Attempting to use the MAX(1, display_rect) would result in the overlay
composition attempting to draw into 1x1 buffer and calculate some
grossly incorrect sizes.
previously failing case:
gltestsrc ! textoverlay text=GStreamer ! glimagesinkelement
... instead of waiting for the first non-header buffer.
Also drop non-identification headers arriving after initialization or
before the identification header. We don't do anything with them and
they would just accumulate.
https://bugzilla.gnome.org/show_bug.cgi?id=796980
The argument 0x0 is interpreted by the x86 compiler as a 32-bit int, but
it is consumed as a 64-bit uint causing a segmentation fault. We need to
explicit cast it to guint64 in order for the va_list to be built correctly.
https://bugzilla.gnome.org/show_bug.cgi?id=797092
Without this, a buffer is dropped if glupload indicates that it is
necessary to reconfigure.
Avoid this by explicitly reconfiguring immediately and uploading the buffer
again.
https://bugzilla.gnome.org/show_bug.cgi?id=783521
It makes sense to control it explicitly to allow us to enable it on
platforms that don't have hardware floating-point, and to allow people
to enable the 'vorbis' plugin without having to also provide the
Tremor dependency which is useless on most devices.
And clean up any old pending headers if we receive a new identification
header, or if we receive a new set of headers via caps.
Otherwise it might happen that we receive one or more header but not
all, and then afterwards all headers again, and libvorbis does not like
getting headers passed multiple times and would error out.
It only makes sense to pass the very latest headers to the decoder at
the time we can actually make use of them.
https://bugzilla.gnome.org/show_bug.cgi?id=796980
PangoCairo is thread-safe as long as the context and fontmap are not
shared between threads. Previously each subclass had its own context and
a class mutex for this reason, but apart from hurting performance this
was also not completely safe yet: the same fontmap might've been used by
different classes from different threads as the thread-default fontmap
(at time of class initialization) was used.
This effectively (but optionally) requires libjpeg-turbo which
ships with a .pc file and is what pretty much everyone these days
uses anyway for libjpeg, so shouldn't be a problem hopefully.
https://bugzilla.gnome.org/show_bug.cgi?id=796947
When enabled, phase-inversion slightly increase stereo quality, but
produce a stream that when downmixed to mono will present important
audio distortion. This patch disables this feature by default and
introduce a property that let user enable it if desired.
https://bugzilla.gnome.org/show_bug.cgi?id=791771
e4bf9ed8f0 was not quite right and changed
the wrong thing. Intead we needed to change the multiplication order
and should have kept the previous to/from matrices as is done in this
patch.
The matrices were converting the wrong values with non-diagonal-only matrices.
e.g. a typical yflip matrix in [-1,1]^3 such as
1 0 0 0
0 -1 0 0
0 0 1 0
0 0 0 1
Would have actually required a matrix like this in [0,1]^3
1 0 0 0
0 -1 0 0
0 0 1 0
0 -2 0 1
Which is
1. not consistent with our multiplication convention and would require
transposing matrices or changing our multiplication order (from what is
generally used on opengl matrix guides/tutorials).
2. Produces incorrect values when input with actual vertices accounting for
the difference in multiplication order. e.g. some vertices multiplied by
the yflip matrix using vertex * yflip(== transpose(yflip) * vertex):
vertex: -> result: expected:
vec4(1,0,1,1) -> vec4(1,-2,1,1) vec4(1,1,1,1)
vec4(1,1,1,1) -> vec4(1,-3,1,1) vec4(1,0,1,1)
With the updated values, we now get the expected values.
Includes a test for this behaviour and the example above
A granule is a 64bit signed integer, shifting by 63 or more is
undefined and most likely an indication that the stream is
corrupted or invalid.
Detected by oss-fuzz
glcolorbalance is in the default GL path inside glimagesink,
so has been causing an possibly-unnecessary extra texture copy
on Android for a while now. If we're just doing passthrough,
we can support OES directly. If not, they'll be transformed
to 2D textures and colourbalanced.
It performs similarly to the existing alpha element however performs
calculations in floating point rather than with small (guint8) integers
so some differences are to be expected.
https://bugzilla.gnome.org/show_bug.cgi?id=794070
When doing a 3D/multiview transformation and rescaling to
match the output window size, the resulting PAR may
not match the input any more and needs recalculating,
or else the GstSample reported to client-draw has the
wrong PAR.
If new headers arrive after we are initialized, we need to make
sure that they are indeed valid.
A vorbis bitstream always begins with three header packets and must
be in order.
Also some streams have unframed (invalid?) headers that might
confuse and disrupt the decoding process.
Therefore if ever we see new headers, we accumulate them and once
we get a non-header packet we check them to make sure that:
* We have at least 3 headers
* They are the expected ones (identification, comments and setup)
* They are in order
* Any other "header" is ignored
If those conditions are met, we reset and reconfigure the decoder
https://bugzilla.gnome.org/show_bug.cgi?id=784530
Even if the input is monoscopic, the app might want to display
it in a different layout, to do side-by-side for VR for example,
so if the app changes the output-multiview-mode always use that.