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gtkglsink: expose the created display and context correctly
1. Propagate the GstGLDisplay we create 2. Add the created GstGLContext to the propagated GstGLDisplay Otherwise with multi-branch GL pipelines involving gtkglsink, things will fall apart and errors will be genarated somewhere.
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b41dd59061
commit
03e96f3ceb
4 changed files with 14 additions and 3 deletions
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@ -166,6 +166,9 @@ gst_gtk_gl_sink_start (GstBaseSink * bsink)
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if (!gtk_sink->display || !gtk_sink->context || !gtk_sink->gtk_context)
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return FALSE;
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gst_gl_element_propagate_display_context (GST_ELEMENT (bsink),
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gtk_sink->display);
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return TRUE;
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}
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@ -515,12 +515,16 @@ gtk_gst_gl_widget_init_winsys (GtkGstGLWidget * gst_widget)
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return FALSE;
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}
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GST_OBJECT_LOCK (priv->display);
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if (!gst_gl_display_create_context (priv->display, priv->other_context,
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&priv->context, &error)) {
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g_clear_error (&error);
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GST_OBJECT_UNLOCK (priv->display);
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GTK_GST_BASE_WIDGET_UNLOCK (gst_widget);
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return FALSE;
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}
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gst_gl_display_add_context (priv->display, priv->context);
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GST_OBJECT_UNLOCK (priv->display);
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GTK_GST_BASE_WIDGET_UNLOCK (gst_widget);
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return TRUE;
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@ -218,8 +218,9 @@ gst_gl_context_query (GstElement * element)
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/* 4) Create a context by itself and post a GST_MESSAGE_HAVE_CONTEXT
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* message.
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*/
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static void
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gst_gl_display_context_propagate (GstElement * element, GstGLDisplay * display)
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void
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gst_gl_element_propagate_display_context (GstElement * element,
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GstGLDisplay * display)
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{
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GstContext *context;
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GstMessage *msg;
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@ -295,7 +296,7 @@ gst_gl_ensure_element_data (gpointer element, GstGLDisplay ** display_ptr,
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*display_ptr = display;
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gst_gl_display_context_propagate (element, display);
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gst_gl_element_propagate_display_context (element, display);
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get_gl_context:
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if (*other_context_ptr)
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@ -41,6 +41,9 @@ GST_EXPORT
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gboolean gst_gl_query_local_gl_context (GstElement * element, GstPadDirection direction,
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GstGLContext ** context_ptr);
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GST_EXPORT
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void gst_gl_element_propagate_display_context (GstElement * element, GstGLDisplay * display);
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GST_EXPORT
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gsize gst_gl_get_plane_data_size (GstVideoInfo * info, GstVideoAlignment * align,
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guint plane);
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