Commit graph

684 commits

Author SHA1 Message Date
Matthew Waters
8577de136e [763/906] memory: copy properly depending on where the most recent data is 2017-12-09 19:31:30 +00:00
Sebastian Dröge
5b1dd556de [762/906] glimagesink: Fix some memory leaks and properly set up the buffer pool 2017-12-09 19:31:30 +00:00
Sebastian Dröge
4f23429abb [761/906] x11: Protect event display connection with a mutex
We use it from different threads and need to serialize the
accesses to it.
2017-12-09 19:31:30 +00:00
Sebastian Dröge
9810469db0 [760/906] x11: Always use the same display connection from the GL thread
The other display connection might be used by async calls from elsewhere
at the same time.

https://bugzilla.gnome.org/show_bug.cgi?id=704247
2017-12-09 19:31:30 +00:00
Sebastian Dröge
bb4414ac7f [759/906] gldownload: #ifdef some GLES2 specific code to fix compilation 2017-12-09 19:31:30 +00:00
Sebastian Dröge
a41b21f4a5 [758/906] android: Don't require a window to be set
This allows the filters to be usable without a GL sink downstream.
2017-12-09 19:31:30 +00:00
Sebastian Dröge
0a6359fc59 [757/906] egl: Create an offscreen surface if no window was provided 2017-12-09 19:31:30 +00:00
Sebastian Dröge
1de089fe81 [756/906] gldownload: Reset the viewport after download RGB via GLES2 2017-12-09 19:31:29 +00:00
Sebastian Dröge
85a4f1042b [755/906] gldownload: Unbind framebuffer after downloading RGB with GLES2 2017-12-09 19:31:29 +00:00
Sebastian Dröge
f804d53a9c [754/906] gldownload: Add support for RGB reordering when using GLES2 2017-12-09 19:31:29 +00:00
Sebastian Dröge
b3eef9dd15 [753/906] gldisplay: Sending a message is synchronous, we can allocate the memory on the stack 2017-12-09 19:31:29 +00:00
Sebastian Dröge
b2934152ce [752/906] glwindow: Add destroy notifies for the data of the callbacks
And actually call the close callback when the window is closed.
2017-12-09 19:31:29 +00:00
Sebastian Dröge
ef68e5ade2 [751/906] gldisplay: Don't hold lock while sending a message to the GL thread
https://bugzilla.gnome.org/show_bug.cgi?id=704247
2017-12-09 19:31:29 +00:00
Sebastian Dröge
15438d5b7f [750/906] glupload: Add support for RGB reordering when using GLES2 2017-12-09 19:31:29 +00:00
Sebastian Dröge
9d4f99b8bb [749/906] glshader: Add some more debug output 2017-12-09 19:31:29 +00:00
Sebastian Dröge
b28a1e943d [748/906] glupload: GL_STENCIL_ATTACHMENT is needed for desktop GL, not GLES 2017-12-09 19:31:29 +00:00
Sebastian Dröge
6c5ce0ee99 [747/906] gl: Constify YUV conversion shaders 2017-12-09 19:31:29 +00:00
Sebastian Dröge
90450a39b7 [746/906] android: Add comment to clarify the type of a variable 2017-12-09 19:31:29 +00:00
Sebastian Dröge
d0293d9f0c [745/906] gl: Simplify and optimize YUV conversion shaders a bit 2017-12-09 19:31:29 +00:00
Sebastian Dröge
bbd9dd465c [744/906] gl: Use __GST_GL_H__ instead of __GL_H__ as a multi-include guard
GL/gl.h might use the latter already.
2017-12-09 19:31:29 +00:00
Sebastian Dröge
29874d3be6 [743/906] win32: Allow setting window handle before creating the context 2017-12-09 19:31:29 +00:00
Sebastian Dröge
bd60dd7f22 [742/906] cocoa: Allow setting window handle before creating the context 2017-12-09 19:31:29 +00:00
Sebastian Dröge
d937a7e899 [741/906] wayland: Don't leak main context and loop 2017-12-09 19:31:29 +00:00
Sebastian Dröge
09795ef023 [740/906] x11: Allow setting window handle before creating the context 2017-12-09 19:31:29 +00:00
Sebastian Dröge
764e682cd0 [739/906] x11: Don't leak main context and main loop 2017-12-09 19:31:29 +00:00
Sebastian Dröge
52b44e4c07 [738/906] gl: Include glu.h after gl.h 2017-12-09 19:31:29 +00:00
Sebastian Dröge
192b37980f [735/906] gl: Add support for Android
https://bugzilla.gnome.org/show_bug.cgi?id=703340
2017-12-09 19:31:29 +00:00
Sebastian Dröge
6a5bebebb9 [734/906] win32: Make automake happy by using noinst_HEADERS 2017-12-09 19:31:29 +00:00
Sebastian Dröge
f7998a2e98 [733/906] gl: Major header and include cleanup 2017-12-09 19:31:29 +00:00
Julien Isorce
d17a4381b1 [732/906] build: fix repeated typedefs
Write forward declarations in another way to avoid
repeated typedefs "error: redefinition of typedef".
Raised when using i686-apple-darwin11-llvm-gcc-4.2
It seems that C apple compiler does not support
C11 feature.

https://bugzilla.gnome.org/show_bug.cgi?id=703885
2017-12-09 19:31:29 +00:00
Julien Isorce
d4a8451c11 [731/906] cocoa: fix build when GNUSTEP is not defined 2017-12-09 19:31:29 +00:00
Sebastian Dröge
61dfdc19b9 [730/906] glcompat: Properly check for GLchar and other types
On Android for example these are no #defines but typedefs
2017-12-09 19:31:29 +00:00
Sebastian Dröge
341210eaa6 [729/906] gl: Include config.h everywhere 2017-12-09 19:31:29 +00:00
Sebastian Dröge
92c66f55bc [727/906] egl: Refactor EGL logic into a helper object 2017-12-09 19:31:29 +00:00
Matthew Waters
ac1a2297f5 [726/906] window: don't call a NULL destroy function 2017-12-09 19:31:29 +00:00
Matthew Waters
3c2810c3d6 [725/906] x11: use GMainContext/GMainLoop
allows us to be reentrant

https://bugzilla.gnome.org/show_bug.cgi?id=703445
2017-12-09 19:31:29 +00:00
Matthew Waters
17e4fe41d3 [724/906] wayland: make reentrant
https://bugzilla.gnome.org/show_bug.cgi?id=703445
2017-12-09 19:31:29 +00:00
Julien Isorce
bbc71ed90f [723/906] gstglwindow: close has to be called in the glthread.
Indeed 'glXMakeCurrent (window_x11->device, None, NULL);'
has to be called in the thread where the glcontext is actually
current.
Otherwise glXDestroyContext may crash.
2017-12-09 19:31:28 +00:00
Руслан Ижбулатов
9af1cee2f7 [722/906] gl: Fix build on Win32
1) Need to include GL/glext.h on W32 to provide necessary macros
2) W32 macros that pre-processor has by default are different for different
   toolchains. Borland uses __WIN32__, everyone else has _WIN32, so check both.

Side-note: glext.h is not supplied by mingw-w64 at the moment, but can be
downloaded from http://www.opengl.org/registry/

https://bugzilla.gnome.org/show_bug.cgi?id=703364
2017-12-09 19:31:28 +00:00
Sebastian Dröge
6c89d7e839 [721/906] glfilter: Use uint64 for the OpenGL context property
ulong/long properties are deprecated and should not be used anymore
for portability reasons.
2017-12-09 19:31:28 +00:00
Sebastian Dröge
685d855ded [719/906] gl: Fix compilation with GLES2 2017-12-09 19:31:28 +00:00
Matthew Waters
5b13d0ebf4 [718/906] shader: make it possible to unref in the non-GL thread 2017-12-09 19:31:28 +00:00
Matthew Waters
71c8edf9c0 [717/906] remove outdated cmake build files 2017-12-09 19:31:28 +00:00
Matthew Waters
bc5d65928f [716/906] wayland: properly choose EGL_RENDERABLE_TYPE
based on the gl api we chose
2017-12-09 19:31:28 +00:00
Matthew Waters
5ec9f248a1 [715/906] display: inherit from the right object class 2017-12-09 19:31:28 +00:00
Matthew Waters
1c84c0fb96 [714/906] Add GstGLFramebuffer to replace _display_gen_fbo and friends
This version is simply API compatible with _display_gen_fbo.
The next version will likely revamp the API
2017-12-09 19:31:28 +00:00
Matthew Waters
d7f5cac7ce [713/906] shader: make it possible to create the object in a non-GL thread 2017-12-09 19:31:28 +00:00
Matthew Waters
ef6b1ca760 [712/906] wayland: shutdown properly
We cannot use _finalize as this will be called before GstGLWindow's
_finalize.  This causes us to try and perform operations with the
wayland server when the connection has been severed.
2017-12-09 19:31:28 +00:00
Matthew Waters
380f918802 [711/906] wayland: support choosing Desktop GL as the api 2017-12-09 19:31:28 +00:00
Matthew Waters
951daee416 [710/906] window: fail if the user specifies an GL api that we cannot work with
It would've been caught later in an g_assert anyway.
2017-12-09 19:31:28 +00:00