Commit graph

921 commits

Author SHA1 Message Date
Philippe Normand
81f768be3e gl/dispmanx: fix build
Commit ab48bb6f0f changed the API of
GstGLWindow.
2017-12-09 19:31:53 +00:00
Matthew Waters
3f52b33c7a glmemory: more compatibility defines for gles2 systems 2017-12-09 19:31:53 +00:00
Matthew Waters
03135a2238 glmemory: add some thread safety for gl operations 2017-12-09 19:31:53 +00:00
Matthew Waters
d8cc4cfc47 glmemory: use pbo's for download
In order to use pbo's efficiently, the transfer operation has to
be separated from the use of the downloaded data which requires some
rearchitecturing around glcolorconvert/gldownload and elements
2017-12-09 19:31:53 +00:00
Matthew Waters
230d19e172 glprototypes: add some (un)map buffer variants for GL/GLES 2017-12-09 19:31:53 +00:00
Matthew Waters
580c144fd7 gl/window/eagl: fix a couple of typos 2017-12-09 19:31:53 +00:00
Matthew Waters
fb103253d7 glwindow: cleanup/reorganize functions/members into logical groups 2017-12-09 19:31:53 +00:00
Matthew Waters
019367c128 glwindow: remove width/height from _draw()
Depending on the platform, it was only ever implemented to 1) set a
default surface size, 2) resize based on the video frame or 3) nothing.
Instead, provide a set_preferred_size () that elements/applications
can use to request a certain size which may be ignored for
videooverlay/other cases.
2017-12-09 19:31:53 +00:00
Matthew Waters
01248b1864 glcontext/cocoa: avoid destroying a possibly 0 GSource id 2017-12-09 19:31:53 +00:00
Matthew Waters
0e835bc374 gl/cocoa: move to CGL and CAOpenGLLayer for rendering
Removes the use of NSOpenGL* variety and functions.  Any Cocoa
specific functions that took/returned a NSOpenGL* object now
take/return the CGL equivalents.
2017-12-09 19:31:53 +00:00
Matthew Waters
971e9e3128 glcontext/cocoa: add debug category 2017-12-09 19:31:53 +00:00
Sebastian Dröge
39e719fb33 Constify some static arrays everywhere 2017-12-09 19:31:53 +00:00
Lasse Laursen
2e3d26192f glapi: fix compilation with latest MSVC
https://bugzilla.gnome.org/show_bug.cgi?id=743041
2017-12-09 19:31:52 +00:00
Matthew Waters
e3d3049641 glmemory: use the correct size for the pbo
It was missing the GstVideoAlignment padding which could cause GL
errors related to overrunning the size of the pbo.
2017-12-09 19:31:52 +00:00
Matthew Waters
aedfadd972 glmemory: remove spurious gst_video_info_align
That will be taken care of by the calling code (typically a bufferpool).
The GstVideoAlignment is purely informational to compute plane data sizes.
2017-12-09 19:31:52 +00:00
Matthew Waters
1dfeae2c42 gl: split glcolorconvert usage from glupload
the separation allows the transfer operation to occur in a separate
thread/time which may increase performance in specific circumstances.
2017-12-09 19:31:52 +00:00
Matthew Waters
19fbe2afbc glmemory: offset the data pointer for upload for GstVideoAlignment
otherwise we attempt to read from the padding data
2017-12-09 19:31:52 +00:00
Matthew Waters
a2af67aef0 glmemory: use pbo's for upload 2017-12-09 19:31:52 +00:00
Matthew Waters
4288866e55 glupload: relax the GLMemory uploader check for input caps features
As there may be a sysmem caps features with GLMemory filled buffers.
e.g.

videotestsrc ! glimagesink
2017-12-09 19:31:52 +00:00
Nicola Murino
ef987be337 glcolorconvert: fix memleak
https://bugzilla.gnome.org/show_bug.cgi?id=741943
2017-12-09 19:31:52 +00:00
Nicola Murino
209fbd950f glupload: fix some memory leaks
https://bugzilla.gnome.org/show_bug.cgi?id=741943
2017-12-09 19:31:52 +00:00
Matthew Waters
bef3f020a6 glcontext: allow wrapped contexts to be utilised like non-wrapped contexts
Fill in the missing pieces like get_proc_address, the gl function vtable
2017-12-09 19:31:52 +00:00
Sebastian Dröge
50a11e4a77 gl/cocoa: Disable hack for NSApp iteration with a special #define
The hack causes deadlocks and other interesting problems and it really
can only be fixed properly inside GLib. We will include a patch for
GLib in our builds for now that handles this, and hopefully at some
point GLib will also merge a proper solution.

A proper solution would first require to refactor the polling in
GMainContext to only provide a single fd, e.g. via epoll/kqueue
or a thread like the one added by our patch. Then this single
fd could be retrieved from the GMainContext and directly integrated
into a NSRunLoop.

https://bugzilla.gnome.org/show_bug.cgi?id=741450
https://bugzilla.gnome.org/show_bug.cgi?id=704374
2017-12-09 19:31:52 +00:00
Sebastian Dröge
c3f86ece48 gl/cocoa: Don't init and clear static GMutex / GCond
We would potentially use it from the main loop later in
gst_gl_window_cocoa_init_nsapp() if it timed out before.
2017-12-09 19:31:52 +00:00
Luis de Bethencourt
9d9d07168f glfilter: remove logically dead code
Soon after setting two variables to 1, the code checks if their values are
different from each other. This would never be true. Removing this.

CID 1226443
2017-12-09 19:31:52 +00:00
Nicolas Dufresne
eeda7a29ce glbufferpool: Always recalculate buffer size
Actually we should always recalculate buffer size since our buffer size
even when not-padded is smaller for many sub-sampled formats. This is
because we don't add padding between the planes.

https://bugzilla.gnome.org/show_bug.cgi?id=740900
2017-12-09 19:31:52 +00:00
Nicolas Dufresne
04cd97ae59 glmemory: No need for padding
A memory object cannot be put on stack, so no need for padding.
2017-12-09 19:31:52 +00:00
Nicolas Dufresne
a1e02726ee gl: Add support for GstVideoAlignment
This allow saving a copy with libav video decoders or decoders with
similar padding requirement.

https://bugzilla.gnome.org/show_bug.cgi?id=740900
2017-12-09 19:31:52 +00:00
Nicolas Dufresne
45ac36ca26 glmemory: Handle upload/download flags from map
Problem was that if buffer was mapped READWRITE (state of buffers from
libav right now), mapping it READ/GL will not upload. This is because the
flag is only set when the buffer is unmapped. We can fix this by setting
the flags in map. This result in already mapped buffer that get mapped
to be read in GL will be uploaded. The problem is that if the write
mapper makes modification afterward, the modification will never get
uploaded.

https://bugzilla.gnome.org/show_bug.cgi?id=740900
2017-12-09 19:31:52 +00:00
Nicolas Dufresne
197e8de6e6 glmemory: Handle custom stride with OPENGL3
https://bugzilla.gnome.org/show_bug.cgi?id=740900
2017-12-09 19:31:52 +00:00
Wang Xin-yu (王昕宇)
fc09b8b93c glfilter: fix position/texcoord attrib index usage
https://bugzilla.gnome.org/show_bug.cgi?id=741231
2017-12-09 19:31:52 +00:00
Matthew Waters
ba3a3cd783 gl: fixup vao and vbo usage for legacy GL 2017-12-09 19:31:52 +00:00
Philippe Normand
7c6d9b4c59 glsyncmeta: add G_END_DECLS 2017-12-09 19:31:51 +00:00
Julien Isorce
690b20b9f4 glcontext: try cgl before glx
It was already done by commit
f506e80686
but it has been broken by commit
45ec777cea
2017-12-09 19:31:51 +00:00
Matthew Waters
bbac8bf8d0 glcontext: require GL_ARB_ES2_compatibility for opengl3
until we generate gl3 compliant shaders

https://bugzilla.gnome.org/show_bug.cgi?id=740012
2017-12-09 19:31:51 +00:00
Matthew Waters
0af6dcfa23 gl: fixup compat definition for GLuint64 for OS X 2017-12-09 19:31:51 +00:00
Matthew Waters
462a202427 gl: add compat definition for GLuint64 for android
../../../../gst-libs/gst/gl/glprototypes/sync.h:41:23: error: unknown type name 'GLuint64'
                       GLuint64 timeout))
2017-12-09 19:31:51 +00:00
Matthew Waters
81a470905b glsync: fix build with desktop gl 2017-12-09 19:31:51 +00:00
Matthew Waters
3be1edc634 gl: fix various build errors without desktop gl 2017-12-09 19:31:51 +00:00
Matthew Waters
a2a8059daf gldisplay: fix build error
gstgldisplay.c:234:541: error: 'return' with no value, in function returning non-void [-Werror]
   g_return_if_fail (GST_IS_GL_DISPLAY (display));
2017-12-09 19:31:51 +00:00
Matthew Waters
4bd62ebb03 gldisplay: implement runtime GL api filtering
Needed so that the pipeline/application can limit the choice of GL api
to what it supports
2017-12-09 19:31:51 +00:00
Matthew Waters
892d056a44 gl: remove the use of glu 2017-12-09 19:31:51 +00:00
Matthew Waters
6bb113f685 gl: add a sync meta for synchronizing across GL contexts
A context can create a GLsync object that can be waited on in order
to ensure that GL resources created in one context are able to be
used in another shared context without any chance of reading invalid
data.

This meta would be placed on buffers that are known to cross from
one context to another.  The receiving element would then wait
on the sync object to ensure that the data to be used is complete.
2017-12-09 19:31:51 +00:00
Matthew Waters
f4dbfec17b glprototypes: add sync function definitions 2017-12-09 19:31:51 +00:00
Matthew Waters
8e98591153 glfilter: add a gl3 code path using vao's and vbo's 2017-12-09 19:31:51 +00:00
Matthew Waters
414a319f03 glframebuffer: add support for gl3 2017-12-09 19:31:50 +00:00
Matthew Waters
b6fc74c9b8 glcolorconvert: add support for gl3 2017-12-09 19:31:50 +00:00
Matthew Waters
dcd5fce8fb glshader add support for gl3 2017-12-09 19:31:50 +00:00
Matthew Waters
86c084f1af glx: ask for a GL3 core context 2017-12-09 19:31:50 +00:00
Sebastian Dröge
a6f02d4b29 glcolorconvert: Unref buffer with the correct function 2017-12-09 19:31:50 +00:00