Seungha Yang
dd4d85272e
d3d12converter: Fix Y410 conversion
...
Adding format conversion helper and use compute shader in case that
output format does not support RTV.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7088 >
2024-06-23 10:53:18 +00:00
Seungha Yang
2ec7d82bd7
d3d12: Move fence setter helper method to gst-libs
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057 >
2024-06-19 13:19:48 +00:00
Seungha Yang
fa7c4a2e39
d3d12converter: Update API signature
...
Always use device's main direct queue, and control gpu waiting
behavior by using boolean value
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057 >
2024-06-19 13:19:48 +00:00
Seungha Yang
f6eb3a01c0
d3d12memory: Hide fence value from header
...
Instead of exposing fence value to wait in header, user setter/getter
methods.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057 >
2024-06-19 13:19:47 +00:00
Seungha Yang
289bc1d440
d3d12: Remove notify_com and notify_mini_object helper methods
...
Use private macros instead of exposing multiple APIs for the same thing
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057 >
2024-06-19 13:19:47 +00:00
Seungha Yang
713ea313f8
d3d12device: Use HRESULT return code if possible
...
Make function signature consistent with that of command queue
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057 >
2024-06-19 13:19:47 +00:00
Seungha Yang
2a14793ee1
d3d12converter: Add support for GPU-side external fence waiting
...
Ideally, GPU waiting should be scheduled just before executing command list.
But handling the case outside of converter is a bit complicated.
Under an assumption that constructed command list will be executed
immediately, schedules GPU-side waiting inside of conversion method
to simplify the flow.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749 >
2024-04-28 12:49:07 +00:00
Seungha Yang
5179cbccfa
d3d12testsrc: Use shared 11on12 device
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6697 >
2024-04-20 04:16:48 +09:00
Seungha Yang
abeccdd6bc
d3d12: Make resource getter methods consistent
...
Returns COM pointer directly everywhere
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494 >
2024-04-01 10:37:49 +00:00
Seungha Yang
706d5402fa
d3d12: Remove device11on12 wrapping layer
...
It was added to avoid symbol conflict between DirectX-header project
and Windows SDK, but symbol conflict does not happen
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494 >
2024-04-01 10:37:49 +00:00
Seungha Yang
0527f27204
d3d12: Add a helper method for device equality check
...
GstD3D12Device object itself is not singltons anymore but
underlying private struct is singltons.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494 >
2024-04-01 10:37:49 +00:00
Seungha Yang
bbdfa00b7b
d3d12: Add support for cross-compile
...
... and fix bunch of GCC reported warnings
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6435 >
2024-03-25 11:41:25 +00:00
Seungha Yang
2649d2ae62
d3d12: Port to d3dshader library
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6434 >
2024-03-25 00:02:12 +09:00
Seungha Yang
18091f0115
d3d12memory: Update for API interop
...
Add support for destroy notify in case of wrapped memory, and
allow setting external fence for interop
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6428 >
2024-03-22 20:01:16 +09:00
Seungha Yang
393fb4733c
d3d12: Use native device handle if possible
...
Various abstraction objects such as command queue/list/allocator
can be constructed without GstD3D12Device
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6395 >
2024-03-19 12:03:55 +00:00
Seungha Yang
7f2b4b6b09
d3d12: Fix warnings reported by debug layer
...
Fixing below debug layer report
ID3D12Device::CreateCommittedResource: Ignoring InitialState D3D12_RESOURCE_STATE_COPY_DEST.
Buffers are effectively created in state D3D12_RESOURCE_STATE_COMMON.
Buffer resource will be automatically promoted to D3D12_RESOURCE_STATE_COPY_DEST
at the very first COPY operation time.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5895 >
2024-01-09 13:52:44 +00:00
Seungha Yang
e1ecd1de2f
d3d12: Simplify fence data setup
...
Adding COM and GstMiniObject specific methods to skip passing
free function pointer
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5895 >
2024-01-09 13:52:44 +00:00
Seungha Yang
0ce6e752e4
d3d12: Use CREATE_NOT_ZEROED heap flag if possible
...
Zero initialization would have overhead and it's not required
most cases except for textures. Use CREATE_NOT_ZEROED flag
in case of buffer resource or if a texture will be rendered without any
prior read operation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875 >
2024-01-02 13:02:47 +00:00
Seungha Yang
996346f8d3
d3d12converter: Don't map output buffer with write flag
...
Conversion will happen when constructed command list is executed,
not by converter element. Thus this object should not map output buffer
with write flag which will result in error if multiple threads
are building commands for the same output target frame.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875 >
2024-01-02 13:02:47 +00:00
Seungha Yang
f4fe17d8d2
d3d12converter: Add support for blending
...
Create new PSO if blend state update is required
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875 >
2024-01-02 13:02:47 +00:00
Seungha Yang
7c701058ed
d3d12: Add testsrc element
...
Adding testsrc element with d2d interop support via d3d11on12
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875 >
2024-01-02 13:02:46 +00:00