Using the object lock here can and will lead to deadlocks because
of deep-notifies of property changes: the deep-notify handler will
get the parent of objects, which will take the object lock again.
Fixes bug #600479.
Use the faster gst_element_link_pads because we know for sure the sinkpad name
and we don't need to have the function search for a suitable pad anymore.
We want to return NOT_LINKED for unselected pads but only for pads
from the normal uridecodebin. This makes sure that subtitle streams
are not raced past audio/video from decodebin2's multiqueue.
For pads from suburidecodebin OK should always be returned, otherwise
it will most likely stop with an error.
There's not much point in using GST_DEBUG_FUNCPTR with GObject
virtual functions such as get_property, set_propery, finalize and
dispose, since they'll never be used by anyone anyway. Saves a
few bytes and possibly a sixteenth of a polar bear.
Set the output caps on the srcpad before pushing the buffer because else core
will do a rather expensive check to see if we can actually accept those caps on
the srcpad.
Install a custom acceptcaps function instead of using the default expensive
check. We accept whatever downstream accepts so we pass along the acceptcaps
call to the downstream peer.
I also renamed glib_enum_prefix to glib_gen_prefix as we also use that for the
marshallers. Also rename the rtsp-marshal.list to work with the unified prefix.
instead of printing an error that no corresponding group could
be found. no-more-pads from non-demuxer elements doesn't give
any additional information because there can only be a single srcpad.
Fixes bug #598288.
This allows partial group changes, i.e. demuxer2 in the example below
goes EOS but has a next group and audio2 stays the same.
/-- >demuxer2---->video
demuxer--- \--->audio1
\--->audio2
This now keeps track of everything that is going on, creates
a tree of chains and groups to allow "demuxer after demuxer" scenarios
and allows chained Oggs with multiple streams (needs oggdemux or playbin2 fixes).
Also document everything in detail and give a general overview of what
decodebin2 is doing at the top of the sources.
Fixes bug #596183, #563828 and #591677.
Pad blocks should never be done on external pads as outside elements
might want to use their own pad blocks on them and this will lead to
conflicts and deadlocks.
This allows using playsink from outside the playback plugin.
Add code to be able to request the sink pads using standard GStreamer API.
TODO : expose GObject properties/signals.
g_value_set_object() increases the refcount of the sink, which is not needed
because the object should already be refcounted. Make sure this is always the
case and use g_value_take_object().
Fixes: #592884
Before, SEEK events would be sent to the video sink, which wouldn't
be linked in any way to the subtitle part of the pipeline and
subparse would never see the SEEK event. This would then seek
the audio/video but the subtitles would continue from the old
position instead.
Fixes bug #591664.
The problem with an error message is, that it will stop playback completely
while it could be that only a audio decoder plugin is missing and the video
could be played with the available plugins.
See bug #591677.
Before we had STREAM/WRONG_TYPE but it's really CORE/MISSING_PLUGIN
because a plugin is missing and nothing else is wrong.
Also make it an error instead of a warning.
Really fixes bug #591677.
Don't do fallbacks if application specified a sink element. When doing the
fallback use configured default elements instead of hardcoded linux only
elements. Improve error messages accordingly.
If a downstream element returns an error while upstream has already
put all data into queue2 (including EOS), upstream will no longer
chain into queue2, so it is up to queue2 to perform some
EOS handling / message posting in such cases. See #589991.
Rename the GType of the pads of playbin's internal stream selector
element so they don't use the same type name as input-selector's
pads. Fixes#589622.
Keep track of the max requested position and compare this to the write position
in the temp file to get the current amount of buffered data.
Fix memleak of all incomming buffers.
Fixes#588551
We shouldn't really depend on elements from -bad for stream
selection in playbin2, so use a private copy of input-selector
until the selector plugin is ready to be moved to -base or -good.
Fixes#586356.
Don't flush the file by closing and opening it but instead use g_freopen. This
avoids a deadlock in shutdown because we emit the temp-location property change
with the wrong lock held.
Fix the construction of the temporary filename construction as the application
name can be NULL and we don't want a separator between the prgname and the
template.
Add a download property that will attempt to configure queue2 into progressive
download buffering.
Make sure we only enable download buffering for quicktime and flv formats.
Add a new temp-template property so that queue2 can securely allocate a
temporary filename. Deprecate the temp-location property for setting the
location but still use it to notify the allocated temp file.
If READY->PAUSED failed in the source element we would've swapped
the current and next group already. To allow READY->PAUSED to succeed
after the first failure we have to swap the current and next group
back again. This also ensure that we're again in the same state
as before the failed state change and not at the next group.
This was especially a problem for playbin2 pipelines that use the
new mounting support in giosrc as the source would fail for READY->PAUSED
the first time, the application mounts the location and then tries
to go READY->PAUSED again (and this time it would succeed).
Fixes bug #588078.
Set the target state of the newly added uridecodebins to somthing else that
PAUSED so that we keep their state in sync with the playsink state.
Fixes#585268
uridecodebin expects the passed connection-speed value in kbps, so we
need to divide the value stored in bps by 1000. Also, lower the upper
limit on the properties to the value that we can actually store in our
internal guint (which is plenty high enough)
When we are probing for streams, we want to set the queue size in such a way
that we can scan a maximum amount of data without consuming too much memory.
Therefore, remove the time limit on the queue and only stop scanning after 2MB
of data.
See #584104.
Recognise PGS subpicture streams and connect them to the SPU pad
in playsink. Unfortunately this fails badly with negotiation errors
if the SPU is not recent enough to support the stream. I'm not sure
how to add format negotiation in yet.
When using an audio sink without a "volume" property, volume control
would only work for the first song. For the next song, we'd try to
re-use the existing audio chain, but inadvertently set chain->volume
to NULL instead of to the existing volume element.
playbin2 inadvertently used autoaudiosink and autovideosink up to now,
since it would overwrite the sinks configured via the "audio-sink"
and "video-sink" properties with the stream-specific group sinks when
configuring the outputs. Those are usually NULL however, so that would
overwrite the configured sinks with NULL which makes playbin2 then
default to the auto sinks. Fix this by keeping a reference to each
configured sink in playbin2 and setting up the right sinks depending
on whether there is a stream-specific sink or not.
Fixes#584020.
Use two flags to remember volume/mute changes at times when we don't have the
audiochain yet (e.g. construction). Only set values when they were actualy
changed. This makes pulseaudio's stream restore functional.
Add a queue2 after the raw output pads of certain sources such as those for uris
like cdda://
No tuning of the queue is done yet as the defaults seem to work fine for me.
Fixes#582528
Keep track of the autoplugged custom sinks and configure them in the playsink
element when we have collected all streams.
Also make sure that we only select one custom sink.
When unreffing the internal sink, we don't need to change the state to NULL.
Make playsink go async to the PAUSED state instead of relying on uridecodebin
for async behaviour in playbin. This solves some problems (mainly with DVD)
where the pipeline would go to PLAYING before preroll completed, failing to
select the audiosink clock.
Fixes#581727
The 2s limit is way too small for a lot of files (which have an interleave
in time of between 3 and 5s). Instead, leave it to the initial 5s value
and reduce the other limits (allowing us to stay memory-efficient).
First check the pad caps if they are raw before setting the raw_decoding_mode to
TRUE. Fixes playback of transport streams and other streams that require large
queues.
Fixes#579734
Clear the target of our ghostpads before we remove the pad from the element.
This to make sure that the internal pad is not left linked to whatever pad we
were ghosted to. This should only be a problem when we leak the ghostpads.
Also release our subpicture pads.
Fixes#577288.
Raw decoding mode removes almost all buffering in video and audio queues
when a source providing already decoded video/audio is detected, on the
possibly bogus assumption that such a source should provide sufficient
internal queueing. Fixes playback on some DVDs, and improves it
on all.
When reusing playbin with visualisations, reset the async property on the video
sink because some sinks might dynamically recreate their sinks.
Fixes#576188
When we have the textpad configured, enable and disable the subtitles by setting
the silent flag on the overlay element instead of trying to remove elements.
See #576187
Link after doing the state change and unlink before shutting down. Makes the
window for causing races in toggling the visualisations smaller.
See #576187.
Remove the group GCond that we used for waiting for groups to finish because we
use pad blocking on the selectors and counters instead for waiting for the
groups to complete.
remove the obsolete about_to_finish variable set while emiting the
about-to-finish signal and fix some old comments.
We don't need to take the playbin lock when querying the uridecodebin.
When we make a group connected to a demuxer, keep an extra dynamic refcount for
the group which is only decremented when no_more_pads or a multiqueue overrun is
detected. This way we avoid a race between exposing the group while more dynamic
refs are added from new pads.
Fixes#575588.
Sync the state of the newly added chains to the state of the parent sink element
to avoid lost async-start messages. Fixes cdda:// async-done message storm.
When streams are not selected in the selector, return NOT_LINKED so that
upstream elements can skip decoding. Only do this for audio and video pads
because for text streams the overhead is smaller and they could come from
external files.
Set the custom sink async=FALSE to not make it participate in preroll because we
are dealing with sparse streams.
Try to set sync=TRUE on the custom text sink.
Release the shutdown lock when we wait for other groups to complete or else we
have a deadlock when the other group completes and tries to grab the shutdown
lock.
Fixes#575550.
Add property to playbin2 to configure a custom sink that receives the raw
subtitle buffers instead of using a textoverlay.
Improve the property finding code to make it more usable.
Use property find code to find async properties in custom sinks that are bins.
Improve text overlay code to gracefully handle missing elements.
Disconnect the notify::caps signal in our callback (it'll be re-added
if we're not, in fact, finished getting complete caps). Ensures that
caps changes mid-stream (e.g. from an mp3 that changes from
stereo->mono mid-file) don't cause us to try to add a new pad.
Make it possible to request a flushing pad from the playsink. We can eventually
use these flushing pads to quickly terminate the dataflow when we are shutting
down.
Release the group lock while we perform the state changes on the uridecodebins
because that might trigger callbacks that we need to handle with the group lock
taken. Avoids a possible deadly embrace in some id3/flac files.
Fixes#567396.
Rather than only checking for volume property on the audio sink
directly, recursively look for it on sinks within it (if it's a bin).
Allows use of sink-as-volume-control where the application has supplied
an audio-sink bin that includes a real audio sink internally.
Don't keep extra references to volume and mute elements; we don't need
to do so.
Ensure we unref pads that we have references to, and release request
pads.
We can use gst_element_link_pads() instead of the more generic
gst_element_link() function because we know the pads. This saves some cycles
because the more generic function needs to search for possible compatible caps
etc.
Original commit message from CVS:
* gst/playback/gstplaybin2.c: (gst_play_bin_class_init),
(gst_play_bin_set_uri), (gst_play_bin_set_suburi),
(no_more_pads_cb), (drained_cb), (group_set_locked_state_unlocked),
(activate_group), (deactivate_group), (groups_set_locked_state),
(gst_play_bin_change_state):
Fix some comments and docs.
Post an error message when we fail to link the selector to the sink.
Remove pushing of EOS, this seems unneeded.
Lock the state of deactivated groups so that they don't accidentally
reactivate when the playbin2 state changes.
Reuse uridecodebins.
Unlock and relock state of groups when playbin goes to NULL.
Fixes#566654.
Fixes#566341.
* gst/playback/gsturidecodebin.c: (pad_removed_cb), (type_found):
Only do something in the pad removed callback when we are dealing with
our sourcepads because the sinkpads don't have a ghostpad.
Original commit message from CVS:
* gst/playback/gstplaybin2.c: (notify_source_cb), (activate_group):
Disconnect signal handlers before destroying a previous decodebin so
that we don't end up causing deadlocks. Fixes#566586.
Original commit message from CVS:
* gst/playback/gstplaybin2.c: (no_more_pads_cb):
Add some debug info.
* gst/playback/gstplaysink.c: (gen_video_chain), (gen_audio_chain),
(gst_play_sink_reconfigure), (gst_play_sink_request_pad),
(gst_play_sink_release_pad):
Add some more debug info.
Reconfigure the audio chain when we switch between raw and encoded audio
in gapless playback.
Original commit message from CVS:
* gst/playback/gsturidecodebin.c: (gst_uri_decode_bin_finalize):
Free the factory array when finalizing.
* sys/v4l/gstv4lsrc.c: (gst_v4lsrc_base_init):
Use a GstStaticPadTemplate since the src pad caps are fixed.
Original commit message from CVS:
* gst/playback/gstplaysink.c: (gen_audio_chain),
(gst_play_sink_reconfigure):
Add some more debug info.
Fix linking of just an encoded sink.
Handle failure to create a sink chain more gracefully than crashing.
Original commit message from CVS:
* gst/playback/gstplaybin2.c: (pad_added_cb):
Error out with a missing-plugin error when the input-selector was not
found.
* gst/playback/gstplaysink.c: (gst_play_sink_reconfigure):
Indentation.
Original commit message from CVS:
* gst/playback/gstplaysink.c: (gst_play_sink_class_init),
(gst_play_sink_dispose), (gst_play_sink_finalize), (try_element),
(gen_video_chain), (gen_audio_chain), (gst_play_sink_reconfigure),
(gst_play_sink_send_event), (gst_play_sink_change_state):
Use G_DEFINE_TYPE.
Try to set the selected sink to READY before using it. This will allow
for detection of incompatible formats sooner.
Don't cause a fatal error when conversion elements are missing but post
a missing-element message and a warning instead because things might
still link and run fine.
Simplyfy the construction of audio and video sink chains.
Original commit message from CVS:
* gst/playback/gstdecodebin.c:
* gst/playback/gstdecodebin2.c:
Add basic docs to decodebin and link to decodebin from decodebin2.
Original commit message from CVS:
* gst/playback/gstplaybin2.c:
Add notification of current stream. Add ability to configure buffer
sizes.
* gst/playback/gsturidecodebin.c:
Add ability to configure buffer sizes for streaming mode.
Bug #561734.
Original commit message from CVS:
* gst/playback/gstplaysink.c: (gen_audio_chain):
Don't post an error when we can't configure the volume but post a
warning instead. Fixes#561780.
Original commit message from CVS:
* gst/playback/gstdecodebin2.c:
If the top-level type of the stream is plain text, don't try to decode
it, matching behaviour of decodebin.
* gst/playback/gstplaysink.c:
If we fail to generate a text chain (e.g. due to missing optional
plugins), don't crash.
Original commit message from CVS:
* gst/playback/gstplaybin2.c: (deactivate_group):
don't try to unlink the selector sinkpad when we don't have it yet. This
can happen if an error occured before the group was complete.
Original commit message from CVS:
* gst/playback/gstplaybin2.c: (activate_group):
Catch state change errors and stop from the uridecodebin elements
instead of trying to continue in vain.
Original commit message from CVS:
* gst/playback/gstplaysink.c: (gst_play_sink_reconfigure):
Don't try to do crazy things when we only have a text pad without a
video pad. Fixes#559478.
Original commit message from CVS:
* gst/playback/gstdecodebin2.c: (gst_decode_pad_activate):
Remove bogus assert, the decodepad could have been created inside an
already existing group.
Original commit message from CVS:
2008-10-08 Andy Wingo <wingo@pobox.com>
* gst/playback/gstdecodebin2.c (expose_pad): Fix typo: unset
target instead of setting it.
(gst_decode_pad_activate, gst_decode_pad_unblock): This is now the
API for a decode pad. The bugfix is that we set the group in
activate(), not when the pad was created because it might be NULL
then.
(gst_decode_group_control_source_pad, gst_decode_group_expose):
Update to use the API.
Original commit message from CVS:
2008-10-08 Andy Wingo <wingo@pobox.com>
* gst/playback/gstdecodebin2.c (struct _GstDecodePad): Change to
be a subclass of GstGhostPad.
(analyze_new_pad): So, when emitting the signals that determine
how we do autoplugging, already create the ghost pad and use it as
the pad in the signal arguments. This allows applications to make
a connection between the pad passed in e.g. autoplug-continue, and
the pad passed in new-decoded-pad.
(connect_pad, expose_pad): Update to receive the ghosted decode
pad in the args, retargetting it as necessary if we have to plug
the target pad through a multiqueue.
(gst_decode_group_control_source_pad): Adapt to receive an
already-ghosted pad that just needs activation, blocking, and
drain notification.
(sort_end_pads): Adapt for decode pads actually being pads.
(gst_decode_group_expose): Adapt for decode pads actually being
pads. Rewrite the decode pad names so they appear in order. Adds a
new error case if we couldn't set the name.
(gst_decode_group_free, gst_decode_group_hide): Adapt cleanup
logic.
(gst_decode_pad_set_blocked, gst_decode_pad_add_drained_check):
New API for the decode pad, needed because we shouldn't do these
things inside gst_decode_pad_new(), but after.
(gst_decode_pad_new): Change to actually make the real pad, and
delay the blocking/drainage bits.
Original commit message from CVS:
* gst/playback/gstplaybin2.c: (selector_blocked), (pad_added_cb),
(no_more_pads_cb):
Fix nasty race where multiple decodebins could start pushing data before
we manage to configure the sinks, resulting in not-linked errors in
typical RTSP streaming cases.
Original commit message from CVS:
* gst/playback/gstplaybasebin.c:
Fix property doc markup (its not a signal).
* sys/xvimage/xvimagesink.c:
Add since tag for new proeprties (also add sice tags fro the last two
other additions).
Original commit message from CVS:
* gst/playback/gstplaybasebin.c:
* gst/playback/gstplaybasebin.h:
* gst/playback/gstplaybin.c:
* gst/playback/gststreamselector.c:
First stab at integrating DVD subpicture overlay into
playbin. Successfully plugs and plays, but the queues need
shrinking - 3 seconds of video is too much buffering.
Original commit message from CVS:
* gst/playback/gstdecodebin.c: (add_raw_queue):
And ref the pad before returning it again when linking to the queue
failed. Otherwise we will unref the pad twice later and things break.
Original commit message from CVS:
* gst/playback/gstdecodebin.c: (add_raw_queue):
If linking the raw pad with a queue fails, try it without a queue
instead of failing completely. This should never happen.