Unreffing it whenever the sinks are removed will make the volume
element unavailable after a playbin reuse because it is only
recreated if the audio sink has changed.
Fixes bug #614288.
Change playbin2 to not error out if there are subtitles and audio
but no video. If visualizations are enabled the subtitles are rendered on top
of the visualization stream, otherwise the subtitles are not linked at all and
only the audio is played (and a warning message is posted).
If there are only subtitles but neither audio nor video an error message is
still posted.
Fixes bug #610866.
For this add subtitle encoding properties to playsink and subtitleoverlay
and update the values in the containing elements.
Also update the font description in textoverlay or the used renderer
element if it is changed during playback.
Fixes bug #610310.
Use the same translated message string for missing core elements as
playbin uses, which is a bit nicer and also indicates that there is
something wrong with the user's GStreamer installation (which arguably
is the case if elements like typefind or queue2 are missing).
Otherwise the ghostpad will still be linked to the peer and there
will still be a reference kept, leading to nothing being unlinked
and destroyed until decodebin2 is finalized.
This fixes reuse of decodebin2 if a raw stream is connected to
its sinkpad.
This makes sure that we don't destroy the last reference before the
element gets back to NULL state. Fixes assertion failures if a playbin2
instance is reused but different sinks are automatically chosen because
of different caps.
This reverts commit 7335ce5d3e.
Support abusing the uri property to configure the next uri to play
outside of the about-to-finish handler for the time being after all.
We also shouldn't use thread private structures for this, since it
should be possible to block the thread that emitted about-to-finish
while the main thread sets the uri property. See #607226.
When reusing a decodebin2 element, clear the properties we might have changed,
to their default values or else we might end up with old configuration.
Fixes#608484
When we are dealing with a source that produces raw audio/video, we don't use a
decodebin2 to decode the data and we thus don't have the drained/about-to-finish
signal emited. To fix this, we add a padprobe on the source pads and emit the
drained signal ourselves. This then makes playbin2 emit the about-to-finish
signal for raw sources such as cdda://
Fixes#607116
We don't want to end up setting values on elements where the property is of
a different type than we expect. Can't transform the value either, since we
can't really make assumptions about the scale and transform function.
Fixes crashes when using playbin2 with apexsink (#606949).
Changing the URIs in a state > READY results in unexpected behaviour,
i.e. the new URIs are only used after the current track has finished.
Fixes bug #607226.
In this case the video still goes through the text chain and
subtitles are still going in there, in case subtitles are
enabled again. This makes sure that re-enabling subtitles
happens instantly.
Fixes hanging video when disabling subtitles, caused by an
unliked video pad.
This is necessary because the sinks don't notice the group switches
and the decoders/demuxers have a different running time than the
sinks.
Fixes bug #537050.
In some cases (all buffers dropped by a parser) a decodebin2
chain might receive an EOS before it gets enough data to
expose a decoded pad. In the case that no streams can expose
a pad we should error out instead of hang.
Fixes#542758
Just counting how many messages were sent and how many were received
is not good enough because they might've been duplicated (e.g. by the
visualization audio tee). Comparing the sequence numbers should give
better results in that case.
Otherwise the async state change from READY->PAUSED of the
uridecodebins will take playbin2 from PLAYING->PAUSED again
during gapless group switches.
Fixes bug #602000.
When a decodebin2 receives no-more-pads of a group it
can set that group's multiqueue buffering thresholds to
'playing' buffering method, avoiding that it buffers
too long and cause problems when using with queue2.
See the associated bug for details.
Fixes#600787
During a group switch return the cached duration of the old group
because the old group still didn't finish playback. If we have no
cached duration return FALSE.
Fixes bug #585969.
Make sure, to only "simulate" subtitle no-more-pads if it was still
pending and also handle errors in the subtitle pipeline as warnings
after the subtitles prerolled.
Don't set the suburidecodebin to READY after errors, handle_message
will usually be called from the streaming thread and doing that
from there is obviously not a good idea.
Now the caps property isn't set anymore for the subtitle caps
but instead in the autoplug-continue signal it is detected
if the caps belong to a supported subtitle stream.
This makes automatic use of newly installed plugins.
First of all, make sure that suburidecodebin never
errors out because of not-linked in case external subtitles
are used but then subtitles are disabled.
And then make sure that external subtitles always start from
the correct position and are not racing until EOS if they
get unselected and selected again.
This will make sure that no subparse is ever plugged and subtitleoverlay,
that subpicture streams are handled the same was as subtitles and that
subtitle renderers are used if available.
Fixes bugs #595123, #570753, #591662, #591706.
Using the object lock here can and will lead to deadlocks because
of deep-notifies of property changes: the deep-notify handler will
get the parent of objects, which will take the object lock again.
Fixes bug #600479.
Use the faster gst_element_link_pads because we know for sure the sinkpad name
and we don't need to have the function search for a suitable pad anymore.
We want to return NOT_LINKED for unselected pads but only for pads
from the normal uridecodebin. This makes sure that subtitle streams
are not raced past audio/video from decodebin2's multiqueue.
For pads from suburidecodebin OK should always be returned, otherwise
it will most likely stop with an error.
There's not much point in using GST_DEBUG_FUNCPTR with GObject
virtual functions such as get_property, set_propery, finalize and
dispose, since they'll never be used by anyone anyway. Saves a
few bytes and possibly a sixteenth of a polar bear.
Set the output caps on the srcpad before pushing the buffer because else core
will do a rather expensive check to see if we can actually accept those caps on
the srcpad.
Install a custom acceptcaps function instead of using the default expensive
check. We accept whatever downstream accepts so we pass along the acceptcaps
call to the downstream peer.
I also renamed glib_enum_prefix to glib_gen_prefix as we also use that for the
marshallers. Also rename the rtsp-marshal.list to work with the unified prefix.
instead of printing an error that no corresponding group could
be found. no-more-pads from non-demuxer elements doesn't give
any additional information because there can only be a single srcpad.
Fixes bug #598288.
This allows partial group changes, i.e. demuxer2 in the example below
goes EOS but has a next group and audio2 stays the same.
/-- >demuxer2---->video
demuxer--- \--->audio1
\--->audio2
This now keeps track of everything that is going on, creates
a tree of chains and groups to allow "demuxer after demuxer" scenarios
and allows chained Oggs with multiple streams (needs oggdemux or playbin2 fixes).
Also document everything in detail and give a general overview of what
decodebin2 is doing at the top of the sources.
Fixes bug #596183, #563828 and #591677.
Pad blocks should never be done on external pads as outside elements
might want to use their own pad blocks on them and this will lead to
conflicts and deadlocks.
This allows using playsink from outside the playback plugin.
Add code to be able to request the sink pads using standard GStreamer API.
TODO : expose GObject properties/signals.
g_value_set_object() increases the refcount of the sink, which is not needed
because the object should already be refcounted. Make sure this is always the
case and use g_value_take_object().
Fixes: #592884
Before, SEEK events would be sent to the video sink, which wouldn't
be linked in any way to the subtitle part of the pipeline and
subparse would never see the SEEK event. This would then seek
the audio/video but the subtitles would continue from the old
position instead.
Fixes bug #591664.
The problem with an error message is, that it will stop playback completely
while it could be that only a audio decoder plugin is missing and the video
could be played with the available plugins.
See bug #591677.
Before we had STREAM/WRONG_TYPE but it's really CORE/MISSING_PLUGIN
because a plugin is missing and nothing else is wrong.
Also make it an error instead of a warning.
Really fixes bug #591677.
Don't do fallbacks if application specified a sink element. When doing the
fallback use configured default elements instead of hardcoded linux only
elements. Improve error messages accordingly.
If a downstream element returns an error while upstream has already
put all data into queue2 (including EOS), upstream will no longer
chain into queue2, so it is up to queue2 to perform some
EOS handling / message posting in such cases. See #589991.
Rename the GType of the pads of playbin's internal stream selector
element so they don't use the same type name as input-selector's
pads. Fixes#589622.
Keep track of the max requested position and compare this to the write position
in the temp file to get the current amount of buffered data.
Fix memleak of all incomming buffers.
Fixes#588551
We shouldn't really depend on elements from -bad for stream
selection in playbin2, so use a private copy of input-selector
until the selector plugin is ready to be moved to -base or -good.
Fixes#586356.
Don't flush the file by closing and opening it but instead use g_freopen. This
avoids a deadlock in shutdown because we emit the temp-location property change
with the wrong lock held.
Fix the construction of the temporary filename construction as the application
name can be NULL and we don't want a separator between the prgname and the
template.
Add a download property that will attempt to configure queue2 into progressive
download buffering.
Make sure we only enable download buffering for quicktime and flv formats.
Add a new temp-template property so that queue2 can securely allocate a
temporary filename. Deprecate the temp-location property for setting the
location but still use it to notify the allocated temp file.
If READY->PAUSED failed in the source element we would've swapped
the current and next group already. To allow READY->PAUSED to succeed
after the first failure we have to swap the current and next group
back again. This also ensure that we're again in the same state
as before the failed state change and not at the next group.
This was especially a problem for playbin2 pipelines that use the
new mounting support in giosrc as the source would fail for READY->PAUSED
the first time, the application mounts the location and then tries
to go READY->PAUSED again (and this time it would succeed).
Fixes bug #588078.
Set the target state of the newly added uridecodebins to somthing else that
PAUSED so that we keep their state in sync with the playsink state.
Fixes#585268
uridecodebin expects the passed connection-speed value in kbps, so we
need to divide the value stored in bps by 1000. Also, lower the upper
limit on the properties to the value that we can actually store in our
internal guint (which is plenty high enough)
When we are probing for streams, we want to set the queue size in such a way
that we can scan a maximum amount of data without consuming too much memory.
Therefore, remove the time limit on the queue and only stop scanning after 2MB
of data.
See #584104.
Recognise PGS subpicture streams and connect them to the SPU pad
in playsink. Unfortunately this fails badly with negotiation errors
if the SPU is not recent enough to support the stream. I'm not sure
how to add format negotiation in yet.
When using an audio sink without a "volume" property, volume control
would only work for the first song. For the next song, we'd try to
re-use the existing audio chain, but inadvertently set chain->volume
to NULL instead of to the existing volume element.
playbin2 inadvertently used autoaudiosink and autovideosink up to now,
since it would overwrite the sinks configured via the "audio-sink"
and "video-sink" properties with the stream-specific group sinks when
configuring the outputs. Those are usually NULL however, so that would
overwrite the configured sinks with NULL which makes playbin2 then
default to the auto sinks. Fix this by keeping a reference to each
configured sink in playbin2 and setting up the right sinks depending
on whether there is a stream-specific sink or not.
Fixes#584020.
Use two flags to remember volume/mute changes at times when we don't have the
audiochain yet (e.g. construction). Only set values when they were actualy
changed. This makes pulseaudio's stream restore functional.
Add a queue2 after the raw output pads of certain sources such as those for uris
like cdda://
No tuning of the queue is done yet as the defaults seem to work fine for me.
Fixes#582528
Keep track of the autoplugged custom sinks and configure them in the playsink
element when we have collected all streams.
Also make sure that we only select one custom sink.
When unreffing the internal sink, we don't need to change the state to NULL.
Make playsink go async to the PAUSED state instead of relying on uridecodebin
for async behaviour in playbin. This solves some problems (mainly with DVD)
where the pipeline would go to PLAYING before preroll completed, failing to
select the audiosink clock.
Fixes#581727
The 2s limit is way too small for a lot of files (which have an interleave
in time of between 3 and 5s). Instead, leave it to the initial 5s value
and reduce the other limits (allowing us to stay memory-efficient).
First check the pad caps if they are raw before setting the raw_decoding_mode to
TRUE. Fixes playback of transport streams and other streams that require large
queues.
Fixes#579734
Clear the target of our ghostpads before we remove the pad from the element.
This to make sure that the internal pad is not left linked to whatever pad we
were ghosted to. This should only be a problem when we leak the ghostpads.
Also release our subpicture pads.
Fixes#577288.
Raw decoding mode removes almost all buffering in video and audio queues
when a source providing already decoded video/audio is detected, on the
possibly bogus assumption that such a source should provide sufficient
internal queueing. Fixes playback on some DVDs, and improves it
on all.