Commit graph

202 commits

Author SHA1 Message Date
Julien Isorce
30631c4626 [378/906] gldisplay: avoid to request gl thread when deleting a texture
A texture is not destroyed when when we are done with it.
This texture is just added to the texture pool in order to be
re-used. In this case no OpenGL code is executed so we do not need to
request gl thread.
2014-03-15 18:36:36 +01:00
Julien Isorce
192bf749ea [377/906] gldisplay: avoid to request gl thread when generating a texture
Thanks to the texture pool the gl textures are re-used.
When re-using one, no opengl code is executed so do not need
to request gl thread.
2014-03-15 18:36:36 +01:00
Stefan Kost
1cb459d4d5 [376/906] build: support openGLES on linux via autofoo. Partialy fixes #593786
Add a pkg-config check for opengl and if not found assume opengl-es. If user has
none of both one still get build error later on (there is no pkg-config for
opengl-es).
Add more files to EXTRA dist and build the opengles variant if selected.
Simmilar changes could be done for the winCE backend.
2014-03-15 18:36:36 +01:00
Julien Isorce
d9c055246f [369/906] define missing glew macro on older versions 2014-03-15 18:36:36 +01:00
Julien Isorce
3107266d81 [368/906] Cocoa backend: fix crash when resizing
Default implementation of NSOpenglView::update is not safe because it
just calls update on the opengl context whereas we are not in the gl thread.
Also fix the white flickering when resizing, because now we need to call
the draw callback manually when resizing.
2014-03-15 18:36:36 +01:00
Julien Isorce
ca891db2a6 [365/906] Cocoa backend: make sure that nsapp is initialized
gst-launch-0.10 videotestsrc ! tee name=t ! queue ! glimagesink t. ! queue ! glimagesink
now works properly on MacOSX
2014-03-15 18:36:36 +01:00
Julien Isorce
579b74d845 [364/906] make the cmake build work on MacOSX
We can now generate a Xcode project (or Unix Makfiles),
see INSTALL file
2014-03-15 18:36:36 +01:00
Julien Isorce
89fe233c52 [363/906] Cocoa backend: fix crash when closing
- All gstglwindow members are now modified only in the gl thread
to avoid thread concurrency
- OpenGL context is now properly clean
- fix a couple of things in implementation of xoverlay interface
2014-03-15 18:36:36 +01:00
Julien Isorce
a9ab2abea4 [362/906] make cocoa backend work on MacOSX
It works with both gst-launch and a cocoa app (non-embedded and embedded)
But there is still some problems:
  - sometimes crash when closing
  - flickering when resizing
  - embedded mode not perfect

I will first make the CMake build work with cocoa backend
in order to generate a XCode project.
Then it should be easier to fix those issues.
2014-03-15 18:36:36 +01:00
Jan Schmidt
1a070f378b [358/906] gstgldisplay: Close a small race starting the display thread
Take the display lock before signalling the create-context cond
to ensure the caller has dropped the lock and is therefore listening
for the signal.
2014-03-15 18:36:35 +01:00
Jan Schmidt
b1dccdb13c [357/906] x11: Don't crash when the X11 display is not available.
Error out cleanly instead of crashing when the X11 display can't
be contacted.
2014-03-15 18:36:35 +01:00
Jan Schmidt
f5ac0a784d [352/906] fix typo
Change GST_GL_DISPLAY_PROJECTION_PERSPECIVE to
GST_GL_DISPLAY_PROJECTION_PERSPECTIVE.

Re-indent a couple of files that needed it.
2014-03-15 18:36:35 +01:00
Julien Isorce
ae4f96ec93 [350/906] fix window position when using xoverlay
x, y are the coordinates of the position inside
the new parent window.

Fixes #584877
2014-03-15 18:36:35 +01:00
Julien Isorce
6292d5af16 [349/906] can switch xoverlays while playing
Fixes bug #584877

Before this commit calling "gst_x_overlay_set_xwindow_id" more
than one time, had no effect.
It mainly affects the glimagesink implementation.
But on win32 (and CE), some stuff has to be done to
release the old parent.

And add a switchxoverlay example where the user
can click on left/right part of the main window to
switch the xoverlay.
2014-03-15 18:36:35 +01:00
LRN
d1893e0e7e [347/906] fix miscast of a pointer in SetWindowLongPtr
GCC 4.4.0 complains error: cast from pointer to integer of different size
Fixes #584678.
2014-03-15 18:36:35 +01:00
Sebastian Dröge
64e59060e2 [346/906] Fix linking by providing libtool the correct --tag parameter 2014-03-15 18:36:35 +01:00
Julien Isorce
58e392f129 [337/906] Improve cluttershare example
Use clutter_threads_API.
When just using glupload from rgb, we have to be sure that
the upload texture is not in use in our gst gl context.
2014-03-15 18:36:34 +01:00
Julien Isorce
d0d5eb1f22 [336/906] [x11/x11ES] fix some pointer cast warnings 2014-03-15 18:36:34 +01:00
Julien Isorce
fe24b86d8a [335/906] [cocoa] update since interface changed 2014-03-15 18:36:34 +01:00
Julien Isorce
911cf141c4 [334/906] [win32/winCE] fix some pointer cast warnings with mingw
And turn off deprecated Wp64 msvc compiler option.
2014-03-15 18:36:34 +01:00
Julien Isorce
bcc33ab716 [333/906] add force-aspect-ratio support 2014-03-15 18:36:34 +01:00
Julien Isorce
f735c06c4a [331/906] indent and fix some compiler warnings 2014-03-15 18:36:34 +01:00
Julien Isorce
87a1652216 [330/906] Can now share textures with an external gl context
The external opengl context must be specify when creating
our OpenGL context (glx) or just after (wgl).
When calling glXCreateContext or wglShareLists, the
external opengl context must not be current.
Then our gl context can be current in the gl thread while
the external gl context is current in an other thread.
See tests/examples/clutter/cluttershare.c
2014-03-15 18:36:34 +01:00
David Schleef
b47fc234ef [329/906] Build for Cocoa on darwin, with various fixes 2014-03-15 18:36:34 +01:00
Julien
bf0b1fa1ab [327/906] fix init FBO's texture attachment on ES 2.0 2014-03-15 18:36:34 +01:00
Julien
bb0781a389 [326/906] add X backend for OpenGL ES 2.0 2014-03-15 18:36:34 +01:00
Julien Isorce
1385371e6c [322/906] [download YUY2/UYVY] fix a regression
The call to glLoadIdentity was removed by mistake during
OpenGL ES 2.0 integration.
2014-03-15 18:36:33 +01:00
Julien Isorce
ec0bb66fe9 [321/906] add OpenGL ES 2.x support.
In OpenGL 2.x for Embedded System, a lot of basic scene/draw functions
have been removed. It means that everything is made using vertex and
fragment shaders.
I have also added a gstglwindow backend for winCE that uses EGL
(Native Platform Graphics Intercace) (which is a full part of
OpenGL ES specification). It remove the use of wgl/glx functions.
2014-03-15 18:36:33 +01:00
Julien Isorce
37b29ac10c [320/906] fix position and content rect 2014-03-15 18:36:33 +01:00
Julien Isorce
b5778a90d7 [319/906] [win32 backend] fix transmition message to the parent.
The Qt mouvexoverlay example shows how to rotate the cube
by moving (+click) the mouve over a qwidget using xoverlay
interface.
2014-03-15 18:36:33 +01:00
Julien Isorce
9584a5ddfd [318/906] rename GNUmakefile(s) to GNUmakefile(s).gnustep 2014-03-15 18:36:33 +01:00
Julien Isorce
49c903d156 [317/906] implement gstglwindow for Cocoa (MacOS and GNUstep) 2014-03-15 18:36:33 +01:00
Julien Isorce
b2143adee3 [315/906] add GNUstep build 2014-03-15 18:36:33 +01:00
David Schleef
d015d5862d [310/906] Global reindent
Indent parameters:
INDENT_PARAMETERS="--braces-on-if-line \
        --case-brace-indentation0 \
        --case-indentation2 \
        --braces-after-struct-decl-line \
        --line-length80 \
        --no-tabs \
        --cuddle-else \
        --dont-line-up-parentheses \
        --honour-newlines \
        --continuation-indentation4 \
        --tab-size8 \
        --indent-level2"
2014-03-15 18:36:33 +01:00
Sebastian Dröge
3fbd8bbd24 [309/906] Replay: Fix callbacks passed over XEvents on 64 bit architectures
Althought the XEvent's xclient.data.l array is an array of
longs they will be constrained to 32 bit by the X11 protocol.
On 64 bit architectures use two elements of the array to store
one pointer.
This fixes segfaults that happen at least for every example
on startup.
2014-03-15 18:36:32 +01:00
Julien Isorce
4d4e3ad4f9 [306/906] fix CMake build and frozen CodeBlocks build 2014-03-15 18:36:32 +01:00
Julien Isorce
92e733dce0 [304/906] only load RGBA files.png 2014-03-15 18:36:32 +01:00
Julien Isorce
994a25ca7e [301/906] depends on libpng instead of gdk_pixbuf 2014-03-15 18:36:32 +01:00
David Schleef
43e574aa8f [298/906] Revert "Fix indention"
This reverts commit 96e4ab18c2cf9876f6c031b9aba6282d0bd45a93.

You should have asked first.  And you would have been told "no",
because it causes people on development branches to do a huge
amount of extra work.
2014-03-15 18:36:32 +01:00
David Schleef
5a82aee272 [297/906] Revert "Fix callbacks passed over XEvents on 64 bit architectures"
This reverts commit 280771d09b58617b27201027de0e1194da376e72.
2014-03-15 18:36:32 +01:00
Sebastian Dröge
1b531037c5 [296/906] Fix callbacks passed over XEvents on 64 bit architectures
Althought the XEvent's xclient.data.l array is an array of
longs they will be constrained to 32 bit by the X11 protocol.
On 64 bit architectures use two elements of the array to store
one pointer.
This fixes segfaults that happen at least for every example
on startup.
2014-03-15 18:36:32 +01:00
Sebastian Dröge
369b1d4ff2 [295/906] Fix indention 2014-03-15 18:36:32 +01:00
Sebastian Dröge
59c3f33743 [294/906] Fix format string compiler warnings by using G_GUINT64_FORMAT 2014-03-15 18:36:32 +01:00
David Schleef
b15277ba0b [291/906] Add check for GLEW_EXT_framebuffer_object 2014-03-15 18:36:31 +01:00
David Schleef
caccdc1ee8 [290/906] Set GL_LIBS correctly in configure.ac
This doesn't detect the existence of libraries, which needs to
be fixed.
2014-03-15 18:36:31 +01:00
David Schleef
e4b26b46fd [289/906] build fixes for Windows libraries 2014-03-15 18:36:31 +01:00
Julien Isorce
e141366934 [288/906] add more debug ouputs about GLSL and mesa 2014-03-15 18:36:31 +01:00
julien
0e45b730e8 [287/906] fix a regression about glXChooseVisual which failed when using mesa, so attributes must be less restrictives. 2014-03-15 18:36:31 +01:00
Julien Isorce
7975cac1ea [286/906] [win32] Register window class in gst_gl_window_class_init 2014-03-15 18:36:31 +01:00
Julien Isorce
4b53383385 [285/906] fix gl framerate in gst caps. Consider position in xoverlay. Fix inversion bettween COLS and ROWS, and move windows. 2014-03-15 18:36:31 +01:00