Commit graph

3843 commits

Author SHA1 Message Date
Haihao Xiang
34177985e2 msdk: map MFX_FOURCC_Y216 to VA_FOURCC_Y216
In media driver, Y216 is used for packed 12 bits 4:2:2 format YUV
format, so the RT format is VA_RT_FORMAT_YUV422_12.
2020-04-03 01:19:45 +00:00
Haihao Xiang
fb200ccfdd msdk: map Y212_LE to MFX_FOURCC_Y216
MFX_FOURCC_Y216 is used for packed 12 bits 422 YUV format in MediaSDK
2020-04-03 01:19:45 +00:00
Seungha Yang
950aa3d1db msdkh265enc: Fix for wrong parser free function 2020-04-03 00:42:23 +09:00
Seungha Yang
71cf93c361 msdkh264enc: Configure parser and SEI array only if it's required 2020-04-02 09:20:11 +00:00
Seungha Yang
206fe1534d msdkh265enc: Add support for CEA708 closed caption insertion
Functionally identical to that of msdkh264enc
2020-04-02 09:20:11 +00:00
Seungha Yang
fc9f7a6ade d3d11: Update for video-hdr struct change
See the change of -base https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/594
2020-04-01 05:18:11 +00:00
Seungha Yang
bd706edc52 nvh265enc: Update for video-hdr struct change
See the change of -base https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/594
2020-04-01 05:18:11 +00:00
Nicolas Dufresne
4cb871eb53 v4l2codecs: Only build this plugin on Linux
This is not useful on any other OSs, it will also avoid potential build
failure as this code uses Linux specific calls.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
7254a18f0f v4l2codecs: Add plugin dependency
This ensure that the registry cache get updated when a meaningful change is
made in /dev for files named media*.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
e70993bf43 v4l2codecs: Wait for buffers to come back
This code add required mechanism to try and allocate (not implemented yet)
otherwise wait for more buffers. This also comes with mechanism to terminate
the wait on flush or PAUSED_TO_READY transitions.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
09a9ffcda6 v4l2codecs: Implement flushing sequence
This simply consit of cycling through STREAMOFF/STREAMON with stateless
decoders.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
f69283819a v4l2codecs: allocator: Add method to wait for more buffers
This add function to wait for buffers to get back into the pool along with a
set_flushing() method to allow unblocking this wait.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
bc0a8ff40d v4l2codecs: pool: Create new buffer when pool is empty
This simply create an empty GstBuffer when the pool is empty. This way it's up
to the allocator to grow or wait if we ran out of memory.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
ee26c9c9a1 v4l2slh264dec: Improve end_picture() robustness
Use a goto to ensure that for all cases we cleanup the current picture state.
And move the src buffer allocation higher, so we don't queue a bitstream
buffer if we don't have a picture buffer to decode into.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
390cbe1f00 v4l2slh264dec: Add output format negotiation
This allow negotiating the output format through caps. Some drivers can
pipeline the decoder buffer through an image processor. This only support
colorspace conversion for now.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
6494d7b056 v4l2format: Convert between V4L2 and GST video format
This will be needed in the output format negotiation.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
2a1836f183 v4l2codecs: Read driver provided stride
This implements driver stride support but only for single allocation buffers.
This code is imported from the original v4l2 plugin and adapted to the new
helper context.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
21652a8e52 v4l2h264dec: Copy frames when GstVideoMeta is not supported
In some case, when downstream does not support GstVideoMeta, we need to
normalize the stride and offset of the buffer so that downstream can render
properly with a GstVideoMeta. This code is not called when GstVideoMeta is
supported downstream.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
3c2d25eebf v4l2codec: Add initial GstVideoMeta support
In this patch we strictly set the GstVideoMeta width/height to the coded width
and height. Further patches will add stride support and frame copying when
downstream does not support GstVideoMeta.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
f6690420ce v4l2slh264dec: Prevent spurious renegotiation
Don't let downstream cause a renegotiation at random point in time. This would
lead to spurious renegotiation and the decoder state may not be recoverable.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
b47929a74d v4l2slh264dec: Hold on picture buffers
These buffers should not be reused for decoding until they are no longer
referenced.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
b107c20198 v4l2codecs: Fix bytesused value
Pass the actual amount of bytes we have copied into the bitstream buffer. Also
unmap the memory before queuing.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
0d740a184e v4l2codech264dec: Implement finish frame
This enables the request to be processed by the HW (STREAMON) and to be pushed
downstream for further processing.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
3cc6643050 v4l2codecdecoder: Add support for dequeuing buffers
This includings polling of the request and streamon/streamoff.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
4305771178 v4l2codech264dec: Implement queuing
We now pass the controls, associated to a request, queue the bitstream, qeueue
a picture buffer to decode into and finally queue the request. This now runs
until the buffer pool is exhausted. The next step will be to dequeue.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
a307499437 v4l2decoder: Add helpers to queue buffer and requests 2020-03-31 09:34:05 -04:00
Nicolas Dufresne
db787adfa1 v4l2codec: Add getter for buffer index in allocator and pool 2020-03-31 09:34:05 -04:00
Nicolas Dufresne
527f040bfc v4l2h264codecdec: Copy bitstream parameter and data
In this patch we fill the control structure with the bitstream paramter and
copy the bitstream data into V4L2 memory. Slice paramters are only the subset
of what Hantro needs, without any support for interlaced content.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
2bac52a6fb v4l2slh264dec: Use the newly introduced allocator / pool
We now allocate and free the memory needed for streaming.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
c120f8b041 v4l2codec: Add allocator and pool implementation
This is a pooling allocator and the buffer pool does nothing other then
reusing the GstBuffer structure. Note that the pool is an internal pool, so
the start/stop/set_config virtual functions are not implemented.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
d476e6d689 v4l2codec: decoder: Add allocation helper 2020-03-31 09:34:05 -04:00
Nicolas Dufresne
7ae57631d4 v4l2codecs: Implement H264 format negotiation 2020-03-31 09:34:05 -04:00
Nicolas Dufresne
020a019fd6 v4l2codecs: Add initial formats helpers 2020-03-31 09:34:05 -04:00
Nicolas Dufresne
a007e2dd9d v4l2codecs: Add skeleton of H264 decoder
This introduces the skeleton of the H264 decoder. The plugin will list the
devices and register a subclass of the GstV4L2CodecH264Dec base class. The
subclass will pick the required specific information from the GstV4L2Device
stored in the subclass structure.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
b7762fc332 v4l2codec: Add GstV4L2Deocder helper object
This is a GstObject which will be used to hold on media and video device file
descriptor and provide abstracted ioctl calls with these descriptor. At the
moment this helper contains just enough to enumerate the supported format.
This part will be used by the plugin to register the CODEC specific elements..
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
dd2b0302b3 v4l2codecs: Copy all needed Linux kernel headers
Most of the features we need are very early or not expose yet in the uAPI.
Using an internal copy ensure that we everything we need is defined avoiding
to add load of checks and conditionnal code.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
6d9c98ae5a v4l2codecs: Add device enumeration
This introduces a GstV4L2CodecDevice structure and helper to retrieve a
list of CODEC device drivers. In order to find the device driver we
enumerate all media devices with UDEV. We then get the media controller
topology and locate a entity with function encoder or decoder and make
sure it is linked to two V4L2 IO entity pointing to the same device
node.
2020-03-31 09:34:05 -04:00
Nicolas Dufresne
6958fb6d59 v4l2codecs: Introdude a V4L2 CODECs Accelerator plugin
This plugin will support new CODECs uAPI in the Linux kernel. These
consist of an accelerator interface similar to DXVA, NVDEC, VDPAU and
VAAPI.
2020-03-31 09:34:05 -04:00
Seungha Yang
882531aa54 msdkh264enc: Port to h264parser API for frame packing SEI injection
Create frame packing SEI memory only once per set_format() and
reuse it if possible.
2020-03-31 08:30:50 +00:00
Haihao Xiang
326b755332 msdkh265enc: support 8-bit 422 encoding
The media driver can support HEVC 8-bit 422 encoding for non-lowpower
mode since ICL[1], so VPP is not needed for this case.

Sample pipeline:
gst-launch-1.0 videotestsrc ! video/x-raw,format=YUY2 ! msdkh265enc ! \
filesink location=output.h265

[1] https://github.com/intel/media-driver#decodingencoding-features
2020-03-31 09:27:03 +08:00
Haihao Xiang
7c91c8c980 msdkh265enc: add support for Y210 in sink pad
Sample pipeline:
gst-launch-1.0 videotestsrc ! video/x-raw,format=Y210 !
msdkh265enc ! filesink location=output.h265
2020-03-31 09:27:03 +08:00
Haihao Xiang
fbd1d0cecb msdk: add a helper function to get codename of the platform
The features supported in MSDK vary from platform to platform. We may
support some features based on the codename of the platform in future.
2020-03-31 09:27:03 +08:00
Seungha Yang
afb042cbb9 msdkenc: Try to find corresponding codec frame for encoded output buffer
The input and output buffers should be matched as much as possible
so that various metadata and its ordering to be preserved.
2020-03-30 07:59:10 +00:00
Seungha Yang
c0787ed1cd msdkh264enc: Add support for CEA708 closed caption insertion
Currently supported caption format is CEA708_RAW
2020-03-30 07:59:10 +00:00
Seungha Yang
429de2c6d8 d3d11decoder: Add support for array of texture DPB
DXVA supports two kinds of texture structure for DPB, one is
"1) texture array" and the other is "2) array of texture".
1) is a type of texture which is single ID3D11Texture2D object having
ArraySize greater than one. So the ID3D11Texture2D itself is a set of texture.
Each sub texture of this type mush have identical resolution, format and so on,
and the number of sub texture in a texture array is fixed.

2) is an array of usual ID3D11Texture2D object. That means each
ID3D11Texture2D is independent each other and might have different resolution as well.
Moreover, we can modify the number of frames of the array dynamically.
This type is more flexible than "1) texture array" in terms of dynamic
behavior and also this type of texture can be used for shader resource view
but "1) texture array" couldn't be.

If "2) array of texture" is supported by driver, DXVA spec is saying that
it's preferred format over "1) texture array" in terms of performance.
2020-03-30 03:40:16 +00:00
Haihao Xiang
d796707dd4 msdkh265enc: slice size control
Add max-slice-size property to set the maximum slice size
2020-03-30 00:20:11 +00:00
Seungha Yang
3208e3d371 Revert "d3d11decoder: Check decoder status report"
This reverts commit 418e6991c1.

Not all drivers seem to be friendly to this API.
Revert to avoid incomprehensible crash with Nvidia.
2020-03-28 12:12:03 +00:00
Seungha Yang
b2a650cf28 d3d11window: Always reuse swapchain
DXGI format can be updated via ResizeBuffers()
2020-03-28 11:45:48 +00:00
Seungha Yang
f9f6916aa1 d3d11window: Reorganize display colorspace selection
The set of supported color space by DXGI is not full combination of
our colorimetry. That means we should convert color space to one
of supported color space by DXGI. This commit modifies the color space
selection step so that d3d11window can find the best matching DXGI color space
first and then the selected input/output color space will be referenced
by shader and/or d3d11videoprocessor.
2020-03-28 11:45:48 +00:00
James Westman
2ac834b51a applemedia: Add some properties to GstAvfDevice
Adds properties to the devices listed in GstDeviceMonitor by the
applemedia plugin.

These properties are:
- device.api (always set to "avf")
- avf.unique_id
- avf.model_id
- avf.manufacturer (except on iOS)
- avf.has_flash
- avf.has_torch

Everything except device.api is taken directly from the AVCaptureDevice object
provided by AVFoundation.
2020-03-23 12:05:19 +00:00
Haihao Xiang
49604d8fbe msdkh265dec: add support for main-12, main-12-intra profiles
The video format is P012_LE
2020-03-23 06:31:30 +00:00
Haihao Xiang
94fa88b6da msdk: map P012_LE to VA_FOURCC_P016
In media driver, VA_FOURCC_P016 is used for semi-planar 12 bits YUV
format, the corresponding RT format is VA_RT_FORMAT_YUV420_12
2020-03-23 06:31:29 +00:00
Haihao Xiang
c5763f66c9 msdk: map MFX_FOURCC_P016 to VA_FOURCC_P016
P016 is used for semi-planar 12 bits format in the media driver, so the
RT format is VA_RT_FORMAT_YUV420_12
2020-03-23 06:31:29 +00:00
Haihao Xiang
4d31299c12 msdk: map P012_LE to MFX_FOURCC_P016
MFX_FOURCC_P016 is used for semi planar 12 bits YUV format in MediaSDK
2020-03-23 06:31:29 +00:00
Haihao Xiang
4d70add5b6 msdkvp9enc: add support for 10 bits 444 input
The input format is Y410 in sink pad and the corresponding profile in
src pad is profile 3
2020-03-23 08:20:13 +08:00
Haihao Xiang
e7d4158547 msdkvp9enc: add support for 8 bits 444 input
The input format is VUYA in sink pad and the corresponding profile in
src pad is profile 1
2020-03-23 08:15:21 +08:00
Seungha Yang
2e5fee17a3 msdkbufferpool: Fix build warning on Windows
gstmsdkbufferpool.c(274): warning C4101: 'fd': unreferenced local variable
2020-03-22 22:30:15 +09:00
U. Artie Eoff
09d41b0b7d msdkvpp: add YV12 format to src pad
VPP YV12 output format support added since
MFX_VERSION 1032.

https://github.com/Intel-Media-SDK/MediaSDK/pull/2027
2020-03-19 09:31:59 -07:00
Seungha Yang
22eab50907 nvdec: Add fallback for CUDA/OpenGL interop failure
It happens when local OpenGL context belongs to non-nvidia GPU.
2020-03-19 13:58:09 +09:00
Philippe Normand
273e32d5aa decklink: Remove spurious gtk-doc marker 2020-03-15 10:46:54 +00:00
Haihao Xiang
c02f603262 msdk: meson: check whether mfxExtVP9Param is defined
User reported MFX_VERSION is 1026 however the build is broken[1], so add
the check for mfxExtVP9Param to make sure it can be build without
compiler error.

In addtion, it fixes a stupid typo (#endif') introduced by me.

[1] https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/merge_requests/988#note_408093
2020-03-13 01:29:04 +00:00
rubenrua
6c3f092afc asfmux: Fix typo in property description
s/milisecs/milliseconds/g
2020-03-12 18:38:11 +01:00
Seungha Yang
58a4c33a0e d3d11vp9dec: Add support for internal frame resizing
VP9 codec allows resizing reference frame by spec. Handling this case
is a bit tricky especially when the resizing happens on non-keyframe,
because pre-allocated decoder textures (i.e., dpb) have negotiated
resolution and to change resolution meanwhile decoding on non-keyframe,
each texture might need to be re-created, copied to new dpb somehow,
and re-negotiated with downstream.

Due to the complicated requirement of negotiation driven
resizing handling, this commit adds shader into d3d11decoder object
to resize only corresponding frames. Note that if the resolution change
is detected on keyframe, decoder will re-negotiate with downstream.
2020-03-09 23:44:12 +09:00
Seungha Yang
c10b5f06a5 d3d11decoder: Set GstVideoAlignment to downstream d3d11 buffer pool
To copy decoder output texture to another d3d11 texture, the downstream
texture needs to be aligned too.
2020-03-09 23:44:12 +09:00
Seungha Yang
5c51601cdf d3d11decoder: Use aligned resolution for staging texture
Not only any textures for decoder output view, any destination texture
which would be copied from decoder output texture need to be aligned too.
Otherwise driver sometimes crashed/hung (not sure why).
2020-03-09 23:44:12 +09:00
Seungha Yang
5074cecc82 d3d11colorconverter: Add support cropping
Vertex buffer will be updated if input texture resolution is different
from GstVideoInfo or when an user requests specific crop area.
2020-03-09 23:44:06 +09:00
Seungha Yang
c6c83ca493 d3d11bufferpool: Add padding space for semi-planar YUV formats
Resolution of NV12, P010, and P016 formats must be multiple of two.
Otherwise texture cannot be created. Instead of doing this alignment
per API consumer side, do this in buffer pool for simplicity.
2020-03-09 10:14:53 +09:00
Seungha Yang
5609d8751c h265decoder: Pass max_dpb_size to new_sequence vfunc
same as we are doing in h264decoder
2020-03-08 16:11:35 +09:00
Seungha Yang
b70a192220 d3d11h264dec: Make use of max_dpb_size passed by baseclass
Most likely this modification can save GPU memory.
2020-03-08 16:03:35 +09:00
Seungha Yang
7c153b6e93 d3d11h265dec: Fix scaling list parsing
Scaling list can be signalled via sps or pps. Decoder should check
both of them.
2020-03-07 12:57:38 +09:00
Seungha Yang
cfb6283613 d3d11h265dec: Properly signal the ucNumDeltaPocsOfRefRpsIdx
ucNumDeltaPocsOfRefRpsIdx should be the NumDeltaPocs[RefRpsIdx].
2020-03-07 12:20:03 +09:00
Seungha Yang
83b056cb77 h265decoder: Port to nal type classification macro
... and remove namespaceless macro methods from baseclass
2020-03-05 23:22:39 +09:00
Nicolas Dufresne
020ee62c59 d3d11: Use gst_video_decoder_get_frame()
Now that the system_frame_number is saved on the pictures we can use
gst_video_decoder_get_frame() helper instead of getting the full list
and looping over it.
2020-03-05 03:06:16 +00:00
Nicolas Dufresne
c6b8157dd6 codecs: Pass the max_dpb_size to new_segment virtual
On new_segment, the decoder is expected to negotiate. The decoder may want to
pre-allocate the needed buffers. Pass the max_dpb_size as this is needed to
determin how many buffers should be allocated.
2020-03-05 03:06:16 +00:00
Nicolas Dufresne
00d04784d3 Move CODEC base classes into it's own library
This introduce a library which contains a set of base classes which
handles the parsing and the state tracking for the purpose of decoding
different CODECs. Currently H264, H265 and VP9 are supported. These
bases classes are used to decode with low level decoding API like DXVA,
NVDEC, VDPAU, VAAPI and V4L2 State Less decoders. The new library is
named gstreamer-codecs-1.0 / libgstcodecs.
2020-03-05 03:06:16 +00:00
Seungha Yang
be3de5a3db d3d11vp9dec: Add support for reverse playback
This commit moves parsing code for superframe and frame header into
handle_frame() method, and removes parse() implementation from vp9decoder
baseclass.

The combination of
- multiple frames are packed in a given input buffer (i.e., superframe)
- reverse playback
seems to be complicated and also it doesn't work as intended in some case
2020-03-03 12:15:33 +00:00
Matthew Read
3e2d86ea18 openslessink: Allow openslessink to handle 48kHz streams.
The most common audio sample rate in AV streams is 48kHz, and the most
common device output sample rate is 48kHz. This allows handing of 48kHz
input streams without resampling.

Remove comments about avoiding the use of 48kHz.
2020-03-03 08:59:01 +00:00
Heinrich Kruger
03cf2d42a5 decklink: Add support for 2K DCI video modes
Extend the video modes supported by the decklink plugin to include 2K
DCI video modes.
2020-03-03 08:05:56 +00:00
Heinrich Kruger
796fffa441 decklink: Update Decklink SDK to 10.11.4
This change is needed to support 2K DCI video modes.

Version 10.8 of the Decklink SDK supported DCI video modes for output
only. This updated version drops that restriction.

The current latest version of the Decklink SDK is 11.5, however
the gstreamer decklink plugin is not compatible with API changes
introduced in version 11 of the SDK. Therefore I have opted to upgrade
to the latest 10.x version instead.
2020-03-03 08:05:56 +00:00
Seungha Yang
9b7c20bfca d3d11videosink: Clarify the meaning of various width and height variables
* Remove redundant variables for width/height and par from GstD3D11Window.
  GstVideoInfo holds all the values.
* Don't need to pass par to gst_d3d11_window_prepare().
  It will be parsed from caps again
* Remove duplicated math

Fixing regression of the commit 9dada90108
2020-03-02 22:01:43 +09:00
Yeongjin Jeong
25e9ee10b0 d3d11vp9dec: Port to GstVP9SuperframeInfo
The vp9parser is now exposed new API for parsing superframe info.
2020-03-02 01:55:36 +09:00
Seungha Yang
9575d835ba d3d11decoder: Do not print warning message if retry count is in expected range
gst_d3d11_result() will print warning message when HRESULT != S_OK.
However, since the retry is trivial stuff, check hr == E_PENDING first
and do not warn it.
2020-02-28 13:21:04 +09:00
Seungha Yang
418e6991c1 d3d11decoder: Check decoder status report
... and if h/w decoder reports error, increase error count.
2020-02-28 13:21:00 +09:00
Seungha Yang
f2e322197e d3d11window: Set DXGI_PRESENT_ALLOW_TEARING only in fullscreen mode
The DXGI_PRESENT_ALLOW_TEARING flag might cause unexpected tearing
side effect. Setting it in fullscreen mode only seems to be
the correct usage as in the Microsoft's direct3d examples.
2020-02-26 13:18:16 +09:00
Seungha Yang
4643dc1c12 d3d11decoder: Ensure the written bitstream buffer size is 128 bytes aligned
DXVA spec is saying that the size of bitstream buffer provided by hardware decoder
should be 128 bytes aligned. And also the host software decoder should
align the size of written buffer to 128 bytes. That means if the slice
(or frame in case of VP9) size is not aligned with 128 bytes,
the rest of non 128 bytes aligned memory should be zero-padded.

In addition to aligning implementation, some variables are renamed
to be more intuitive by this commit.
2020-02-24 14:46:27 +00:00
Haihao Xiang
acc14225c9 msdk: libva: Don't set the hint if MFX_VERSION is lower than 1025
MFX_MEMTYPE_VIDEO_MEMORY_ENCODER_TARGET is defined since MFX_VERSION
1025.
2020-02-24 01:26:58 +00:00
Seungha Yang
fbe7917a94 d3d11decoder: Add padding space on decoder output view when it's not aligned
Most H/W decoders have required alignment and dxva is also the case.
2020-02-20 17:32:42 +09:00
Seungha Yang
fe72bf6053 d3d11decoder: Register elements per GPU device with capability check
This implementation is similar to what we've done for nvcodec plugin.
Since supported resolution, profiles, and formats are device dependent ones,
single template caps cannot represent them, so this modification
will help autoplugging and fallback.

Note that the legacy gpu list and list of resolution to query were
taken from chromium's code.
2020-02-18 11:58:45 +00:00
Seungha Yang
13586bc77a d3d11device: Fix typo
s/vender/vendor
2020-02-18 11:58:45 +00:00
Seungha Yang
8ead80eecd d3d11device: Adjust debug level for when _new() fails
gst_d3d11_device_new might be used to enumerate device.
2020-02-18 11:58:45 +00:00
Seungha Yang
36fb790243 d3d11videosink: Ensure upload staging texture to fallback render texture
gst_video_frame_copy will copy input frame to stating texture
of fallback frame. Then, we need to map fallback texture with GST_MAP_D3D11
flag to upload the staging texture to render texture. Otherwise
the render texture wouldn't be updated.
2020-02-16 21:29:08 +09:00
Seungha Yang
9bf4746e2f d3d11decoder: Fix copying decoder view to staging
Source texture (decoder view) might be larger than destination (staging) texture.
In that case, D3D11_BOX structure should be passed to CopySubresourceRegion method
in order to specify the exact target area.
2020-02-13 21:25:15 +09:00
Seungha Yang
f6cdb91f55 d3d11window: Fix for broken dirty rect drawing on Windows 7
DXGI_SWAP_EFFECT_DISCARD cannot be used with dirty rect drawing feature
of IDXGISwapChain1::Present().
Note that IDXGISwapChain1 interface is available on Platform Update for Windows 7
and DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL is also the case.
2020-02-12 22:38:53 +09:00
Seungha Yang
4383b387b7 d3d11window: Fix for dxva decoder output view rendering
Use resolution specified in caps for input_rect instead of
passed width and height value. The width and height might be modified
ones by d3d11videosink, then frame resolution might be different.
2020-02-12 12:34:58 +00:00
Seungha Yang
a39a5bf131 d3d11decoder: Refactor decoding process
* Move decoding process to handle_frame
* Remove GstVideoDecoder::parse implementation
* Clarify flush/drain/finish usage

In forward playback case, have_frame() call will be followed by
handle_frame() but reverse playback is not the case.
To ensure GstVideoCodecFrame, the decoding process should be placed inside
of handle_frame(), instead of parse().

Since we don't support alignment=nal, the parse() implementation is not worth.
In order to fix broken reverse playback, let's remove the parse()
implementation and revisit it when adding alignment=nal support.
2020-02-12 12:34:58 +00:00
Seungha Yang
3e78afbe0a d3d11decoder: Move handle_frame implementation to baseclass
... and remove unused start, stop method from subclass.

Current implementation does not require subclass specific behavior
for the handle_frame() method.
2020-02-12 12:34:58 +00:00
Seungha Yang
6da90b59f4 d3d11videosink: Remove max size condition from pool
Actually our buffer pool size and the number of backbuffer are
independent. In case of reverse playback, upstream might request
a lot of buffers (up to GOP size).
2020-02-12 12:34:58 +00:00
Nirbheek Chauhan
266dc41596 nvcodec: Mark class data as may-be-leaked to quiet the leaks tracer
The class data with the caps in it will be leaked if the element is
registered but never instantiated. There is no way around this. Mark
the caps as such so that the leaks tracer does not warn about it.

This is the same as pad template caps getting leaked, which are also
marked as may-be-leaked. These objects are initialized exactly once,
and are 'global' data.
2020-02-12 00:00:51 +05:30
Haihao Xiang
50ae5061f9 msdkvp9enc: output raw vp9 stream instead of IVF stream
video/x-vp9 is required in the src pad, however the output includes a
IVF header, which makes the pipeline below doesn't work

  gst-launch-1.0 videotestsrc ! msdkvp9enc ! msdkvp9dec ! fakesink

Since mfx 1.26, the VP9 encoder supports bitstream without IVF header,
so in this patch, the mfx version is checked and msdkvp9enc is enabled
only if mfx 1.26+ is available
2020-02-10 06:46:28 +00:00
Jan Schmidt
6c1e5ab311 androidmedia: Support float i-frame-interval
Android 25 added support for i-frame-interval to be a floating
point value. Store the property as a float and use the newer
version when it's available.
2020-02-09 02:19:12 +11:00