[368/906] Cocoa backend: fix crash when resizing

Default implementation of NSOpenglView::update is not safe because it
just calls update on the opengl context whereas we are not in the gl thread.
Also fix the white flickering when resizing, because now we need to call
the draw callback manually when resizing.
This commit is contained in:
Julien Isorce 2009-08-03 10:13:02 +02:00 committed by Matthew Waters
parent 26bb5badb8
commit 3107266d81

View file

@ -56,10 +56,10 @@
@interface GstGLNSOpenGLView: NSOpenGLView {
GstGLWindowPrivate *m_priv;
gint m_resizeCount;
}
- (id) initWithFrame:(NSRect)contentRect pixelFormat:(NSOpenGLPixelFormat *)fmt
private: (GstGLWindowPrivate *) priv;
- (void) reshape;
@end
@ -170,11 +170,11 @@ gst_gl_window_nsapp_iteration (gpointer data)
if ([NSThread isMainThread]) {
while ((event = ([NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:[NSDate dateWithTimeIntervalSinceNow:0.5]
while ((event = ([NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:[NSDate dateWithTimeIntervalSinceNow:0.5]
inMode:NSDefaultRunLoopMode dequeue:YES])) != nil)
[NSApp sendEvent:event];
[NSApp sendEvent:event];
[pool release];
@ -375,7 +375,7 @@ gst_gl_window_draw (GstGLWindow * window)
[priv->internal_win_id makeMainWindow];
[priv->internal_win_id orderFront:priv->internal_win_id];
priv->visible = TRUE;
}
}
[pool release];
@ -396,7 +396,7 @@ gst_gl_window_run_loop (GstGLWindow * window)
if (priv->internal_win_id != nil) {
while(priv->running)
[run_loop runUntilDate:[NSDate dateWithTimeIntervalSinceNow:1]];
[run_loop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
[priv->internal_win_id release];
priv->internal_win_id = nil;
@ -604,25 +604,37 @@ gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback,
self = [super initWithFrame: contentRect pixelFormat: fmt];
m_priv = priv;
m_resizeCount = 0;
[self setWantsLayer:NO];
return self;
}
- (void)reshape {
if (m_priv->resize_cb) {
if (m_resizeCount % 5 == 0) {
m_resizeCount = 0;
if (m_priv->resize_cb) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSRect bounds = [self bounds];
AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc]
initWithSize:m_priv->resize_cb userData:m_priv->resize_data
toSize:bounds.size private:m_priv];
[app_thread_performer performSelector:@selector(resizeWindow) onThread:m_priv->thread
withObject:nil waitUntilDone:NO];
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSRect bounds = [self bounds];
AppThreadPerformer* app_thread_performer = [[AppThreadPerformer alloc]
initWithSize:m_priv->resize_cb userData:m_priv->resize_data
toSize:bounds.size private:m_priv];
[app_thread_performer performSelector:@selector(resizeWindow) onThread:m_priv->thread
withObject:nil waitUntilDone:YES];
[pool release];
[pool release];
}
}
m_resizeCount++;
}
- (void) update {
}
@end
@ -683,13 +695,10 @@ gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback,
if (![m_priv->internal_win_id isClosed]) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
if ([[m_priv->internal_win_id contentView] lockFocusIfCanDraw]) {
/* draw opengl scene in the back buffer */
m_priv->draw_cb (m_priv->draw_data);
/* Copy the back buffer to the front buffer */
[[[m_priv->internal_win_id contentView] openGLContext] flushBuffer];
[[m_priv->internal_win_id contentView] unlockFocus];
}
/* draw opengl scene in the back buffer */
m_priv->draw_cb (m_priv->draw_data);
/* Copy the back buffer to the front buffer */
[[[m_priv->internal_win_id contentView] openGLContext] flushBuffer];
[pool release];
}
@ -699,6 +708,9 @@ gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback,
- (void) resizeWindow {
if (m_priv->running && ![m_priv->internal_win_id isClosed]) {
m_callback2 (m_data, m_width, m_height);
[[[m_priv->internal_win_id contentView] openGLContext] update];
m_priv->draw_cb (m_priv->draw_data);
[[[m_priv->internal_win_id contentView] openGLContext] flushBuffer];
}
}