David Schleef
f0b62d760f
[298/906] Revert "Fix indention"
...
This reverts commit 96e4ab18c2cf9876f6c031b9aba6282d0bd45a93.
You should have asked first. And you would have been told "no",
because it causes people on development branches to do a huge
amount of extra work.
2017-12-09 19:31:21 +00:00
Sebastian Dröge
809c2ec04c
[295/906] Fix indention
2017-12-09 19:31:21 +00:00
Julien Isorce
da3c0fd570
[257/906] begin gstglwindow_x11.c implementation
2017-12-09 19:31:19 +00:00
Julien Isorce
f9756b85d2
[252/906] avoid a dead lock on window closure
2017-12-09 19:31:19 +00:00
Filippo Argiolas
6c04333f11
[230/906] explicit check g_getenv return value to be not NULL
2017-12-09 19:31:19 +00:00
Filippo Argiolas
34663eccd9
[228/906] output shaders info log only if GST_GL_SHADER_DEBUG env variable is set. Should fix TODO task 18
2017-12-09 19:31:19 +00:00
Julien Isorce
0d6c956cfb
[212/906] add a glbumper (bump mapping filter through GLSL) that exposes how to use both vertex and fragment shaders
2017-12-09 19:31:19 +00:00
Filippo Argiolas
c47fa4dc62
[127/906] Imported GstGLShader from cvs branch. Added a demo laplacian convolution filter to demonstrate how this can be integrated with minimum effort.
2017-12-09 19:31:17 +00:00