glmemory: No need for padding

A memory object cannot be put on stack, so no need for padding.
This commit is contained in:
Nicolas Dufresne 2014-12-19 12:12:08 -05:00 committed by Tim-Philipp Müller
parent a1e02726ee
commit 04cd97ae59

View file

@ -100,8 +100,6 @@ struct _GstGLMemory
guint pbo;
guint unpack_length;
guint tex_width;
gpointer _gst_reserved[GST_PADDING];
};
#define GST_CAPS_FEATURE_MEMORY_GL_MEMORY "memory:GLMemory"