mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2025-03-30 04:45:36 +00:00
[127/906] Imported GstGLShader from cvs branch. Added a demo laplacian convolution filter to demonstrate how this can be integrated with minimum effort.
This commit is contained in:
parent
4f39df0532
commit
c47fa4dc62
3 changed files with 595 additions and 2 deletions
|
@ -4,13 +4,15 @@ lib_LTLIBRARIES = libgstgl-@GST_MAJORMINOR@.la
|
|||
libgstgl_@GST_MAJORMINOR@_la_SOURCES = \
|
||||
gstgldisplay.c \
|
||||
gstglbuffer.c \
|
||||
gstglfilter.c
|
||||
gstglfilter.c \
|
||||
gstglshader.c
|
||||
|
||||
libgstgl_@GST_MAJORMINOR@includedir = $(includedir)/gstreamer-@GST_MAJORMINOR@/gst/gl
|
||||
libgstgl_@GST_MAJORMINOR@include_HEADERS = \
|
||||
gstgldisplay.h \
|
||||
gstglbuffer.h \
|
||||
gstglfilter.h
|
||||
gstglfilter.h \
|
||||
gstglshader.h
|
||||
|
||||
libgstgl_@GST_MAJORMINOR@_la_LIBADD = \
|
||||
$(GST_PLUGINS_BASE_LIBS) -lgstvideo-$(GST_MAJORMINOR) \
|
||||
|
|
497
gst-libs/gst/gl/gstglshader.c
Normal file
497
gst-libs/gst/gl/gstglshader.c
Normal file
|
@ -0,0 +1,497 @@
|
|||
/*
|
||||
* GStreamer
|
||||
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
||||
#include "gstglshader.h"
|
||||
|
||||
#define GST_GL_SHADER_GET_PRIVATE(o) \
|
||||
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_SHADER, GstGLShaderPrivate))
|
||||
|
||||
enum
|
||||
{
|
||||
PROP_0,
|
||||
PROP_VERTEX_SRC,
|
||||
PROP_FRAGMENT_SRC,
|
||||
PROP_COMPILED,
|
||||
PROP_ACTIVE //unused
|
||||
};
|
||||
|
||||
struct _GstGLShaderPrivate
|
||||
{
|
||||
gchar *vertex_src;
|
||||
gchar *fragment_src;
|
||||
|
||||
GLhandleARB vertex_handle;
|
||||
GLhandleARB fragment_handle;
|
||||
GLhandleARB program_handle;
|
||||
|
||||
gboolean compiled;
|
||||
gboolean active;
|
||||
};
|
||||
|
||||
G_DEFINE_TYPE (GstGLShader, gst_gl_shader, G_TYPE_OBJECT);
|
||||
|
||||
static void
|
||||
gst_gl_shader_finalize (GObject * object)
|
||||
{
|
||||
GstGLShader *shader;
|
||||
GstGLShaderPrivate *priv;
|
||||
/* GLint status = GL_FALSE; */
|
||||
|
||||
shader = GST_GL_SHADER (object);
|
||||
priv = shader->priv;
|
||||
|
||||
g_free (priv->vertex_src);
|
||||
g_free (priv->fragment_src);
|
||||
|
||||
/* release shader objects */
|
||||
gst_gl_shader_release (shader);
|
||||
|
||||
/* delete program */
|
||||
if (priv->program_handle) {
|
||||
glDeleteObjectARB (priv->program_handle);
|
||||
glGetError ();
|
||||
/* g_debug ("error: 0x%x", err); */
|
||||
/* glGetObjectParameterivARB(priv->program_handle, GL_OBJECT_DELETE_STATUS_ARB, &status); */
|
||||
/* g_debug ("program deletion status:%s", status == GL_TRUE ? "true" : "false" ); */
|
||||
}
|
||||
|
||||
priv->fragment_handle = 0;
|
||||
priv->vertex_handle = 0;
|
||||
priv->program_handle = 0;
|
||||
|
||||
G_OBJECT_CLASS (gst_gl_shader_parent_class)->finalize (object);
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_shader_set_property (GObject * object,
|
||||
guint prop_id, const GValue * value, GParamSpec * pspec)
|
||||
{
|
||||
GstGLShader *shader = GST_GL_SHADER (object);
|
||||
|
||||
switch (prop_id) {
|
||||
case PROP_VERTEX_SRC:
|
||||
gst_gl_shader_set_vertex_source (shader, g_value_get_string (value));
|
||||
break;
|
||||
case PROP_FRAGMENT_SRC:
|
||||
gst_gl_shader_set_fragment_source (shader, g_value_get_string (value));
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_shader_get_property (GObject * object,
|
||||
guint prop_id, GValue * value, GParamSpec * pspec)
|
||||
{
|
||||
GstGLShader *shader = GST_GL_SHADER (object);
|
||||
GstGLShaderPrivate *priv = shader->priv;
|
||||
|
||||
switch (prop_id) {
|
||||
case PROP_VERTEX_SRC:
|
||||
g_value_set_string (value, priv->vertex_src);
|
||||
break;
|
||||
case PROP_FRAGMENT_SRC:
|
||||
g_value_set_string (value, priv->fragment_src);
|
||||
break;
|
||||
case PROP_COMPILED:
|
||||
g_value_set_boolean (value, priv->compiled);
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_shader_class_init (GstGLShaderClass * klass)
|
||||
{
|
||||
/* bind class methods .. */
|
||||
GObjectClass *obj_class = G_OBJECT_CLASS (klass);
|
||||
|
||||
g_type_class_add_private (klass, sizeof (GstGLShaderPrivate));
|
||||
|
||||
obj_class->finalize = gst_gl_shader_finalize;
|
||||
obj_class->set_property = gst_gl_shader_set_property;
|
||||
obj_class->get_property = gst_gl_shader_get_property;
|
||||
|
||||
/* .. and install properties */
|
||||
|
||||
g_object_class_install_property (obj_class,
|
||||
PROP_VERTEX_SRC,
|
||||
g_param_spec_string ("vertex-src",
|
||||
"Vertex Source",
|
||||
"GLSL Vertex Shader source code", NULL, G_PARAM_READWRITE));
|
||||
g_object_class_install_property (obj_class,
|
||||
PROP_FRAGMENT_SRC,
|
||||
g_param_spec_string ("fragment-src",
|
||||
"Fragment Source",
|
||||
"GLSL Fragment Shader source code", NULL, G_PARAM_READWRITE));
|
||||
g_object_class_install_property (obj_class,
|
||||
PROP_ACTIVE,
|
||||
g_param_spec_string ("active",
|
||||
"Active", "Enable/Disable the shader", NULL, G_PARAM_READWRITE));
|
||||
g_object_class_install_property (obj_class,
|
||||
PROP_COMPILED,
|
||||
g_param_spec_boolean ("compiled",
|
||||
"Compiled",
|
||||
"Shader compile and link status", FALSE, G_PARAM_READABLE));
|
||||
}
|
||||
|
||||
void
|
||||
gst_gl_shader_set_vertex_source (GstGLShader * shader, const gchar * src)
|
||||
{
|
||||
GstGLShaderPrivate *priv;
|
||||
|
||||
g_return_if_fail (GST_GL_IS_SHADER (shader));
|
||||
g_return_if_fail (src != NULL);
|
||||
|
||||
priv = shader->priv;
|
||||
|
||||
if (gst_gl_shader_is_compiled (shader))
|
||||
gst_gl_shader_release (shader);
|
||||
|
||||
g_free (priv->vertex_src);
|
||||
|
||||
priv->vertex_src = g_strdup (src);
|
||||
}
|
||||
|
||||
void
|
||||
gst_gl_shader_set_fragment_source (GstGLShader * shader, const gchar * src)
|
||||
{
|
||||
GstGLShaderPrivate *priv;
|
||||
|
||||
g_return_if_fail (GST_GL_IS_SHADER (shader));
|
||||
g_return_if_fail (src != NULL);
|
||||
|
||||
priv = shader->priv;
|
||||
|
||||
if (gst_gl_shader_is_compiled (shader))
|
||||
gst_gl_shader_release (shader);
|
||||
|
||||
g_free (priv->fragment_src);
|
||||
|
||||
priv->fragment_src = g_strdup (src);
|
||||
}
|
||||
|
||||
G_CONST_RETURN gchar *
|
||||
gst_gl_shader_get_vertex_source (GstGLShader * shader)
|
||||
{
|
||||
g_return_val_if_fail (GST_GL_IS_SHADER (shader), NULL);
|
||||
return shader->priv->vertex_src;
|
||||
}
|
||||
|
||||
G_CONST_RETURN gchar *
|
||||
gst_gl_shader_get_fragment_source (GstGLShader * shader)
|
||||
{
|
||||
g_return_val_if_fail (GST_GL_IS_SHADER (shader), NULL);
|
||||
return shader->priv->fragment_src;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_shader_init (GstGLShader * self)
|
||||
{
|
||||
/* initialize sources and create program object */
|
||||
GstGLShaderPrivate *priv;
|
||||
|
||||
priv = self->priv = GST_GL_SHADER_GET_PRIVATE (self);
|
||||
|
||||
priv->vertex_src = NULL;
|
||||
priv->fragment_src = NULL;
|
||||
|
||||
priv->fragment_handle = 0;
|
||||
priv->vertex_handle = 0;
|
||||
priv->program_handle = glCreateProgramObjectARB ();
|
||||
|
||||
g_assert (priv->program_handle);
|
||||
|
||||
priv->compiled = FALSE;
|
||||
priv->active = FALSE; // unused at the moment
|
||||
}
|
||||
|
||||
GstGLShader *
|
||||
gst_gl_shader_new (void)
|
||||
{
|
||||
return g_object_new (GST_GL_TYPE_SHADER, NULL);
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_gl_shader_is_compiled (GstGLShader * shader)
|
||||
{
|
||||
g_return_val_if_fail (GST_GL_IS_SHADER (shader), FALSE);
|
||||
|
||||
return shader->priv->compiled;
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_gl_shader_compile (GstGLShader * shader, GError ** error)
|
||||
{
|
||||
GstGLShaderPrivate *priv;
|
||||
|
||||
gchar info_buffer[2048];
|
||||
GLsizei len = 0;
|
||||
GLint status = GL_FALSE;
|
||||
|
||||
g_return_val_if_fail (GST_GL_IS_SHADER (shader), FALSE);
|
||||
|
||||
priv = shader->priv;
|
||||
|
||||
if (priv->compiled)
|
||||
return priv->compiled;
|
||||
|
||||
g_assert (priv->program_handle);
|
||||
|
||||
if (priv->vertex_src) {
|
||||
/* create vertex object */
|
||||
const gchar *vertex_source = priv->vertex_src;
|
||||
priv->vertex_handle = glCreateShaderObjectARB (GL_VERTEX_SHADER);
|
||||
glShaderSourceARB (priv->vertex_handle, 1, &vertex_source, NULL);
|
||||
/* compile */
|
||||
glCompileShaderARB (priv->vertex_handle);
|
||||
/* check everything is ok */
|
||||
glGetObjectParameterivARB (priv->vertex_handle,
|
||||
GL_OBJECT_COMPILE_STATUS_ARB, &status);
|
||||
|
||||
glGetInfoLogARB (priv->vertex_handle,
|
||||
sizeof (info_buffer) - 1, &len, info_buffer);
|
||||
info_buffer[len] = '\0';
|
||||
|
||||
if (status != GL_TRUE) {
|
||||
g_set_error (error, GST_GL_SHADER_ERROR,
|
||||
GST_GL_SHADER_ERROR_COMPILE,
|
||||
"Vertex Shader compilation failed:\n%s", info_buffer);
|
||||
|
||||
glDeleteObjectARB (priv->vertex_handle);
|
||||
priv->compiled = FALSE;
|
||||
return priv->compiled;
|
||||
} else if (len > 1) {
|
||||
g_debug ("\n%s\n", info_buffer);
|
||||
}
|
||||
glAttachObjectARB (priv->program_handle, priv->vertex_handle);
|
||||
}
|
||||
|
||||
if (priv->fragment_src) {
|
||||
/* create fragment object */
|
||||
const gchar *fragment_source = priv->fragment_src;
|
||||
priv->fragment_handle = glCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB);
|
||||
glShaderSourceARB (priv->fragment_handle, 1, &fragment_source, NULL);
|
||||
/* compile */
|
||||
glCompileShaderARB (priv->fragment_handle);
|
||||
/* check everything is ok */
|
||||
glGetObjectParameterivARB (priv->fragment_handle,
|
||||
GL_OBJECT_COMPILE_STATUS_ARB, &status);
|
||||
|
||||
glGetInfoLogARB (priv->fragment_handle,
|
||||
sizeof (info_buffer) - 1, &len, info_buffer);
|
||||
info_buffer[len] = '\0';
|
||||
if (status != GL_TRUE) {
|
||||
g_set_error (error, GST_GL_SHADER_ERROR,
|
||||
GST_GL_SHADER_ERROR_COMPILE,
|
||||
"Fragment Shader compilation failed:\n%s", info_buffer);
|
||||
|
||||
glDeleteObjectARB (priv->fragment_handle);
|
||||
priv->compiled = FALSE;
|
||||
return priv->compiled;
|
||||
} else if (len > 1) {
|
||||
g_debug ("\n%s\n", info_buffer);
|
||||
}
|
||||
glAttachObjectARB (priv->program_handle, priv->fragment_handle);
|
||||
}
|
||||
|
||||
/* if nothing failed link shaders */
|
||||
glLinkProgramARB (priv->program_handle);
|
||||
|
||||
glGetObjectParameterivARB (priv->program_handle, GL_LINK_STATUS, &status);
|
||||
|
||||
glGetInfoLogARB (priv->program_handle,
|
||||
sizeof (info_buffer) - 1, &len, info_buffer);
|
||||
info_buffer[len] = '\0';
|
||||
|
||||
if (status != GL_TRUE) {
|
||||
g_set_error (error, GST_GL_SHADER_ERROR,
|
||||
GST_GL_SHADER_ERROR_LINK, "Shader Linking failed:\n%s", info_buffer);
|
||||
priv->compiled = FALSE;
|
||||
return priv->compiled;
|
||||
} else if (len > 1) {
|
||||
g_debug ("\n%s\n", info_buffer);
|
||||
}
|
||||
/* success! */
|
||||
priv->compiled = TRUE;
|
||||
g_object_notify (G_OBJECT (shader), "compiled");
|
||||
|
||||
return priv->compiled;
|
||||
}
|
||||
|
||||
void
|
||||
gst_gl_shader_release (GstGLShader * shader)
|
||||
{
|
||||
GstGLShaderPrivate *priv;
|
||||
/* GLint status; */
|
||||
/* GLenum err = 0; */
|
||||
|
||||
g_return_if_fail (GST_GL_IS_SHADER (shader));
|
||||
|
||||
priv = shader->priv;
|
||||
|
||||
g_assert (priv->program_handle);
|
||||
|
||||
if (!priv->compiled)
|
||||
return;
|
||||
|
||||
if (priv->vertex_handle) { // not needed but nvidia doesn't care to respect the spec
|
||||
glDeleteObjectARB (priv->vertex_handle);
|
||||
|
||||
/* err = glGetError (); */
|
||||
/* g_debug ("error: 0x%x", err); */
|
||||
/* glGetObjectParameterivARB(priv->vertex_handle, GL_OBJECT_DELETE_STATUS_ARB, &status); */
|
||||
/* g_debug ("vertex deletion status:%s", status == GL_TRUE ? "true" : "false" ); */
|
||||
}
|
||||
|
||||
if (priv->fragment_handle) {
|
||||
glDeleteObjectARB (priv->fragment_handle);
|
||||
|
||||
/* err = glGetError (); */
|
||||
/* g_debug ("error: 0x%x", err); */
|
||||
/* glGetObjectParameterivARB(priv->fragment_handle, GL_OBJECT_DELETE_STATUS_ARB, &status); */
|
||||
/* g_debug ("fragment deletion status:%s", status == GL_TRUE ? "true" : "false" ); */
|
||||
}
|
||||
|
||||
if (priv->vertex_handle)
|
||||
glDetachObjectARB (priv->program_handle, priv->vertex_handle);
|
||||
if (priv->fragment_handle)
|
||||
glDetachObjectARB (priv->program_handle, priv->fragment_handle);
|
||||
|
||||
priv->compiled = FALSE;
|
||||
g_object_notify (G_OBJECT (shader), "compiled");
|
||||
}
|
||||
|
||||
void
|
||||
gst_gl_shader_use (GstGLShader * shader)
|
||||
{
|
||||
GstGLShaderPrivate *priv;
|
||||
|
||||
if (!shader) {
|
||||
glUseProgramObjectARB (0);
|
||||
return;
|
||||
}
|
||||
|
||||
priv = shader->priv;
|
||||
|
||||
g_assert (priv->program_handle);
|
||||
|
||||
glUseProgramObjectARB (priv->program_handle);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
gboolean
|
||||
gst_gl_shader_compile_and_check (GstGLShader * shader,
|
||||
const gchar * source, GstGLShaderSourceType type)
|
||||
{
|
||||
gboolean is_compiled = FALSE;
|
||||
|
||||
g_object_get (G_OBJECT (shader), "compiled", &is_compiled, NULL);
|
||||
|
||||
if (!is_compiled) {
|
||||
GError *error = NULL;
|
||||
|
||||
switch (type) {
|
||||
case GST_GL_SHADER_FRAGMENT_SOURCE:
|
||||
gst_gl_shader_set_fragment_source (shader, source);
|
||||
break;
|
||||
case GST_GL_SHADER_VERTEX_SOURCE:
|
||||
gst_gl_shader_set_vertex_source (shader, source);
|
||||
break;
|
||||
default:
|
||||
g_assert_not_reached ();
|
||||
break;
|
||||
}
|
||||
|
||||
gst_gl_shader_compile (shader, &error);
|
||||
if (error) {
|
||||
g_warning ("%s", error->message);
|
||||
g_error_free (error);
|
||||
error = NULL;
|
||||
gst_gl_shader_use (NULL);
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
gst_gl_shader_set_uniform_1f (GstGLShader * shader, const gchar * name,
|
||||
gfloat value)
|
||||
{
|
||||
GstGLShaderPrivate *priv;
|
||||
GLint location = -1;
|
||||
|
||||
priv = shader->priv;
|
||||
|
||||
g_return_if_fail (priv->program_handle != 0);
|
||||
|
||||
location = glGetUniformLocationARB (priv->program_handle, name);
|
||||
|
||||
glUniform1fARB (location, value);
|
||||
}
|
||||
|
||||
void
|
||||
gst_gl_shader_set_uniform_1fv (GstGLShader * shader, const gchar * name,
|
||||
guint count, gfloat * value)
|
||||
{
|
||||
GstGLShaderPrivate *priv;
|
||||
GLint location = -1;
|
||||
|
||||
priv = shader->priv;
|
||||
|
||||
g_return_if_fail (priv->program_handle != 0);
|
||||
|
||||
location = glGetUniformLocationARB (priv->program_handle, name);
|
||||
|
||||
glUniform1fvARB (location, count, value);
|
||||
}
|
||||
|
||||
void
|
||||
gst_gl_shader_set_uniform_1i (GstGLShader * shader, const gchar * name,
|
||||
gint value)
|
||||
{
|
||||
GstGLShaderPrivate *priv;
|
||||
GLint location = -1;
|
||||
|
||||
priv = shader->priv;
|
||||
|
||||
g_return_if_fail (priv->program_handle != 0);
|
||||
|
||||
location = glGetUniformLocationARB (priv->program_handle, name);
|
||||
|
||||
glUniform1iARB (location, value);
|
||||
}
|
||||
|
||||
GQuark
|
||||
gst_gl_shader_error_quark (void)
|
||||
{
|
||||
return g_quark_from_static_string ("gst-gl-shader-error");
|
||||
}
|
94
gst-libs/gst/gl/gstglshader.h
Normal file
94
gst-libs/gst/gl/gstglshader.h
Normal file
|
@ -0,0 +1,94 @@
|
|||
/*
|
||||
* GStreamer
|
||||
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifndef __GST_GL_SHADER_H__
|
||||
#define __GST_GL_SHADER_H__
|
||||
|
||||
#include <GL/glew.h>
|
||||
#include <gst/gst.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define GST_GL_TYPE_SHADER (gst_gl_shader_get_type())
|
||||
#define GST_GL_SHADER(o) (G_TYPE_CHECK_INSTANCE_CAST((o), GST_GL_TYPE_SHADER, GstGLShader))
|
||||
#define GST_GL_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS((k), GST_GL_TYPE_SHADER, GstGLShaderClass))
|
||||
#define GST_GL_IS_SHADER(o) (G_TYPE_CHECK_INSTANCE_TYPE((o), GST_GL_TYPE_SHADER))
|
||||
#define GST_GL_IS_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_GL_TYPE_SHADER))
|
||||
#define GST_GL_SHADER_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_GL_TYPE_SHADER, GstGLShaderClass))
|
||||
|
||||
#define GST_GL_SHADER_ERROR (gst_gl_shader_error_quark ())
|
||||
|
||||
typedef enum {
|
||||
GST_GL_SHADER_ERROR_COMPILE,
|
||||
GST_GL_SHADER_ERROR_LINK,
|
||||
GST_GL_SHADER_ERROR_PROGRAM
|
||||
} GstGLShaderError;
|
||||
|
||||
typedef enum {
|
||||
GST_GL_SHADER_FRAGMENT_SOURCE,
|
||||
GST_GL_SHADER_VERTEX_SOURCE
|
||||
} GstGLShaderSourceType;
|
||||
|
||||
typedef struct _GstGLShader GstGLShader;
|
||||
typedef struct _GstGLShaderPrivate GstGLShaderPrivate;
|
||||
typedef struct _GstGLShaderClass GstGLShaderClass;
|
||||
|
||||
struct _GstGLShader {
|
||||
/*< private >*/
|
||||
GObject parent;
|
||||
GstGLShaderPrivate *priv;
|
||||
};
|
||||
|
||||
struct _GstGLShaderClass {
|
||||
/*< private >*/
|
||||
GObjectClass parent_class;
|
||||
};
|
||||
|
||||
/* methods */
|
||||
|
||||
GQuark gst_gl_shader_error_quark (void);
|
||||
GType gst_gl_shader_get_type (void);
|
||||
|
||||
GstGLShader * gst_gl_shader_new (void);
|
||||
|
||||
void gst_gl_shader_set_vertex_source (GstGLShader *shader,
|
||||
const gchar *src);
|
||||
void gst_gl_shader_set_fragment_source (GstGLShader *shader,
|
||||
const gchar *src);
|
||||
G_CONST_RETURN gchar * gst_gl_shader_get_vertex_source (GstGLShader *shader);
|
||||
G_CONST_RETURN gchar * gst_gl_shader_get_fragment_source (GstGLShader *shader);
|
||||
|
||||
void gst_gl_shader_set_active (GstGLShader *shader,
|
||||
gboolean active);
|
||||
|
||||
gboolean gst_gl_shader_is_compiled (GstGLShader *shader);
|
||||
|
||||
gboolean gst_gl_shader_compile (GstGLShader *shader, GError **error);
|
||||
gboolean gst_gl_shader_compile_and_check (GstGLShader *shader, const gchar *source, GstGLShaderSourceType type);
|
||||
void gst_gl_shader_release (GstGLShader *shader);
|
||||
void gst_gl_shader_use (GstGLShader *shader);
|
||||
|
||||
void gst_gl_shader_set_uniform_1i (GstGLShader *shader, const gchar *name, gint value);
|
||||
void gst_gl_shader_set_uniform_1f (GstGLShader *shader, const gchar *name, gfloat value);
|
||||
void gst_gl_shader_set_uniform_1fv (GstGLShader *shader, const gchar *name, guint count, gfloat * value);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __GST_GL_SHADER_H__ */
|
Loading…
Reference in a new issue