D3D11 dynamic texture is a special memory type, which is mainly used for
frequent CPU write access to the texture. For now, this texture type
does not support gst_memory_{map,unmap}
* Create staging texture only when the CPU access is requested.
Note that we should avoid the CPU access to d3d11 memory as mush as possible.
Incoming d3d11upload and d3d11download will take this GPU memory upload/download.
* Upload/Download texture memory from/to staging only if it needed, similar to
GstGL PBO implementation.
* Define more dxgi formats for future usage (e.g., color conversion, dxva2 decoder).
Because I420_* formats are not supported formats by dxgi, each plane should
be handled likewise GstGL separately, but NV12/P10 formats might be supported ones.
So we decide the number of d3d11memory per GstBuffer for video memory depending on
OS version and dxgi format. For instance, if NV12 is supported by OS,
only one d3d11memory with DXGI_FORMAT_NV12 texture can be allocated by this commit.
One use case of such texture is DXVA. In case DXVA decoder, it might need to produce decoded data
to one DXGI_FORMAT_NV12 instead of seperate Y and UV planes.
Such behavior will be controlled via configuration of GstD3D11BufferPool and
default configuration is separate resources per plane.
Depending on selected feature level, d3d11 API usage can be different.
Instead of querying the selected feature level by user whenever required,
store it once by d3d11device.
Do not accept any GstD3D11Device context which has different adapter
index from the required one. For example, if a d3d11 element is expecting
d3d11 device with adapter 1 (i.e., the second GPU), any d3d11 device
context having different adapter could not be shared with
the d3d11 element.
Make them consistent with cuda context utils functions.
Put in-only parameter before all in-out parameters, and add _handle()
suffix to native handle getter functions.
In certain cases, the sink's buffer pool will not call the parent's
release_buffer method, so the pool does not clean up properly
after the buffer is released.
Incrementing it afterwards will always have to phase_index >= 1 and we
will never be at the beginning (0) of the phase again, and thus never
reset timestamp tracking accordingly.
This was broken in bea13ef43b in 2010, and
causes interlace to run into integer overflows after 2^31 frames or
about 5 hours at 29.97fps. Due to usage of wrong types for the integers
this then causes negative numbers to be used in calculations and all
calculations spectacularly fail, leading to all following buffers to
have the timestamp of the first buffer minus one nanosecond.
commit 6adfb120ab added this flag to fix
builds with `-Werror`, and afterwards it was changed to use a version
check when newer versions of openexr moved over to C++11.
However, some distros have backported patches to older openexr
versions which make it require C++11, which makes the version check
incorrect and causes an error because we passed `-Werror -std=c++98`.
Instead, directly check when usage of the header requires `-std=c++98`
with `-Werror` and override the `cpp_std` setting on the target.
Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/1117
Since macOS Mojave (10.14), video permissions have to be explicitly
granted by a user in order to open a video device such as a camera.
This commit adds a check for the current permission status, and tries
to request for permission if applicable.
Includes a new GstVulkanHandlePool base class for pooling different
resources togther. The descriptor cache object is ported to
GstVulkanHandlePool with the exact same functionality.
A new GstVulkanFenceCache is also implemented for caching fences
which is used internally by GstVulkanDevice for creating or reusing
fences.
The existing GstVulkanTrashFenceList object now caches trash objects.
Part 1 is a base class (vkvideofilter) that handles instance, device,
queue retrieval and holding that has been moved to the library
Part 2 is a fullscreenrenderquad that is still in the plugin that
performs all of the previous vulkan-specific functionality.
Weak refs don't quite work here correctly as there is always a race with
taking the lock between find_view() and remove_view(). If find_view()
returns a view that is going to removed by remove_view() then we have an
interesting situation.
In theory, the number and type of views for an image are relatively
constant and should not change one they've been set up which means that
it is actually practical to perform pool-like reference counting here
where the image holds a pool of different views that it can give out
as necessary.
The whole `src_read()` function is a hot loop since the ringbuffer
thread is waiting on us, and printing to the console from inside it
can easily cause us to miss our deadline.
F.ex., if you had GST_DEBUG=3 and we accidentally missed a device
period, we'd trigger the "reported glitch" warning, which would cause
us to miss another device period, and so on. Let's reduce the log
level so that GST_DEBUG=3 is more usable, and only print buffer flag
info when it's actually relevant.
Some audio drivers return varying amounts of data per ::GetBuffer
call, instead of following the device period that they've told us
about in `src_prepare()`.
Previously, we would just drop those extra buffers hoping that the
extra buffers were temporary (f.ex., a startup 'burst' of audio data).
However, it seems that some audio drivers, particularly on older
Windows versions (such as Windows 10 1703 and older) consistently
return varying amounts of data.
Use GstAdapter to smooth that out, and hope that the audio driver is
locally varying but globally periodic.
Initially reported in https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/808
We were miscalculating the device period, i.e. the number of frames
we'll get from WASAPI in each IAudioClient::GetBuffer call, due to
a calculation mistake (truncate instead of round).
For example, on my machine when the aux input is set to 44.1KHz, the
reported device period is 101587, which comes out to 447.998 frames
per ::GetBuffer call. In reality we will, of course, get 448 frames
per call, but we were truncating, so we expected 447 and were
discarding one frame every time. This led to glitching, and skew over
time.
Interestingly, I can only see this with 44.1Khz. 48Khz/96Khz are fine,
because the device period is a more 'even' number.
Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/806