[357/906] x11: Don't crash when the X11 display is not available.

Error out cleanly instead of crashing when the X11 display can't
be contacted.
This commit is contained in:
Jan Schmidt 2009-07-13 12:52:31 +01:00 committed by Matthew Waters
parent 09a2e19512
commit b1dccdb13c

View file

@ -102,45 +102,42 @@ gst_gl_window_finalize (GObject * object)
g_mutex_lock (priv->x_lock);
priv->parent = 0;
if (priv->device) {
XUnmapWindow (priv->device, priv->internal_win_id);
XUnmapWindow (priv->device, priv->internal_win_id);
ret = glXMakeCurrent (priv->device, None, NULL);
if (!ret)
g_debug ("failed to release opengl context\n");
ret = glXMakeCurrent (priv->device, None, NULL);
if (!ret)
g_debug ("failed to release opengl context\n");
glXDestroyContext (priv->device, priv->gl_context);
glXDestroyContext (priv->device, priv->gl_context);
XFree (priv->visual_info);
XFree (priv->visual_info);
XReparentWindow (priv->device, priv->internal_win_id, priv->root, 0, 0);
XDestroyWindow (priv->device, priv->internal_win_id);
XSync (priv->device, FALSE);
XReparentWindow (priv->device, priv->internal_win_id, priv->root, 0, 0);
while (XPending (priv->device))
XNextEvent (priv->device, &event);
XDestroyWindow (priv->device, priv->internal_win_id);
XSetCloseDownMode (priv->device, DestroyAll);
XSync (priv->device, FALSE);
/*XAddToSaveSet (display, w)
Display *display;
Window w; */
while (XPending (priv->device))
XNextEvent (priv->device, &event);
//FIXME: it seems it causes destroy all created windows, even by other display connection:
//This is case in: gst-launch-0.10 videotestsrc ! tee name=t t. ! queue ! glimagesink t. ! queue ! glimagesink
//When the first window is closed and so its display is closed by the following line, then the other Window managed by the
//other glimagesink, is not useable and so each opengl call causes a segmentation fault.
//Maybe the solution is to use: XAddToSaveSet
//The following line is commented to avoid the disagreement explained before.
//XCloseDisplay (priv->device);
XSetCloseDownMode (priv->device, DestroyAll);
/*XAddToSaveSet (display, w)
Display *display;
Window w; */
//FIXME: it seems it causes destroy all created windows, even by other display connection:
//This is case in: gst-launch-0.10 videotestsrc ! tee name=t t. ! queue ! glimagesink t. ! queue ! glimagesink
//When the first window is closed and so its display is closed by the following line, then the other Window managed by the
//other glimagesink, is not useable and so each opengl call causes a segmentation fault.
//Maybe the solution is to use: XAddToSaveSet
//The following line is commented to avoid the disagreement explained before.
//XCloseDisplay (priv->device);
g_debug ("display receiver closed\n");
XCloseDisplay (priv->disp_send);
g_debug ("display sender closed\n");
g_debug ("display receiver closed\n");
XCloseDisplay (priv->disp_send);
g_debug ("display sender closed\n");
}
if (priv->cond_send_message) {
g_cond_free (priv->cond_send_message);
@ -280,6 +277,8 @@ gst_gl_window_new (gint width, gint height, gulong external_gl_context)
g_mutex_lock (priv->x_lock);
priv->device = XOpenDisplay (priv->display_name);
if (priv->device == NULL)
goto no_display;
XSynchronize (priv->device, FALSE);
@ -410,6 +409,10 @@ gst_gl_window_new (gint width, gint height, gulong external_gl_context)
g_mutex_unlock (priv->x_lock);
return window;
no_display:
g_mutex_unlock (priv->x_lock);
g_object_unref (window);
return NULL;
}
GQuark