This patch adds code to gldownload to export the image as a
dmabuf if requested. The element now exposes memory:DMABuf as
a cap feature, and if it is selected, the element exports the
texture to an EGL image and then a dmabuf. It also implements a
fallback to system memory download in case the exportation failed.
https://bugzilla.gnome.org/show_bug.cgi?id=776927
Undefined symbols for architecture x86_64:
"_gst_gl_context_cocoa_get_type", referenced from:
__create_layer in libgstopengl_la-caopengllayersink.o
Might need some more in other headers, but first need to
clarify what exactly should be exported, there are some
inconsistencies (installed header files vs. funcs in docs).
Libraries in -bad are not covered by our API/ABI stability
guarantees, and to the best of our knowledge everyone using
this API has moved to the replacement APIs ages ago.
It causes crashes in applications because the result of
fbGetDisplay() might be in use elsewhere in the application
and Vivante doesn't seem to do any refcounting
This reverts commit 47fd4d391e.
This patch is incorrect. It doesn't actually compile, and causes a crash
because the viv-fb window implementation needs a native EGL handle
to pass to fbCreateWindow, but the GstGLDisplayEGL handleis actually
an EGLDisplay now (and gets cast to the wrong type)
When switching bitrates we set the old streams as cancelled, but it
could also be confused with a cancel due to other reasons (as an error)
and it would lead the element to stop the pipeline mistankely. This
would happen when the stream being replaced was waiting for a manifest
update on live. Ss make it sure that we are stopping for switching
bitrates to avoid erroring out.
https://bugzilla.gnome.org/show_bug.cgi?id=789457
If we're adding to the tail of the queue, it's because we're converting
a gap event, so don't block there it means we're calling from the output
thread.
https://bugzilla.gnome.org/show_bug.cgi?id=784911
Add a comment for when the state matters. Use a local var for priv in
update_time_level() to improve readability. Move the our_latency local
var below the query results checks.
We want to skip serialization for FLUSH_STOP events (apparently). We can
simplify the code to add it to the top-level conditions. There was nothing
done in the first code path if the event was FLUSH_STOP.
Just queue it like any other serialized event. This way we don't need to
check if there still are buffers in the queue.
Validated with the tests and gst-launch-1.0 pipelines.
Don't reuse the offset variables will contain a sample offset for an
intermediate time value. Instead add a segment_pos variable of type
GstClockTime for this. Use The clock-time macros to check if we got
a valid time.
Acording to the logic this cannot happen (we already check this before). So
add a assert like we do above and remove the check. This make it clearer that
we check for the offset range.
Also remove a dead assignment since we reassign this a few lines below.
Don't copy the whole event struct. Set the input params when we call the
forwarding helper. Initialize the internal fields and return values in the
helper.
This simplifies the code a lot without any functional changes apart from
not closing the display connection. Closing the display connection is
not safe to do as it is shared between all other code in the same
process and no reference counting or anything happens at the platform
layer.
1. Propagate the GstGLDisplay we create
2. Add the created GstGLContext to the propagated GstGLDisplay
Otherwise with multi-branch GL pipelines involving gtkglsink, things
will fall apart and errors will be genarated somewhere.
Except for gst/gl/gstglfuncs.h
It is up to the client app to include these headers.
It is coherent with the fact that gstreamer-gl.pc does not
require any egl.pc/gles.pc. I.e. it is the responsability
of the app to search these headers within its build setup.
For example gstreamer-vaapi includes explicitly EGL/egl.h
and search for it in its configure.ac.
For example with this patch, if an app includes the headers
gst/gl/egl/gstglcontext_egl.h
gst/gl/egl/gstgldisplay_egl.h
gst/gl/egl/gstglmemoryegl.h
it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h.
Which is good because the app might want to use the gstgl api only
without the need to bother about gl headers.
Also added a test: cd tests/check && make libs/gstglheaders.check
https://bugzilla.gnome.org/show_bug.cgi?id=784779
Scenario:
A manifest starts out in live mode but then the recording is finalized
and a subsequent update changes the state to a non-live manifest when
the server has finished recording/transcoding/whatever with the full
list of fragments.
Without this patch, the manifest update task is never stopped on the
live->non-live transition and will busy loop, burning through one CPU
core.
https://bugzilla.gnome.org/show_bug.cgi?id=786275
Make a bunch of symbols private that are currently leaked
accidentally because they have a gst_* prefix and are used
internally. We mark those we can't make static with
G_GNUC_INTERNAL so that they get hidden with the autotools
build as well (although we could just pass -fvisibility=hidden
there too).
The goal here is to minimize the work needed to bring all images
to a common format. A better criteria than the number of pads
with a given format is the number of pixels with a given format.
https://bugzilla.gnome.org/show_bug.cgi?id=786078