[126/906] Change some guints to GLuints because of warnings on OS/X.

This commit is contained in:
David Schleef 2008-07-16 15:23:36 -07:00 committed by Tim-Philipp Müller
parent 9f305eecb8
commit 4f39df0532
3 changed files with 25 additions and 25 deletions

View file

@ -60,8 +60,8 @@ void gst_gl_display_post_message (GstGLDisplayAction action, GstGLDisplay* displ
void gst_gl_display_on_resize(gint width, gint height);
void gst_gl_display_on_draw (void);
void gst_gl_display_on_close (void);
void gst_gl_display_glgen_texture (GstGLDisplay* display, guint* pTexture);
void gst_gl_display_gldel_texture (GstGLDisplay* display, guint* pTexture);
void gst_gl_display_glgen_texture (GstGLDisplay* display, GLuint* pTexture);
void gst_gl_display_gldel_texture (GstGLDisplay* display, GLuint* pTexture);
GLhandleARB gst_gl_display_load_fragment_shader (gchar* textFProgram);
void gst_gl_display_check_framebuffer_status (void);
@ -844,7 +844,7 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display)
if (GLEW_EXT_framebuffer_object)
{
//a texture must be attached to the FBO
guint fake_texture = 0;
GLuint fake_texture = 0;
g_print ("Context %d, EXT_framebuffer_object supported: yes\n", display->glutWinId);
@ -1220,7 +1220,7 @@ static void
gst_gl_display_thread_gen_fbo (GstGLDisplay *display)
{
//a texture must be attached to the FBO
guint fake_texture = 0;
GLuint fake_texture = 0;
glutSetWindow (display->glutWinId);
@ -1554,7 +1554,7 @@ void gst_gl_display_on_close (void)
/* Generate a texture if no one is available in the pool
* Called in the gl thread */
void
gst_gl_display_glgen_texture (GstGLDisplay* display, guint* pTexture)
gst_gl_display_glgen_texture (GstGLDisplay* display, GLuint* pTexture)
{
//check if there is a texture available in the pool
GstGLDisplayTex* tex = g_queue_pop_head (display->texturePool);
@ -1574,7 +1574,7 @@ gst_gl_display_glgen_texture (GstGLDisplay* display, guint* pTexture)
/* Delete a texture, actually the texture is just added to the pool
* Called in the gl thread */
void
gst_gl_display_gldel_texture (GstGLDisplay* display, guint* pTexture)
gst_gl_display_gldel_texture (GstGLDisplay* display, GLuint* pTexture)
{
//Each existing texture is destroyed only when the pool is destroyed
//The pool of textures is deleted in the GstGLDisplay destructor
@ -1596,7 +1596,7 @@ gst_gl_display_load_fragment_shader (gchar* textFProgram)
GLhandleARB FHandle = 0;
GLhandleARB PHandle = 0;
gchar s[32768];
gint i = 0;
GLint i = 0;
//Set up program objects
PHandle = glCreateProgramObjectARB ();
@ -1749,7 +1749,7 @@ gst_gl_display_redisplay (GstGLDisplay* display, GLuint texture, gint width , gi
/* Called by gst_gl_buffer_new */
void
gst_gl_display_gen_texture (GstGLDisplay* display, guint* pTexture)
gst_gl_display_gen_texture (GstGLDisplay* display, GLuint* pTexture)
{
gst_gl_display_lock (display);
gst_gl_display_post_message (GST_GL_DISPLAY_ACTION_GEN_TEXTURE, display);
@ -1761,7 +1761,7 @@ gst_gl_display_gen_texture (GstGLDisplay* display, guint* pTexture)
/* Called by gst_gl_buffer_finalize */
void
gst_gl_display_del_texture (GstGLDisplay* display, guint texture)
gst_gl_display_del_texture (GstGLDisplay* display, GLuint texture)
{
gst_gl_display_lock (display);
display->del_texture = texture;
@ -1788,7 +1788,7 @@ gst_gl_display_init_upload (GstGLDisplay* display, GstVideoFormat video_format,
/* Called by the first gl element of a video/x-raw-gl flow */
void
gst_gl_display_do_upload (GstGLDisplay* display, guint texture,
gst_gl_display_do_upload (GstGLDisplay* display, GLuint texture,
gint data_width, gint data_height,
gpointer data)
{
@ -1839,7 +1839,7 @@ gst_gl_display_do_download (GstGLDisplay* display, GLuint texture,
/* Called by gltestsrc and glfilter */
void
gst_gl_display_gen_fbo (GstGLDisplay* display, gint width, gint height,
guint* fbo, guint* depthbuffer)
GLuint* fbo, GLuint* depthbuffer)
{
gst_gl_display_lock (display);
display->gen_fbo_width = width;
@ -1855,8 +1855,8 @@ gst_gl_display_gen_fbo (GstGLDisplay* display, gint width, gint height,
/* Called by glfilter */
void
gst_gl_display_use_fbo (GstGLDisplay* display, gint texture_fbo_width, gint texture_fbo_height,
guint fbo, guint depth_buffer, guint texture_fbo, GLCB cb,
gint input_texture_width, gint input_texture_height, guint input_texture,
GLuint fbo, GLuint depth_buffer, GLuint texture_fbo, GLCB cb,
gint input_texture_width, gint input_texture_height, GLuint input_texture,
gdouble proj_param1, gdouble proj_param2,
gdouble proj_param3, gdouble proj_param4,
GstGLDisplayProjection projection, gpointer* stuff)
@ -1885,8 +1885,8 @@ gst_gl_display_use_fbo (GstGLDisplay* display, gint texture_fbo_width, gint text
/* Called by gltestsrc and glfilter */
void
gst_gl_display_del_fbo (GstGLDisplay* display, guint fbo,
guint depth_buffer)
gst_gl_display_del_fbo (GstGLDisplay* display, GLuint fbo,
GLuint depth_buffer)
{
gst_gl_display_lock (display);
display->del_fbo = fbo;

View file

@ -253,12 +253,12 @@ void gst_gl_display_set_visible_context (GstGLDisplay* display, gboolean visible
void gst_gl_display_resize_context (GstGLDisplay* display, gint width, gint height);
gboolean gst_gl_display_redisplay (GstGLDisplay* display, GLuint texture, gint width, gint height);
void gst_gl_display_gen_texture (GstGLDisplay* display, guint* pTexture);
void gst_gl_display_del_texture (GstGLDisplay* display, guint texture);
void gst_gl_display_gen_texture (GstGLDisplay* display, GLuint* pTexture);
void gst_gl_display_del_texture (GstGLDisplay* display, GLuint texture);
void gst_gl_display_init_upload (GstGLDisplay* display, GstVideoFormat video_format,
guint gl_width, guint gl_height);
void gst_gl_display_do_upload (GstGLDisplay* display, guint texture,
void gst_gl_display_do_upload (GstGLDisplay* display, GLuint texture,
gint data_width, gint data_height,
gpointer data);
void gst_gl_display_init_download (GstGLDisplay* display, GstVideoFormat video_format,
@ -268,15 +268,15 @@ void gst_gl_display_do_download (GstGLDisplay* display, GLuint texture,
gpointer data);
void gst_gl_display_gen_fbo (GstGLDisplay* display, gint width, gint height,
guint* fbo, guint* depthbuffer);
GLuint* fbo, GLuint* depthbuffer);
void gst_gl_display_use_fbo (GstGLDisplay* display, gint texture_fbo_width, gint texture_fbo_height,
guint fbo, guint depth_buffer, guint texture_fbo, GLCB cb,
gint input_texture_width, gint input_texture_height, guint input_texture,
GLuint fbo, GLuint depth_buffer, GLuint texture_fbo, GLCB cb,
gint input_texture_width, gint input_texture_height, GLuint input_texture,
gdouble proj_param1, gdouble proj_param2,
gdouble proj_param3, gdouble proj_param4,
GstGLDisplayProjection projection, gpointer* stuff);
void gst_gl_display_del_fbo (GstGLDisplay* display, guint fbo,
guint depth_buffer);
void gst_gl_display_del_fbo (GstGLDisplay* display, GLuint fbo,
GLuint depth_buffer);
void gst_gl_display_gen_shader (GstGLDisplay* display, gchar* textShader, GLhandleARB* handleShader);
void gst_gl_display_del_shader (GstGLDisplay* display, GLhandleARB shader);

View file

@ -57,8 +57,8 @@ struct _GstGLFilter
gint width;
gint height;
guint fbo;
guint depthbuffer;
GLuint fbo;
GLuint depthbuffer;
};
struct _GstGLFilterClass