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[747/906] gl: Constify YUV conversion shaders
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90450a39b7
commit
6c5ce0ee99
2 changed files with 14 additions and 14 deletions
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@ -81,7 +81,7 @@ static void _do_download_draw_yuv_gles2 (GstGLDisplay * display,
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#if GST_GL_HAVE_OPENGL
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/* YUY2:y2,u,y1,v
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UYVY:v,y1,u,y2 */
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static gchar *text_shader_YUY2_UYVY_opengl =
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static const gchar *text_shader_YUY2_UYVY_opengl =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;\n"
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RGB_TO_YUV_COEFFICIENTS
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@ -103,7 +103,7 @@ static gchar *text_shader_YUY2_UYVY_opengl =
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" gl_FragColor=vec4(%s);\n"
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"}\n";
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static gchar *text_shader_I420_YV12_opengl =
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static const gchar *text_shader_I420_YV12_opengl =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;\n"
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"uniform float w, h;\n"
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@ -126,7 +126,7 @@ static gchar *text_shader_I420_YV12_opengl =
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" gl_FragData[2] = vec4(v, 0.0, 0.0, 1.0);\n"
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"}\n";
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static gchar *text_shader_AYUV_opengl =
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static const gchar *text_shader_AYUV_opengl =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;\n"
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RGB_TO_YUV_COEFFICIENTS
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@ -148,7 +148,7 @@ static gchar *text_shader_AYUV_opengl =
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#endif /* GST_GL_HAVE_OPENGL */
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#if GST_GL_HAVE_GLES2
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static gchar *text_shader_YUY2_UYVY_gles2 =
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static const gchar *text_shader_YUY2_UYVY_gles2 =
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"precision mediump float;\n"
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"varying vec2 v_texCoord;\n"
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"uniform sampler2D tex;\n"
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@ -176,7 +176,7 @@ static gchar *text_shader_YUY2_UYVY_gles2 =
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*/
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#define text_shader_I420_YV12_gles2 NULL
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static gchar *text_shader_AYUV_gles2 =
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static const gchar *text_shader_AYUV_gles2 =
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"precision mediump float;\n"
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"varying vec2 v_texCoord;\n"
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"uniform sampler2D tex;\n"
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@ -195,7 +195,7 @@ static gchar *text_shader_AYUV_gles2 =
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" gl_FragColor=vec4(1.0,y,u,v);\n"
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"}\n";
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static gchar *text_vertex_shader_gles2 =
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static const gchar *text_vertex_shader_gles2 =
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"attribute vec4 a_position; \n"
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"attribute vec2 a_texCoord; \n"
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"varying vec2 v_texCoord; \n"
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@ -205,7 +205,7 @@ static gchar *text_vertex_shader_gles2 =
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" v_texCoord = a_texCoord; \n"
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"} \n";
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static gchar *text_shader_RGB_gles2 =
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static const gchar *text_shader_RGB_gles2 =
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"precision mediump float; \n"
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"varying vec2 v_texCoord; \n"
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"uniform sampler2D s_texture; \n"
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@ -79,7 +79,7 @@ static void _do_upload_draw_gles2 (GstGLDisplay * display,
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#if GST_GL_HAVE_OPENGL
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/* YUY2:r,g,a
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UYVY:a,b,r */
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static gchar *text_shader_YUY2_UYVY_opengl =
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static const gchar *text_shader_YUY2_UYVY_opengl =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect Ytex, UVtex;\n"
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YUV_TO_RGB_COEFFICIENTS
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@ -100,7 +100,7 @@ static gchar *text_shader_YUY2_UYVY_opengl =
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/* ATI: "*0.5", ""
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normal: "", "*0.5" */
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static gchar *text_shader_I420_YV12_opengl =
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static const gchar *text_shader_I420_YV12_opengl =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect Ytex,Utex,Vtex;\n"
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YUV_TO_RGB_COEFFICIENTS
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@ -118,7 +118,7 @@ static gchar *text_shader_I420_YV12_opengl =
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" gl_FragColor=vec4(r,g,b,1.0);\n"
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"}\n";
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static gchar *text_shader_AYUV_opengl =
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static const gchar *text_shader_AYUV_opengl =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;\n"
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YUV_TO_RGB_COEFFICIENTS
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@ -140,7 +140,7 @@ static gchar *text_shader_AYUV_opengl =
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#if GST_GL_HAVE_GLES2
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/* YUY2:r,g,a
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UYVY:a,b,r */
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static gchar *text_shader_YUY2_UYVY_gles2 =
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static const gchar *text_shader_YUY2_UYVY_gles2 =
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"precision mediump float;\n"
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"varying vec2 v_texCoord;\n"
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"uniform sampler2D Ytex, UVtex;\n"
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@ -160,7 +160,7 @@ static gchar *text_shader_YUY2_UYVY_gles2 =
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" gl_FragColor = vec4(r, g, b, 1.0);\n"
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"}\n";
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static gchar *text_shader_I420_YV12_gles2 =
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static const gchar *text_shader_I420_YV12_gles2 =
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"precision mediump float;\n"
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"varying vec2 v_texCoord;\n"
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"uniform sampler2D Ytex,Utex,Vtex;\n"
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@ -179,7 +179,7 @@ static gchar *text_shader_I420_YV12_gles2 =
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" gl_FragColor=vec4(r,g,b,1.0);\n"
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"}\n";
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static gchar *text_shader_AYUV_gles2 =
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static const gchar *text_shader_AYUV_gles2 =
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"precision mediump float;\n"
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"varying vec2 v_texCoord;\n"
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"uniform sampler2D tex;\n"
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@ -196,7 +196,7 @@ static gchar *text_shader_AYUV_gles2 =
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" gl_FragColor=vec4(r,g,b,1.0);\n"
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"}\n";
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static gchar *text_vertex_shader_gles2 =
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static const gchar *text_vertex_shader_gles2 =
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"attribute vec4 a_position; \n"
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"attribute vec2 a_texCoord; \n"
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"varying vec2 v_texCoord; \n"
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