Commit graph

25400 commits

Author SHA1 Message Date
Nicola Murino
a2cfd93891 opencv: allow compilation against 4.2.x 2019-12-26 22:43:35 +01:00
Seungha Yang
5298d95195 d3d11window: Make use of partial presentation with IDXGISwapChain1::Present1
Since we might draw on partial area of backbuffer in case of force-aspect-ratio,
presenting only updated area is more efficient way.

See also https://docs.microsoft.com/ko-kr/windows/win32/direct3ddxgi/dxgi-1-2-presentation-improvements
2019-12-24 20:10:54 +09:00
Seungha Yang
487a41d312 d3d11videosink: Add support for overlay composition
Add d3d11overlaycompositor object to draw overlay image
on render target using Blend method.
2019-12-24 19:00:45 +09:00
Seungha Yang
a5295509af d3d11: Enable dxgi debug layer and always try to pop d3d11/dxgi debug message if possible
Note that dxgi and d3d11 sdk debug will be enabled on debug build
2019-12-24 19:00:40 +09:00
Seungha Yang
49bccf0433 nvcodec: Refactor plugin initialization
Create CUDA context per device, instead of per codec and encoder/decoder.
Allocating CUDA context is heavy operation so we should reuse it
as much as possible.

Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/1130
2019-12-24 08:10:14 +00:00
Seungha Yang
2a3205b294 vulkan/window/win32: Don't post any WinProc message to parent window
Posting any message to parent seems to be pointless. That might break
parent window.
Regardless of the posting, parent window can catch mouse event
and also any keyboard events will be handled by parent window by default.
2019-12-22 09:16:42 +00:00
Aaron Boxer
cd0c07e899 openjpegenc: add support for sub-frame encoding
Following the standard for low latency JPEG 2000 encoding
https://www.itu.int/rec/dologin_pub.asp?lang=e&id=T-REC-H.222.0-200701-S!Amd1!PDF-E&type=items
we divide the image into stripes of a specified height, and encode
each stripe as a self-contained JPEG 2000 image. This MR is based on
https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/merge_requests/429
2019-12-22 02:54:00 +00:00
Yeongjin Jeong
663aeb2131 svthevcenc: Add new SVT-HEVC encoder element
The SVT-HEVC (Scalable Video Technology[0] for HEVC) Encoder is an
open source video coding technology[1] that is highly optimized for
Intel Xeon Scalable processors and Intel Xeon D processors.

[0] https://01.org/svt
[1] https://github.com/OpenVisualCloud/SVT-HEVC
2019-12-20 15:43:55 +00:00
Yeongjin Jeong
3f2240498b h265parser: Add simple GstH265Profile/string public utilites
It makes more simplifies the conversion between GstH265Profile and string.
2019-12-20 15:43:55 +00:00
Seungha Yang
0e013fe539 d3d11videosink: Use dynamic texture for fallback buffer
Upload CPU memory to texture directly by using dynamic usage texture.
This will reduce at least one step of staging copy per frame.
2019-12-20 19:21:02 +09:00
Seungha Yang
65cace22e2 d3d11colorconvert: Set TRANSFER_NEED_DOWNLOAD flag to output memory for later cpu access
Otherwise CPU cannot access texture via gst_memory_map()
2019-12-20 19:21:02 +09:00
Seungha Yang
18e13404a2 d3d11colorconvert: Use shader resource and render target bind flags together
The output of d3d11colorconvert would be used for rendering (i.e., shader resource)
2019-12-20 19:21:02 +09:00
Seungha Yang
62c8d19e01 d3d11window: Change aspect-ratio mode from window thread
Call DXGI API from window thread as much as possible
2019-12-20 19:21:02 +09:00
Seungha Yang
187cb02d52 examples: Add example for d3d11videosink
This is fork of win32-videooverlay in -base but more d3d11videosink specific one.
2019-12-20 19:21:02 +09:00
Seungha Yang
1b687d556a d3d11videosink: Add support for full screen mode
borderless top-most style full screen mode support.
Basically fullscreen toggle mode is disabled by default. To enable it
use "fullscreen-toggle-mode" property to allow fullscreen mode change
by user input and/or property.
2019-12-20 19:21:02 +09:00
Seungha Yang
0788492461 d3d11: Use GRecMutex to protect immediate context and dxgi API call
In some cases, rendering and dxgi (e.g., swapchain) APIs should be
called from window message pump thread, but current design (dedicated d3d11 thread)
make it impossible. To solve it, change concurrency model to locking based one
from single-thread model.
2019-12-20 19:21:03 +09:00
Seungha Yang
a0a85cd80c d3d11window: Prefer to use flip-sequential over discard
flip-sequential is more efficient than discard
2019-12-20 11:15:12 +09:00
Seungha Yang
1424de0a4a d3d11window: Don't hold backbuffer interface
We don't need to hold it
2019-12-20 11:15:12 +09:00
Seungha Yang
32d618c677 d3d11window: Use CreateSwapChainForHwnd if available
That's recommended way from MS and CreateSwapChainForHwnd supports
more options than CreateSwapChain
2019-12-20 11:15:12 +09:00
Seungha Yang
9fd0b62f2d d3d11: Use configuration file for dxgi header version check 2019-12-20 11:15:12 +09:00
Seungha Yang
23b47a7ec1 d3d11window: Use allow-tearing mode if device supports it
As the recommendation from MS.
2019-12-20 11:15:12 +09:00
Seungha Yang
72b6b3557d d3d11window: Disable fullscreen mode change by alt + enter
Disable full screen mode change until proper handling is implemented
2019-12-20 11:15:12 +09:00
Seungha Yang
9dada90108 d3d11videosink: Remove resizing window hack and unify resizing flow
In earlier implementation of d3d11videosink where no shader was implemented,
the aspect ratio and render size were adjusted by manipulating the backbuffer size
with unintuitive formula. Since now we do color conversion and resize using
shader, we can remove the hack.
2019-12-20 11:15:12 +09:00
Seungha Yang
61cb6b2bbe d3d11: Pass GstD3D11Memory object to ensure_{shader_resource,render_target}_view methods
The method name indicates it should be d3d11memory, so passing
GstD3D11Memory seems to make more sense than GstMemory.
2019-12-20 11:15:12 +09:00
Seungha Yang
7c041f1934 d3d11videosink: Don't specify crop meta to allocation query
d3d11videosink could not handle it for now
2019-12-20 11:15:12 +09:00
Nicolas Dufresne
416728f213 autoconvert: Fix lock-less exchange or free condition
Before this change, we would free the list we just have saved.

Fixes #1158
2019-12-19 22:35:18 +00:00
Francisco Javier Velázquez-García (francisv)
c7fe1e8164 gstsrtsink: Add wait-for-connection property to srtsink
Add `wait-for-connection` property to `srtsink` element.  This
property allows the element to process packets even when no clients
are connected.
2019-12-19 19:46:47 +00:00
Aaron Boxer
c8193b1615 d3dvideosink: hold class lock for entire duration of class destruction
This avoids a race condition currently when temporarily releasing the
lock and then re-acquiring.
2019-12-18 13:15:06 -05:00
Aaron Boxer
7cb6dbefba d3dvideosink: improve concurrency on hidden window create/destroy 2019-12-18 13:15:06 -05:00
Aaron Boxer
eff0117b5a d3dvideosink: use thread pool to handle events from hidden window event queue
window event queue now does not lock on the class lock, so we can now shut
it down without releasing the class lock, thus avoiding a potential race when
stopping the sink.
2019-12-18 13:15:06 -05:00
Aaron Boxer
027eb5ef20 d3dvideosink: improve concurrency on internal window create/destroy
Remove timeout and rely on condition variable instead to indicate thread
start.
2019-12-18 13:15:06 -05:00
Aaron Boxer
adfbce336a d3dvideosink: only warn about HWND already set if new HWND is not NULL 2019-12-18 13:15:06 -05:00
Aaron Boxer
84403dbae3 d3dvideosink: add more null checks 2019-12-18 13:15:05 -05:00
Aaron Boxer
06862d7ff5 d3dvideosink: check ref count and device before resetting display 2019-12-18 13:15:05 -05:00
Aaron Boxer
85c1550b92 d3dvideosink: use class lock when checking d3d formats, and cache format list 2019-12-18 13:15:05 -05:00
Aaron Boxer
d7af30bab9 d3dvideosink: destroy device just before final d3d release call
and free overlays after swap chain is released
2019-12-18 13:15:05 -05:00
Aaron Boxer
5e3520a302 d3dvideosink: add two forward declarations 2019-12-18 13:15:05 -05:00
Aaron Boxer
49211bdf74 d3dvideosink: use class lock when setting pool config 2019-12-18 13:15:05 -05:00
Aaron Boxer
fb6c2e8533 d3dvideosink: use class lock when allocating pool buffer 2019-12-18 13:15:05 -05:00
Aaron Boxer
52254ad31c d3dvideosink: use class lock when creating overlay textures 2019-12-18 13:15:05 -05:00
Aaron Boxer
51f823c98a d3dvideosinnk: check d3d device exists before creating overlay vertex buffer 2019-12-18 13:15:05 -05:00
Aaron Boxer
8710eb0656 d3dvideosink: pass hidden window hwnd to GST_DEBUG, rather than NULL 2019-12-18 13:15:05 -05:00
Aaron Boxer
54ce3d5011 d3dvideosink: fix typo 2019-12-18 13:15:05 -05:00
Stéphane Cerveau
c6eb17be6e h264parse: Align GST_H264_PROFILE_HIGH_422 to H264 standards
According to H264 ITU standards from 06/19, GST_H264_PROFILE_HIGH_422
(profile_idc = 122) with constraint_set1_flag = 0 and
constraint_set3_flag = 0 can be mapped to high-4:2:2 or high-4:4:4.
GST_H264_PROFILE_HIGH_422 with constraint_set1_flag = 0 and
constraint_set3_flag = 1 can be mapped to high-4:2:2, high-4:4:4,
high-4:2:2-intra or high-4:4:4-intra.
2019-12-18 03:03:40 +00:00
Olivier Crête
1f766a7145 Revert "videoparseutils: support two new EIA 608 closed caption formats"
This reverts commit f5c1c90122.
2019-12-17 16:44:10 -05:00
Olivier Crête
fad9096647 Revert "ccextractor: support new CEA 608 formats"
This reverts commit 80dd7b2d3d.
2019-12-17 16:43:54 -05:00
Aaron Boxer
80dd7b2d3d ccextractor: support new CEA 608 formats 2019-12-17 18:26:35 +00:00
Aaron Boxer
f5c1c90122 videoparseutils: support two new EIA 608 closed caption formats 2019-12-17 18:26:35 +00:00
Wonchul Lee
8e79e53c6e wlvideoformat: clean up video formats
It cleans up videoFormat by combining the wl_shm_formats and
drm_formats into a single table that represents the same format.
In addition, it adds NV61 format to the waylandsink.
2019-12-17 17:12:03 +00:00
Seungha Yang
64eb1d46b5 d3d11window: Always draw to internal window
... and use SetParent() WIN32 API when external window is used.
Depending on DXGI swap effect, the external window might not be
reusable by another backend. To preserve the external window's property
and setting, drawing to internal window seems to be safer way.
2019-12-16 22:24:29 +09:00