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[756/906] gldownload: Reset the viewport after download RGB via GLES2
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1 changed files with 8 additions and 6 deletions
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@ -1129,6 +1129,8 @@ _do_download_draw_rgb_gles2 (GstGLDisplay * display, GstGLDownload * download)
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GstVideoFormat v_format;
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guint out_width, out_height;
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GLint viewport_dim[4];
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const GLfloat vVertices[] = { 1.0f, -1.0f, 0.0f,
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1.0f, 0.0f,
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-1.0f, -1.0f, 0.0f,
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@ -1149,6 +1151,8 @@ _do_download_draw_rgb_gles2 (GstGLDisplay * display, GstGLDownload * download)
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gst_gl_display_check_framebuffer_status (display);
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gl->BindFramebuffer (GL_FRAMEBUFFER, download->fbo);
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gl->GetIntegerv (GL_VIEWPORT, viewport_dim);
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gl->Viewport (0, 0, out_width, out_height);
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gl->ClearColor (0.0, 0.0, 0.0, 0.0);
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@ -1172,6 +1176,9 @@ _do_download_draw_rgb_gles2 (GstGLDisplay * display, GstGLDownload * download)
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gst_gl_display_clear_shader (display);
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gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2],
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viewport_dim[3]);
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v_format = GST_VIDEO_INFO_FORMAT (&download->info);
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switch (v_format) {
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@ -1199,7 +1206,6 @@ _do_download_draw_rgb_gles2 (GstGLDisplay * display, GstGLDownload * download)
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}
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gst_gl_display_check_framebuffer_status (display);
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gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
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}
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#endif
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@ -1434,6 +1440,7 @@ _do_download_draw_yuv_gles2 (GstGLDisplay * display, GstGLDownload * download)
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GST_TRACE ("doing YUV download of texture:%u (%ux%u) using fbo:%u",
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download->in_texture, out_width, out_height, download->fbo);
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gst_gl_display_check_framebuffer_status (display);
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gl->BindFramebuffer (GL_FRAMEBUFFER, download->fbo);
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gl->GetIntegerv (GL_VIEWPORT, viewport_dim);
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@ -1498,10 +1505,6 @@ _do_download_draw_yuv_gles2 (GstGLDisplay * display, GstGLDownload * download)
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gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2],
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viewport_dim[3]);
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gst_gl_display_check_framebuffer_status (display);
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gl->BindFramebuffer (GL_FRAMEBUFFER, download->fbo);
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switch (v_format) {
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case GST_VIDEO_FORMAT_AYUV:
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#if G_BYTE_ORDER == G_LITTLE_ENDIAN
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@ -1558,7 +1561,6 @@ _do_download_draw_yuv_gles2 (GstGLDisplay * display, GstGLDownload * download)
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}
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gst_gl_display_check_framebuffer_status (display);
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gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
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}
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#endif
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