Before, a gstgldisplay was instancied by the gl src in terms of gl chain.
And then the next element got it through the first gstglbuffer.
Now, this is done though queries.
All glelements get their ref on a gstgldisplay in READY state.
This rewrite is mainly a first step to be able to share OpenGL context hold
by the gstgldisplay using more complex glelements.
For example, with a glvideomixer. The associated gstgldisplay of each gl chain
of the sink pads will share their OpenGL context.
A texture is not destroyed when when we are done with it.
This texture is just added to the texture pool in order to be
re-used. In this case no OpenGL code is executed so we do not need to
request gl thread.
Add a pkg-config check for opengl and if not found assume opengl-es. If user has
none of both one still get build error later on (there is no pkg-config for
opengl-es).
Add more files to EXTRA dist and build the opengles variant if selected.
Simmilar changes could be done for the winCE backend.
Default implementation of NSOpenglView::update is not safe because it
just calls update on the opengl context whereas we are not in the gl thread.
Also fix the white flickering when resizing, because now we need to call
the draw callback manually when resizing.
- All gstglwindow members are now modified only in the gl thread
to avoid thread concurrency
- OpenGL context is now properly clean
- fix a couple of things in implementation of xoverlay interface
It works with both gst-launch and a cocoa app (non-embedded and embedded)
But there is still some problems:
- sometimes crash when closing
- flickering when resizing
- embedded mode not perfect
I will first make the CMake build work with cocoa backend
in order to generate a XCode project.
Then it should be easier to fix those issues.
Greedyh operation implemented using OpenGL Shading Language.
We could add other operations later.
Does some good results but still not as expected.
That's why I do not add it yet to the build.
Fixes bug #584877
Before this commit calling "gst_x_overlay_set_xwindow_id" more
than one time, had no effect.
It mainly affects the glimagesink implementation.
But on win32 (and CE), some stuff has to be done to
release the old parent.
And add a switchxoverlay example where the user
can click on left/right part of the main window to
switch the xoverlay.
On linux, the GSource func attached to the clutter_threads_add_idle
was not getting the cpu ressource periodically.
Because the use of clutter_threads_enter/leave inside the fakesink
callback seems to be too strong.
So remove the use if clutter_threads_enter/leave in the fakesink callback.
Then replace GQueue by GAsyncQueue to keep thread safe access to the
communication queues between clutter and gst-gl.
Call clutter_threads_add_idle with high priority.
It requires at least clutter 0.8.6 since lower clutter versions are
not compatible with GL_TEXTURE_RECTANGLE_ARB.
Remove use of ClutterEffectTemplace since it does not exist in
clutter 0.9.