diff --git a/gst-libs/gst/gl/gstgldownload.c b/gst-libs/gst/gl/gstgldownload.c index dcd39c967c..b238222070 100644 --- a/gst-libs/gst/gl/gstgldownload.c +++ b/gst-libs/gst/gl/gstgldownload.c @@ -81,7 +81,7 @@ static void _do_download_draw_yuv_gles2 (GstGLDisplay * display, #if GST_GL_HAVE_OPENGL /* YUY2:y2,u,y1,v UYVY:v,y1,u,y2 */ -static gchar *text_shader_YUY2_UYVY_opengl = +static const gchar *text_shader_YUY2_UYVY_opengl = "#extension GL_ARB_texture_rectangle : enable\n" "uniform sampler2DRect tex;\n" RGB_TO_YUV_COEFFICIENTS @@ -103,7 +103,7 @@ static gchar *text_shader_YUY2_UYVY_opengl = " gl_FragColor=vec4(%s);\n" "}\n"; -static gchar *text_shader_I420_YV12_opengl = +static const gchar *text_shader_I420_YV12_opengl = "#extension GL_ARB_texture_rectangle : enable\n" "uniform sampler2DRect tex;\n" "uniform float w, h;\n" @@ -126,7 +126,7 @@ static gchar *text_shader_I420_YV12_opengl = " gl_FragData[2] = vec4(v, 0.0, 0.0, 1.0);\n" "}\n"; -static gchar *text_shader_AYUV_opengl = +static const gchar *text_shader_AYUV_opengl = "#extension GL_ARB_texture_rectangle : enable\n" "uniform sampler2DRect tex;\n" RGB_TO_YUV_COEFFICIENTS @@ -148,7 +148,7 @@ static gchar *text_shader_AYUV_opengl = #endif /* GST_GL_HAVE_OPENGL */ #if GST_GL_HAVE_GLES2 -static gchar *text_shader_YUY2_UYVY_gles2 = +static const gchar *text_shader_YUY2_UYVY_gles2 = "precision mediump float;\n" "varying vec2 v_texCoord;\n" "uniform sampler2D tex;\n" @@ -176,7 +176,7 @@ static gchar *text_shader_YUY2_UYVY_gles2 = */ #define text_shader_I420_YV12_gles2 NULL -static gchar *text_shader_AYUV_gles2 = +static const gchar *text_shader_AYUV_gles2 = "precision mediump float;\n" "varying vec2 v_texCoord;\n" "uniform sampler2D tex;\n" @@ -195,7 +195,7 @@ static gchar *text_shader_AYUV_gles2 = " gl_FragColor=vec4(1.0,y,u,v);\n" "}\n"; -static gchar *text_vertex_shader_gles2 = +static const gchar *text_vertex_shader_gles2 = "attribute vec4 a_position; \n" "attribute vec2 a_texCoord; \n" "varying vec2 v_texCoord; \n" @@ -205,7 +205,7 @@ static gchar *text_vertex_shader_gles2 = " v_texCoord = a_texCoord; \n" "} \n"; -static gchar *text_shader_RGB_gles2 = +static const gchar *text_shader_RGB_gles2 = "precision mediump float; \n" "varying vec2 v_texCoord; \n" "uniform sampler2D s_texture; \n" diff --git a/gst-libs/gst/gl/gstglupload.c b/gst-libs/gst/gl/gstglupload.c index 89dbbe3cc2..a4fd222bea 100644 --- a/gst-libs/gst/gl/gstglupload.c +++ b/gst-libs/gst/gl/gstglupload.c @@ -79,7 +79,7 @@ static void _do_upload_draw_gles2 (GstGLDisplay * display, #if GST_GL_HAVE_OPENGL /* YUY2:r,g,a UYVY:a,b,r */ -static gchar *text_shader_YUY2_UYVY_opengl = +static const gchar *text_shader_YUY2_UYVY_opengl = "#extension GL_ARB_texture_rectangle : enable\n" "uniform sampler2DRect Ytex, UVtex;\n" YUV_TO_RGB_COEFFICIENTS @@ -100,7 +100,7 @@ static gchar *text_shader_YUY2_UYVY_opengl = /* ATI: "*0.5", "" normal: "", "*0.5" */ -static gchar *text_shader_I420_YV12_opengl = +static const gchar *text_shader_I420_YV12_opengl = "#extension GL_ARB_texture_rectangle : enable\n" "uniform sampler2DRect Ytex,Utex,Vtex;\n" YUV_TO_RGB_COEFFICIENTS @@ -118,7 +118,7 @@ static gchar *text_shader_I420_YV12_opengl = " gl_FragColor=vec4(r,g,b,1.0);\n" "}\n"; -static gchar *text_shader_AYUV_opengl = +static const gchar *text_shader_AYUV_opengl = "#extension GL_ARB_texture_rectangle : enable\n" "uniform sampler2DRect tex;\n" YUV_TO_RGB_COEFFICIENTS @@ -140,7 +140,7 @@ static gchar *text_shader_AYUV_opengl = #if GST_GL_HAVE_GLES2 /* YUY2:r,g,a UYVY:a,b,r */ -static gchar *text_shader_YUY2_UYVY_gles2 = +static const gchar *text_shader_YUY2_UYVY_gles2 = "precision mediump float;\n" "varying vec2 v_texCoord;\n" "uniform sampler2D Ytex, UVtex;\n" @@ -160,7 +160,7 @@ static gchar *text_shader_YUY2_UYVY_gles2 = " gl_FragColor = vec4(r, g, b, 1.0);\n" "}\n"; -static gchar *text_shader_I420_YV12_gles2 = +static const gchar *text_shader_I420_YV12_gles2 = "precision mediump float;\n" "varying vec2 v_texCoord;\n" "uniform sampler2D Ytex,Utex,Vtex;\n" @@ -179,7 +179,7 @@ static gchar *text_shader_I420_YV12_gles2 = " gl_FragColor=vec4(r,g,b,1.0);\n" "}\n"; -static gchar *text_shader_AYUV_gles2 = +static const gchar *text_shader_AYUV_gles2 = "precision mediump float;\n" "varying vec2 v_texCoord;\n" "uniform sampler2D tex;\n" @@ -196,7 +196,7 @@ static gchar *text_shader_AYUV_gles2 = " gl_FragColor=vec4(r,g,b,1.0);\n" "}\n"; -static gchar *text_vertex_shader_gles2 = +static const gchar *text_vertex_shader_gles2 = "attribute vec4 a_position; \n" "attribute vec2 a_texCoord; \n" "varying vec2 v_texCoord; \n"