Seungha Yang
289bc1d440
d3d12: Remove notify_com and notify_mini_object helper methods
...
Use private macros instead of exposing multiple APIs for the same thing
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057 >
2024-06-19 13:19:47 +00:00
Seungha Yang
c00c36e33b
d3d12overlaycompositor: Remove unused parameter
...
Don't need to check fence value of overlay buffer since
window uses global direct command queue
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7013 >
2024-06-17 16:05:00 +00:00
Seungha Yang
f6ec4e6256
d3d12overlaycompositor: Add support for d3d12 memory
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Don't allocate d3d12 texture if overlay is d3d12 memory already
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6620 >
2024-04-14 09:55:41 +00:00
Seungha Yang
7d0e90b7bc
d3d12: Move core part to gst-libs
...
Move buffer pool, converter, and device abstraction layer to
public library
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494 >
2024-04-01 10:37:50 +00:00
Seungha Yang
abeccdd6bc
d3d12: Make resource getter methods consistent
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Returns COM pointer directly everywhere
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494 >
2024-04-01 10:37:49 +00:00
Seungha Yang
bbdfa00b7b
d3d12: Add support for cross-compile
...
... and fix bunch of GCC reported warnings
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6435 >
2024-03-25 11:41:25 +00:00
Seungha Yang
2649d2ae62
d3d12: Port to d3dshader library
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6434 >
2024-03-25 00:02:12 +09:00
Seungha Yang
393fb4733c
d3d12: Use native device handle if possible
...
Various abstraction objects such as command queue/list/allocator
can be constructed without GstD3D12Device
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6395 >
2024-03-19 12:03:55 +00:00
Seungha Yang
e1ecd1de2f
d3d12: Simplify fence data setup
...
Adding COM and GstMiniObject specific methods to skip passing
free function pointer
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5895 >
2024-01-09 13:52:44 +00:00
Seungha Yang
72237d2563
d3d12videosink: Add support for MSAA
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Adding "msaa" property to support MSAA rendering
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5891 >
2024-01-07 13:38:44 +00:00
Seungha Yang
0ce6e752e4
d3d12: Use CREATE_NOT_ZEROED heap flag if possible
...
Zero initialization would have overhead and it's not required
most cases except for textures. Use CREATE_NOT_ZEROED flag
in case of buffer resource or if a texture will be rendered without any
prior read operation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875 >
2024-01-02 13:02:47 +00:00
Seungha Yang
2f091e7118
d3d12: Add video sink element
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870 >
2023-12-29 14:39:00 +00:00