencyImage2D);
DEBUG_BOOL_FEATURE (sparseResidencyImage3D);
DEBUG_BOOL_FEATURE (sparseResidency2Samples);
DEBUG_BOOL_FEATURE (sparseResidency4Samples);
DEBUG_BOOL_FEATURE (sparseResidency8Samples);
DEBUG_BOOL_FEATURE (sparseResidency16Samples);
DEBUG_BOOL_FEATURE (sparseResidencyAliased);
DEBUG_BOOL_FEATURE (variableMultisampleRate);
DEBUG_BOOL_FEATURE (inheritedQueries);
#undef DEBUG_BOOL_FEATURE
return TRUE;
}
static gboolean
dump_memory_properties (GstVulkanDevice * device, GError ** error)
{
VkPhysicalDeviceMemoryProperties props;
VkPhysicalDevice gpu;
int i;
gpu = gst_vulkan_device_get_physical_device (device);
vkGetPhysicalDeviceMemoryProperties (gpu, &props);
GST_DEBUG_OBJECT (device, "found %" G_GUINT32_FORMAT " memory heaps",
props.memoryHeapCount);
for (i = 0; i < props.memoryHeapCount; i++) {
gchar *prop_flags_str =
gst_vulkan_memory_heap_flags_to_string (props.memoryHeaps[i].flags);
GST_LOG_OBJECT (device,
"memory heap at index %i has size %" G_GUINT64_FORMAT
" and flags (0x%x) \'%s\'", i, (guint64) props.memoryHeaps[i].size,
props.memoryHeaps[i].flags, prop_flags_str);
g_free (prop_flags_str);
}
GST_DEBUG_OBJECT (device, "found %" G_GUINT32_FORMAT " memory types",
props.memoryTypeCount);
for (i = 0; i < props.memoryTypeCount; i++) {
gchar *prop_flags_str =
gst_vulkan_memory_property_flags_to_string (props.
memoryTypes[i].propertyFlags);
GST_LOG_OBJECT (device,
"memory type at index %i is allocatable from "
"heap %i with flags (0x%x) \'%s\'", i, props.memoryTypes[i].heapIndex,
props.memoryTypes[i].propertyFlags, prop_flags_str);
g_free (prop_flags_str);
}
return TRUE;
}
static gboolean
dump_queue_properties (GstVulkanDevice * device, GError ** error)
{
VkQueueFamilyProperties *props;
guint32 n_props;
VkPhysicalDevice gpu;
int i;
gpu = gst_vulkan_device_get_physical_device (device);
vkGetPhysicalDeviceQueueFamilyProperties (gpu, &n_props, NULL);
props = g_alloca (sizeof (VkQueueFamilyProperties) * n_props);
vkGetPhysicalDeviceQueueFamilyProperties (gpu, &n_props, props);
GST_DEBUG_OBJECT (device, "found %" G_GUINT32_FORMAT " queue families",
n_props);
for (i = 0; i < n_props; i++) {
gchar *queue_flags_str =
gst_vulkan_queue_flags_to_string (props[i].queueFlags);
GST_LOG_OBJECT (device,
"queue family at index %i supports %i queues "
"with flags (0x%x) \'%s\', %" G_GUINT32_FORMAT " timestamp bits and "
"a minimum image transfer granuality of %" GST_VULKAN_EXTENT3D_FORMAT,
i, props[i].queueCount, props[i].queueFlags, queue_flags_str,
props[i].timestampValidBits,
GST_VULKAN_EXTENT3D_ARGS (props[i].minImageTransferGranularity));
g_free (queue_flags_str);
}
return TRUE;
}
static gboolean
dump_limits (GstVulkanDevice * device, GError ** error)
{
VkPhysicalDeviceProperties props;
VkPhysicalDevice gpu;
gpu = gst_vulkan_device_get_physical_device (device);
vkGetPhysicalDeviceProperties (gpu, &props);
#define DEBUG_LIMIT(limit, format, type) \
GST_DEBUG_OBJECT (device, "limit " G_STRINGIFY(limit) ": %" format, \
(type) props.limits.limit)
#define DEBUG_LIMIT_2(limit, format, type) \
GST_DEBUG_OBJECT (device, "limit " G_STRINGIFY(limit) \
": %" format ", %" format, \
(type) props.limits.limit[0], \
(type) props.limits.limit[1])
#define DEBUG_LIMIT_3(limit, format, type) \
GST_DEBUG_OBJECT (device, "limit " G_STRINGIFY(limit) \
": %" format ", %" format ", %" format, \
(type) props.limits.limit[0], \
(type) props.limits.limit[1], \
(type) props.limits.limit[2])
#define DEBUG_BOOL_LIMIT(limit) DEBUG_BOOL("limit", limit, props.limits.limit)
#define DEBUG_UINT32_LIMIT(limit) DEBUG_LIMIT(limit, G_GUINT32_FORMAT, guint32)
#define DEBUG_UINT32_2_LIMIT(limit) DEBUG_LIMIT_2(limit, G_GUINT32_FORMAT, guint32)
#define DEBUG_UINT32_3_LIMIT(limit) DEBUG_LIMIT_3(limit, G_GUINT32_FORMAT, guint32)
#define DEBUG_INT32_LIMIT(limit) DEBUG_LIMIT(limit, G_GINT32_FORMAT, gint32)
#define DEBUG_UINT64_LIMIT(limit) DEBUG_LIMIT(limit, G_GUINT64_FORMAT, guint64)
#define DEBUG_SIZE_LIMIT(limit) DEBUG_LIMIT(limit, G_GSIZE_FORMAT, gsize)
#define DEBUG_FLOAT_LIMIT(limit) DEBUG_LIMIT(limit, "f", float)
#define DEBUG_FLOAT_2_LIMIT(limit) DEBUG_LIMIT_2(limit, "f", float)
#define DEBUG_FLAGS_LIMIT(limit, under_name_type) \
G_STMT_START { \
gchar *str = G_PASTE(G_PASTE(gst_vulkan_,under_name_type),_flags_to_string) (props.limits.limit); \
GST_DEBUG_OBJECT (device, "limit " G_STRINGIFY(limit) ": %s", str); \
g_free (str); \
} G_STMT_END
DEBUG_UINT32_LIMIT (maxImageDimension1D);
DEBUG_UINT32_LIMIT (maxImageDimension2D);
DEBUG_UINT32_LIMIT (maxImageDimension3D);
DEBUG_UINT32_LIMIT (maxImageDimensionCube);
DEBUG_UINT32_LIMIT (maxImageArrayLayers);
DEBUG_UINT32_LIMIT (maxTexelBufferElements);
DEBUG_UINT32_LIMIT (maxUniformBufferRange);
DEBUG_UINT32_LIMIT (maxStorageBufferRange);
DEBUG_UINT32_LIMIT (maxPushConstantsSize);
DEBUG_UINT32_LIMIT (maxMemoryAllocationCount);
DEBUG_UINT32_LIMIT (maxSamplerAllocationCount);
DEBUG_UINT64_LIMIT (bufferImageGranularity);
DEBUG_UINT64_LIMIT (sparseAddressSpaceSize);
DEBUG_UINT32_LIMIT (maxBoundDescriptorSets);
DEBUG_UINT32_LIMIT (maxPerStageDescriptorSamplers);
DEBUG_UINT32_LIMIT (maxPerStageDescriptorUniformBuffers);
DEBUG_UINT32_LIMIT (maxPerStageDescriptorStorageBuffers);
DEBUG_UINT32_LIMIT (maxPerStageDescriptorSampledImages);
DEBUG_UINT32_LIMIT (maxPerStageDescriptorStorageImages);
DEBUG_UINT32_LIMIT (maxPerStageDescriptorInputAttachments);
DEBUG_UINT32_LIMIT (maxPerStageResources);
DEBUG_UINT32_LIMIT (maxDescriptorSetSamplers);
DEBUG_UINT32_LIMIT (maxDescriptorSetUniformBuffers);
DEBUG_UINT32_LIMIT (maxDescriptorSetUniformBuffersDynamic);
DEBUG_UINT32_LIMIT (maxDescriptorSetStorageBuffers);
DEBUG_UINT32_LIMIT (maxDescriptorSetStorageBuffersDynamic);
DEBUG_UINT32_LIMIT (maxDescriptorSetSampledImages);
DEBUG_UINT32_LIMIT (maxDescriptorSetStorageImages);
DEBUG_UINT32_LIMIT (maxDescriptorSetInputAttachments);
DEBUG_UINT32_LIMIT (maxVertexInputAttributes);
DEBUG_UINT32_LIMIT (maxVertexInputBindings);
DEBUG_UINT32_LIMIT (maxVertexInputBindings);
DEBUG_UINT32_LIMIT (maxVertexInputAttributeOffset);
DEBUG_UINT32_LIMIT (maxVertexInputBindingStride);
DEBUG_UINT32_LIMIT (maxVertexOutputComponents);
DEBUG_UINT32_LIMIT (maxTessellationGenerationLevel);
DEBUG_UINT32_LIMIT (maxTessellationPatchSize);
DEBUG_UINT32_LIMIT (maxTessellationControlPerVertexInputComponents);
DEBUG_UINT32_LIMIT (maxTessellationControlPerVertexOutputComponents);
DEBUG_UINT32_LIMIT (maxTessellationControlPerPatchOutputComponents);
DEBUG_UINT32_LIMIT (maxTessellationControlTotalOutputComponents);
DEBUG_UINT32_LIMIT (maxTessellationControlTotalOutputComponents);
DEBUG_UINT32_LIMIT (maxTessellationEvaluationInputComponents);
DEBUG_UINT32_LIMIT (maxTessellationEvaluationOutputComponents);
DEBUG_UINT32_LIMIT (maxGeometryShaderInvocations);
DEBUG_UINT32_LIMIT (maxGeometryInputComponents);
DEBUG_UINT32_LIMIT (maxGeometryOutputComponents);
DEBUG_UINT32_LIMIT (maxGeometryOutputVertices);
DEBUG_UINT32_LIMIT (maxGeometryTotalOutputComponents);
DEBUG_UINT32_LIMIT (maxFragmentInputComponents);
DEBUG_UINT32_LIMIT (maxFragmentOutputAttachments);
DEBUG_UINT32_LIMIT (maxFragmentDualSrcAttachments);
DEBUG_UINT32_LIMIT (maxFragmentCombinedOutputResources);
DEBUG_UINT32_LIMIT (maxComputeSharedMemorySize);
DEBUG_UINT32_3_LIMIT (maxComputeWorkGroupCount);
DEBUG_UINT32_LIMIT (maxComputeWorkGroupInvocations);
DEBUG_UINT32_3_LIMIT (maxComputeWorkGroupSize);
DEBUG_UINT32_LIMIT (subPixelPrecisionBits);
DEBUG_UINT32_LIMIT (subTexelPrecisionBits);
DEBUG_UINT32_LIMIT (mipmapPrecisionBits);
DEBUG_UINT32_LIMIT (maxDrawIndexedIndexValue);
DEBUG_UINT32_LIMIT (maxDrawIndirectCount);
DEBUG_FLOAT_LIMIT (maxSamplerLodBias);
DEBUG_FLOAT_LIMIT (maxSamplerAnisotropy);
DEBUG_UINT32_LIMIT (maxViewports);
DEBUG_UINT32_2_LIMIT (maxViewportDimensions);
DEBUG_FLOAT_2_LIMIT (viewportBoundsRange);
DEBUG_UINT32_LIMIT (viewportSubPixelBits);
DEBUG_SIZE_LIMIT (minMemoryMapAlignment);
DEBUG_UINT64_LIMIT (minTexelBufferOffsetAlignment);
DEBUG_UINT64_LIMIT (minUniformBufferOffsetAlignment);
DEBUG_UINT64_LIMIT (minStorageBufferOffsetAlignment);
DEBUG_INT32_LIMIT (minTexelOffset);
DEBUG_UINT32_LIMIT (maxTexelOffset);
DEBUG_INT32_LIMIT (minTexelGatherOffset);
DEBUG_UINT32_LIMIT (maxTexelGatherOffset);
DEBUG_FLOAT_LIMIT (minInterpolationOffset);
DEBUG_FLOAT_LIMIT (maxInterpolationOffset);
DEBUG_UINT32_LIMIT (subPixelInterpolationOffsetBits);
DEBUG_UINT32_LIMIT (maxFramebufferWidth);
DEBUG_UINT32_LIMIT (maxFramebufferHeight);
DEBUG_UINT32_LIMIT (maxFramebufferLayers);
DEBUG_FLAGS_LIMIT (framebufferColorSampleCounts, sample_count);
DEBUG_FLAGS_LIMIT (framebufferDepthSampleCounts, sample_count);
DEBUG_FLAGS_LIMIT (framebufferStencilSampleCounts, sample_count);
DEBUG_FLAGS_LIMIT (framebufferNoAttachmentsSampleCounts, sample_count);
DEBUG_UINT32_LIMIT (maxColorAttachments);
DEBUG_FLAGS_LIMIT (sampledImageColorSampleCounts, sample_count);
DEBUG_FLAGS_LIMIT (sampledImageIntegerSampleCounts, sample_count);
DEBUG_FLAGS_LIMIT (sampledImageDepthSampleCounts, sample_count);
DEBUG_FLAGS_LIMIT (sampledImageStencilSampleCounts, sample_count);
DEBUG_FLAGS_LIMIT (storageImageSampleCounts, sample_count);
DEBUG_BOOL_LIMIT (timestampComputeAndGraphics);
DEBUG_FLOAT_LIMIT (timestampPeriod);
DEBUG_UINT32_LIMIT (maxClipDistances);
DEBUG_UINT32_LIMIT (maxCullDistances);
DEBUG_UINT32_LIMIT (maxCombinedClipAndCullDistances);
DEBUG_UINT32_LIMIT (discreteQueuePriorities);
DEBUG_FLOAT_2_LIMIT (pointSizeRange);
DEBUG_FLOAT_2_LIMIT (lineWidthRange);
DEBUG_FLOAT_LIMIT (pointSizeGranularity);
DEBUG_FLOAT_LIMIT (lineWidthGranularity);
DEBUG_BOOL_LIMIT (strictLines);
DEBUG_BOOL_LIMIT (standardSampleLocations);
DEBUG_UINT64_LIMIT (optimalBufferCopyOffsetAlignment);
DEBUG_UINT64_LIMIT (optimalBufferCopyRowPitchAlignment);
DEBUG_UINT64_LIMIT (nonCoherentAtomSize);
#undef DEBUG_LIMIT
#undef DEBUG_LIMIT_2
#undef DEBUG_LIMIT_3
#undef DEBUG_BOOL_LIMIT
#undef DEBUG_UINT32_LIMIT
#undef DEBUG_UINT32_2_LIMIT
#undef DEBUG_UINT32_3_LIMIT
#undef DEBUG_INT32_LIMIT
#undef DEBUG_UINT64_LIMIT
#undef DEBUG_SIZE_LIMIT
#undef DEBUG_FLOAT_LIMIT
#undef DEBUG_FLOAT_2_LIMIT
#undef DEBUG_FLAGS_LIMIT
return TRUE;
}
static gboolean
dump_sparse_properties (GstVulkanDevice * device, GError ** error)
{
VkPhysicalDeviceProperties props;
VkPhysicalDevice gpu;
gpu = gst_vulkan_device_get_physical_device (device);
vkGetPhysicalDeviceProperties (gpu, &props);
#define DEBUG_BOOL_SPARSE_PROPERTY(name) DEBUG_BOOL("sparse property", name, props.sparseProperties.name)
DEBUG_BOOL_SPARSE_PROPERTY (residencyStandard2DBlockShape);
DEBUG_BOOL_SPARSE_PROPERTY (residencyStandard2DMultisampleBlockShape);
DEBUG_BOOL_SPARSE_PROPERTY (residencyStandard3DBlockShape);
DEBUG_BOOL_SPARSE_PROPERTY (residencyAlignedMipSize);
DEBUG_BOOL_SPARSE_PROPERTY (residencyNonResidentStrict);
#undef DEBUG_BOOL_SPARSE_PROPERTY
return TRUE;
}
static const gchar *
_device_type_to_string (VkPhysicalDeviceType type)
{
@ -203,15 +545,27 @@ _physical_device_info (GstVulkanDevice * device, GError ** error)
vkGetPhysicalDeviceProperties (gpu, &props);
GST_INFO_OBJECT (device, "device name %s type %s api version %u.%u.%u, "
"driver version %u.%u.%u vendor ID 0x%x, device ID 0x%x",
props.deviceName, _device_type_to_string (props.deviceType),
GST_INFO_OBJECT (device, "pyhsical device %i name \'%s\' type \'%s\' "
"api version %u.%u.%u, driver version %u.%u.%u vendor ID 0x%x, "
"device ID 0x%x", device->device_index, props.deviceName,
_device_type_to_string (props.deviceType),
VK_VERSION_MAJOR (props.apiVersion), VK_VERSION_MINOR (props.apiVersion),
VK_VERSION_PATCH (props.apiVersion),
VK_VERSION_MAJOR (props.driverVersion),
VK_VERSION_MINOR (props.driverVersion),
VK_VERSION_PATCH (props.driverVersion), props.vendorID, props.deviceID);
if (!dump_queue_properties (device, error))
return FALSE;
if (!dump_memory_properties (device, error))
return FALSE;
if (!dump_features (device, error))
return FALSE;
if (!dump_limits (device, error))
return FALSE;
if (!dump_sparse_properties (device, error))
return FALSE;
return TRUE;
}

View file

@ -26,6 +26,8 @@
#include "gstvkmemory.h"
#include "gstvkdebug-private.h"
/**
* SECTION:vkmemory
* @title: GstVulkanMemory
@ -44,45 +46,6 @@ GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFUALT);
static GstAllocator *_vulkan_memory_allocator;
static gchar *
_memory_properties_to_string (VkMemoryPropertyFlags prop_bits)
{
GString *s;
gboolean first = TRUE;
#define STR_APPEND(s,str) \
G_STMT_START { \
if (!first) \
g_string_append (s, "|"); \
g_string_append (s, str); \
first = FALSE; \
} G_STMT_END
s = g_string_new (NULL);
if (prop_bits & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) {
STR_APPEND (s, "device-local");
}
if (prop_bits & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
STR_APPEND (s, "host-visible");
if (prop_bits & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) {
STR_APPEND (s, "host-coherent");
} else {
STR_APPEND (s, "host-incoherent");
}
if (prop_bits & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) {
STR_APPEND (s, "host-cached");
} else {
STR_APPEND (s, "host-uncached");
}
}
if (prop_bits & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT) {
STR_APPEND (s, "lazily-allocated");
}
return g_string_free (s, FALSE);
}
static void
_vk_mem_init (GstVulkanMemory * mem, GstAllocator * allocator,
GstMemory * parent, GstVulkanDevice * device, guint32 memory_type_index,
@ -117,7 +80,7 @@ _vk_mem_init (GstVulkanMemory * mem, GstAllocator * allocator,
g_mutex_init (&mem->lock);
props_str = _memory_properties_to_string (mem_prop_flags);
props_str = gst_vulkan_memory_property_flags_to_string (mem_prop_flags);
GST_CAT_DEBUG (GST_CAT_VULKAN_MEMORY, "new Vulkan memory:%p size:%"
G_GSIZE_FORMAT " properties:%s", mem, maxsize, props_str);

View file

@ -8,6 +8,7 @@ vulkan_sources = [
'gstvkbufferpool.c',
'gstvkcommandpool.c',
'gstvkdevice.c',
'gstvkdebug.c',
'gstvkdisplay.c',
'gstvkerror.c',
'gstvkfence.c',

View file

@ -25,6 +25,7 @@
#include <gst/vulkan/gstvkapi.h>
#include <gst/vulkan/gstvkdebug.h>
#include <gst/vulkan/gstvkerror.h>
#include <gst/vulkan/gstvkinstance.h>
#include <gst/vulkan/gstvkdevice.h>