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In OpenGL 2.x for Embedded System, a lot of basic scene/draw functions have been removed. It means that everything is made using vertex and fragment shaders. I have also added a gstglwindow backend for winCE that uses EGL (Native Platform Graphics Intercace) (which is a full part of OpenGL ES specification). It remove the use of wgl/glx functions. |
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.. | ||
CMakeLists.txt | ||
GNUmakefile.gnustep | ||
gstglbuffer.c | ||
gstglbuffer.h | ||
gstgldisplay.c | ||
gstgldisplay.h | ||
gstgles2.h | ||
gstglfilter.c | ||
gstglfilter.h | ||
gstglshader.c | ||
gstglshader.h | ||
gstglwindow.h | ||
gstglwindow_cocoa.m | ||
gstglwindow_win32.c | ||
gstglwindow_winCE.c | ||
gstglwindow_x11.c | ||
Makefile.am |