Depending on device feature level, d3d11 runtime can support
ID3D11Fence which is equivalent to ID3D12Fence.
Waiting using fence has performance-wise benefit over pulling
ID3D11Query status. If ID3D11Fence is not supported by device,
then ID3D11Query will be used instead.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2790>
It may happens that bitstream doesn't provided SPS in decoding order
(like in VPSSPSPPS_A_MainConcept_1 conformance test file).
To be sure that the decoder got the correct SPS parameters process
SPS just before start decoding the frame.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2575>
While possible defer computataion of pps and sps fields until
slice parsing since it may happens that bitstreams don't encoded
them in expected order.
A example weird ordered bitstreams is VPSSPSPPS_A_MainConcept_1
conformance test.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2575>
We should move this functionality to gst-libs so that GstD3D11Converter
can be moved to gst-libs.
Another advantage is that applications can call our
HLSL compiler wrapper method without any worry about OS version
dependent system installed HLSL library.
Note that there are multiple HLSL compiler library versions
on Windows and system installed one would be OS version dependent.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2760>
Our Direct3D11 abstraction layer has been improved and
it gained good shape from API point of view.
Also, On Windows, GstD3D11 has various advantages over GstGL
in terms of compatibility/stability/feature/performance.
Note that WGL implementation is known to be buggy for some
drivers/vendors/scenario (that's a reason why Google implemented ANGLE).
Moreover, GstGL is not fully optimized for Windows unfortunately.
It's the time to open this interface to application developers
for various optimized processing using our Direct3D11
infrastructure.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
This patch adds general mechanism for handling specific hacks. In this
case for jpeg decoder in i965 driver, which cannot create surfaces
with fourcc specified.
From jpeg decoder to the allocator, which creates the surfaces,
there's a non-simple path: basedec pseudo-class adds a hacks guint32
which will be set by actual elements (vajpegdec, in this case) and
basedec will always set the hack to the allocator when the allocator
is instantiated.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1575>
Gallium drivers historically have reported strange dmabuf sizes, from always
zero to the whole frame (multiple fds). The simplest solution is to use lseek
SEEK_END to get the prime descriptor size.
Also the allocator raises a warning if both values differ in order to report
it to driver.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2574>
Similar to and inspired by glimagesink and gtkglsink.
Using the Wayland buffer transform API allows to offload
rotate operations to the Wayland compositor. This can have
several advantages:
- The Wayland compositor may be able to use hardware plane
capabilities to do the rotation.
- In case of pre-rotated content on rotated outputs the
rotations may equal out, potentially allowing the
compositor to use hardware planes even if they don't
support rotate operations.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2543>
In preparation for the new element `GstGtkWaylandSink`, move reusable
parts out of `GstWaylandSink` into the already exisiting but very
barebone library.
Notable changes include:
- the `GstWaylandVideo` interface was dropped
- support for `wl-shell` was dropped
- lots of renaming in order to match established naming patterns
- lots of code modernisations, reducing boilerplate
- members were made private wherever possible
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2479>
Intel DXVA driver crashes sometimes (from GPU thread) if
ID3D11VideoDecoder is released while there are outstanding view objects.
To make sure the object life cycle, holds an ID3D11VideoDecoder refcount
in GstD3D11Memory object.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2504>
We prefer black color as an initial texture color and
Direct3D11 runtime will initialize texture with zeros (except for alpha)
which is fine for RGB formats. But UV components of YUV texture
requires manual clear for black color.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2502>