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glimagesink: Always display with requested stereo display mode
Even if the input is monoscopic, the app might want to display it in a different layout, to do side-by-side for VR for example, so if the app changes the output-multiview-mode always use that.
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1 changed files with 1 additions and 9 deletions
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@ -1384,7 +1384,6 @@ static gboolean
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update_output_format (GstGLImageSink * glimage_sink)
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{
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GstVideoInfo *out_info = &glimage_sink->out_info;
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gboolean input_is_mono = FALSE;
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GstVideoMultiviewMode mv_mode;
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GstGLWindow *window = NULL;
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GstGLTextureTarget previous_target;
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@ -1398,14 +1397,7 @@ update_output_format (GstGLImageSink * glimage_sink)
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mv_mode = GST_VIDEO_INFO_MULTIVIEW_MODE (&glimage_sink->in_info);
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if (mv_mode == GST_VIDEO_MULTIVIEW_MODE_NONE ||
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mv_mode == GST_VIDEO_MULTIVIEW_MODE_MONO ||
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mv_mode == GST_VIDEO_MULTIVIEW_MODE_LEFT ||
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mv_mode == GST_VIDEO_MULTIVIEW_MODE_RIGHT)
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input_is_mono = TRUE;
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if (input_is_mono == FALSE &&
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glimage_sink->mview_output_mode != GST_VIDEO_MULTIVIEW_MODE_NONE) {
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if (glimage_sink->mview_output_mode != mv_mode) {
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/* Input is multiview, and output wants a conversion - configure 3d converter now,
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* otherwise defer it until either the caps or the 3D output mode changes */
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gst_video_multiview_video_info_change_mode (out_info,
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