Commit graph

53 commits

Author SHA1 Message Date
Julien Isorce f1365f1051 gl/cocoa: use NSAutoreleasePool to free resize data
Otherwise when resizing the window you will also get messages like:
class NSConcreteMapTable autoreleased with no pool in place - just leaking
class NSConcreteValue autoreleased with no pool in place - just leaking
class NSConcreteValue autoreleased with no pool in place - just leaking
class __NSCFDictionary autoreleased with no pool in place - just leaking
2017-12-09 19:31:49 +00:00
Julien Isorce f44b430bc7 gl/cocoa: make sure to turn on frame rectangle changes notifications
Default value of property postsFrameChangedNotifications is YES
but it is worth to explicitly enable it.
2017-12-09 19:31:49 +00:00
Julien Isorce 4a736caded gl/cocoa: fix uncaught exception 'unrecognized selector sent to instance'
Need to set the ':' as the reshape method now takes one parameter.
For the story, the GstGLNSView was previously inheriting from
NSOpenGLView which has a reshape function without any parameter.
Now the GstGLNSView inherits from NSView and we re-use the reshape
function manually.
2017-12-09 19:31:49 +00:00
Julien Isorce a581d479ff gl/cocoa: fix compiler warning
Use the reshape function after being defined. The other way
would have been to declare the reshape function in the header.

gstglwindow_cocoa.m: In function '-[GstGLNSView drawRect:]':
gstglwindow_cocoa.m:555: warning: 'GstGLNSView' may not respond to '-reshape'
gstglwindow_cocoa.m:555: warning: (Messages without a matching method signature
gstglwindow_cocoa.m:555: warning: will be assumed to return 'id' and accept
gstglwindow_cocoa.m:555: warning: '...' as arguments.)
2017-12-09 19:31:49 +00:00
Matthew Waters be5d0d81e4 glcontext: add api for retreiving the current context and api
that is current in the calling thread.
2017-12-09 19:31:48 +00:00
Sebastian Dröge 3d7a6c8db6 gl/cocoa: Fix compiler warning
gstglwindow_cocoa.m: In function '-[GstGLNSView drawRect:]':
gstglwindow_cocoa.m:555: warning: 'GstGLNSView' may not respond to '-reshape'
gstglwindow_cocoa.m:555: warning: (Messages without a matching method signature
gstglwindow_cocoa.m:555: warning: will be assumed to return 'id' and accept
gstglwindow_cocoa.m:555: warning: '...' as arguments.)
2017-12-09 19:31:48 +00:00
Brion Vibber 02a0b92d9d gl/cocoa: Fix for building on Mac OS X 10.10
Using NSApp directly seems to confuse something, as the compiler
was expecting an id<NSFileManagerDelegate>. Switched to using
[NSApplication sharedApplication], and specified the delegate
protocol on the window class as well.

https://bugzilla.gnome.org/show_bug.cgi?id=738740
2017-12-09 19:31:48 +00:00
Sebastian Dröge 6d273084eb gl/cocoa: Add support for HiDPI displays
Without this our GL surface would be upscaled after rendering
by Cocoa, which would reduce image quality.
2017-12-09 19:31:48 +00:00
Sebastian Dröge 435810b238 gl/cocoa: Always update our viewport if Cocoa tells us something has changed
The visible rect and bounds might be the same as before, but Cocoa
might've changed our viewport without us nothing. This happens if
you hide the view and show it again.
2017-12-09 19:31:47 +00:00
Sebastian Dröge b44798d549 gl/cocoa: Handle NSView::renewGState() properly
Don't update the screen until we redraw, this prevents flickering during
scrolling, clipping, resizing, etc
2017-12-09 19:31:47 +00:00
Sebastian Dröge b1a5ae7c0d gl/cocoa: Update viewport according to the current clipping
We have to update the GL viewport if the NSView is only partially
visible. Otherwise the content of the frame will be visibly offset.
2017-12-09 19:31:47 +00:00
Sebastian Dröge 9ff86a3c54 gl/cocoa: Improve the NSApplication initialization
This is only for non-Cocoa apps but previously caused a 2 second
waiting during startup for Cocoa apps. This is unacceptable.

Instead we now check a bit more extensive if something actually
runs on the GLib default main context, and if not don't even
bother waiting for something to happen from there.
2017-12-09 19:31:47 +00:00
Sebastian Dröge 7cf214796a gl/cocoa: NSView::drawRect() should call into reshape too
We a) need to render again because part of the window was
obscured and b) might need to reshape because of clipping
changes.
2017-12-09 19:31:47 +00:00
Sebastian Dröge 32b23a340e gl/cocoa: Call UI related API from the application main thread 2017-12-09 19:31:47 +00:00
Sebastian Dröge 02b3e26854 gl/cocoa: Switch to a plain NSView subclass instead of NSOpenGLView
We don't and can't use NSOpenGLView as it's supposed to be used and
it gets into our way by being to clever in various situations.
2017-12-09 19:31:47 +00:00
Sebastian Dröge ec0d04acec gl/cocoa: Switch from our custom main loop to a GMainLoop
Simplifies code a lot and makes it more similar to the other backends.
2017-12-09 19:31:46 +00:00
Sebastian Dröge 6c8f7f9dd5 gl/cocoa: Clear the current GL context when it should happen 2017-12-09 19:31:46 +00:00
Julien Isorce 62ac6db6a0 glcocoa: initalize NSApp asap when using gst-launch
See https://bugzilla.gnome.org/show_bug.cgi?id=732661
2017-12-09 19:31:44 +00:00
Edward Hervey 47a4be4721 gl/cocoa: Use OBJCFLAGS where needed
Should fix usage of c-compiler-only flags with an objective-c compiler
2017-12-09 19:31:39 +00:00
Julien Isorce 2fed41dc30 gl: show internal cocoa window on top of others
Useful when your OSX terminal is fullscreen

https://bugzilla.gnome.org/show_bug.cgi?id=728127
2017-12-09 19:31:39 +00:00
Julien Isorce 2cd72a49ec gl/cocoa: pass a NSView to set_window_handle instead of a NSWindow
Fix backwards compatibility

https://bugzilla.gnome.org/show_bug.cgi?id=728451
2017-12-09 19:31:37 +00:00
Julien Isorce 9db9834128 gl/cocoa: only draw once the window has been resized
It avoids to draw the first frame with an incorrect view port.
2017-12-09 19:31:37 +00:00
Julien Isorce 545bed3c7a gl/cocoa: set the view to use for drawing by the context
It avoids to draw to an invalid buffer.
Withtout this the default frame buffer is undefined:
glBindFramebuffer (GL_FRAMEBUFFER, 0)

Visually you could see some white frames at the beginning
when lunching videotestsrc ! glimagesink

With OpenGL Profiler from XCode you could see some
GL_INVALID_FRAMEBUFFER_OPERATION for the first frames
2017-12-09 19:31:37 +00:00
Julien Isorce 9d396a2495 gl/cocoa: make gst_gl_window_cocoa_send_message_async re-entrant
Backends that use g_main_context_invoke are re-entrant.

Il allows to call two nested gst_gl_context_thread_add.
ex: init_upload / init_colorconvert
2017-12-09 19:31:36 +00:00
Julien Isorce 3819fbef46 gl/cocoa: fix NSAutoreleasePool initialization 2017-12-09 19:31:36 +00:00
Julien Isorce 08cce2cd5b gl/cocoa: ensure to call NSApplication:sharedApplication in the main thread
"(NSApplication *)sharedApplication This method also makes a connection
to the window server and completes other initialization"
The implicit thing which is not mentioned is that it required
to be called in the main thread.

Fix a regression introduces by 82b7c915bb
When using with gst-launch, it was not possible to click on the close
cross of the window anymore which is a bit anoying and also because
it's was possible before.

Prior to this commit the GstGLContextCocoaClass was initialized
in the main thread because gst_gl_context_new was called in the
state change function from going from ready to paused.

From this commit this call is done from the streaming thread.
So that the call to [NSApplication sharedApplication];
was not done in the main thread anymore.

We now ensure that by assuming there is a GMainLoop running.
It's for debugging purpose so that's ok to do that. Also
note we already do this assumtion to run app itereations.

The regression had no consequence on the cocoa/videooverlay example
(that should be moved from gst-plugins-gl to -bad) because the
application is responsible for that necessary call.
2017-12-09 19:31:36 +00:00
Matthew Waters 6491e4d275 gl: fix out-of-source builds pt2
21b897de2f did this for x11 and wayland.
Do it for the other backends as well.
2017-12-09 19:31:35 +00:00
Matthew Waters 0fa966bb3d gl: remove explicit reference to X_CFLAGS
They are in GL_CFLAGS if required
2017-12-09 19:31:35 +00:00
Edward Hervey 3ab0b67318 gl/cocoa: Fix debug statements and platform 2017-12-09 19:31:34 +00:00
Edward Hervey 46034834e0 gl: Fix static build with objective-C
--tag=CC is needed for static build
2017-12-09 19:31:34 +00:00
Matthew Waters 97f6bc0bfc [891/906] context: add support for wrapping external contexts 2017-12-09 19:31:33 +00:00
Matthew Waters 2026f60879 [862/906] window: remove set_need_lock
No-one is using it.  The only code that did was the x11 one which
doesn't need it anymore.
2017-12-09 19:31:33 +00:00
Julien Isorce be87f6096b [839/906] cocoa: allow to call set_window_handle before to create glcontext
So that it actually make cocoa videooverlay example work again.

Fixes bug https://bugzilla.gnome.org/show_bug.cgi?id=719758
2017-12-09 19:31:32 +00:00
Matthieu Bouron 32265d7e4e [837/906] cocoa: resize OpenGL view size each time the window is resized
Fixes glitches that can appear when the OpenGL view has not been resized
after a window resize.

https://bugzilla.gnome.org/show_bug.cgi?id=711672
2017-12-09 19:31:32 +00:00
Matthieu Bouron cc0b1f3e05 [836/906] cocoa: only use GSRegisterCurrentThread with GNUStep environment 2017-12-09 19:31:32 +00:00
Matthew Waters 3b1ec77cf8 [818/906] window: add send_message_async vmethod
- provide a default synchronous send_message
- make context creation threadsafe again
2017-12-09 19:31:31 +00:00
Matthew Waters 48cd6ac353 [801/906] context: Reimplement GL context sharing
https://bugzilla.gnome.org/show_bug.cgi?id=704806
2017-12-09 19:31:31 +00:00
Matthew Waters 9cbb652b66 [794/906] context: add subclasses for the different platforms (egl, glx, wgl, etc)
- most code taken from the Window subclasses
- tested combinations: xEGL, GLX, Wayland+EGL, Cocoa (under GNUStep), WGL (Wine)
2017-12-09 19:31:30 +00:00
Matthew Waters 175f28848c [792/906] build: use our own in tree headers before system ones
allows us to develop against the tree rather than what may be installed
2017-12-09 19:31:30 +00:00
Tonu Jaansoo 431ce49db3 [788/906] osx: Fix compilation 2017-12-09 19:31:30 +00:00
Sebastian Dröge 8efcecb98c [771/906] gl: Some less long/ulong/gulong usage 2017-12-09 19:31:30 +00:00
Sebastian Dröge b2934152ce [752/906] glwindow: Add destroy notifies for the data of the callbacks
And actually call the close callback when the window is closed.
2017-12-09 19:31:29 +00:00
Sebastian Dröge bd60dd7f22 [742/906] cocoa: Allow setting window handle before creating the context 2017-12-09 19:31:29 +00:00
Sebastian Dröge f7998a2e98 [733/906] gl: Major header and include cleanup 2017-12-09 19:31:29 +00:00
Julien Isorce d4a8451c11 [731/906] cocoa: fix build when GNUSTEP is not defined 2017-12-09 19:31:29 +00:00
Matthew Waters ac1a2297f5 [726/906] window: don't call a NULL destroy function 2017-12-09 19:31:29 +00:00
Matthew Waters 06eb6f4965 [695/906] build: remove libtool warning about -version-info not used in convenience libraries 2017-12-09 19:31:28 +00:00
Matthew Waters 7d4d1f50d4 [669/906] window: seperate object creation and context creation 2017-12-09 19:31:27 +00:00
Matthew Waters c3526080aa [629/906] window: add GError for error handling of context creation 2017-12-09 19:31:26 +00:00
Matthew Waters ee992ec531 [623/906] move GL includes into a single file 2017-12-09 19:31:26 +00:00