GStreamer multimedia framework
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Julien Isorce ec0bb66fe9 [321/906] add OpenGL ES 2.x support.
In OpenGL 2.x for Embedded System, a lot of basic scene/draw functions
have been removed. It means that everything is made using vertex and
fragment shaders.
I have also added a gstglwindow backend for winCE that uses EGL
(Native Platform Graphics Intercace) (which is a full part of
OpenGL ES specification). It remove the use of wgl/glx functions.
2014-03-15 18:36:33 +01:00
common@bcb1518c08 Automatic update of common submodule 2014-02-28 09:34:59 +01:00
docs dvbsrc: mpegts: change bandwidth to DVBv5 values 2014-03-15 18:33:18 +01:00
ext hlsdemux: Always calculate the current download rate 2014-03-12 12:35:22 +01:00
gst [321/906] add OpenGL ES 2.x support. 2014-03-15 18:36:33 +01:00
gst-libs [321/906] add OpenGL ES 2.x support. 2014-03-15 18:36:33 +01:00
m4 hlsdemux: Use libgcrypt directly instead of going through gnutls 2014-02-09 18:09:36 +01:00
pkgconfig [314/906] Add srcdir to includes for out-of-source builds 2014-03-15 18:36:33 +01:00
po po: update POTFILES 2014-01-01 10:28:33 +01:00
scripts added todo added simple automatic test suite for plugins using filesrc and fakesink 2001-12-21 09:49:24 +00:00
sys winks: port to 1.0 2014-03-15 15:34:29 +01:00
tests [310/906] Global reindent 2014-03-15 18:36:33 +01:00
tools element-maker: Add transform functions to audiofilter 2013-05-18 14:02:18 -07:00
win32 win32: add new codecparser API to .def file 2013-11-06 23:14:22 +00:00
.gitignore .gitignore: Ignore gcov intermediate files 2014-03-03 00:06:28 +00:00
.gitmodules Added a tarkin encoder/decoder plugin. 2002-02-03 16:30:31 +00:00
Android.mk nsf: remove nsf plugin, replaced by gme plugin 2013-05-14 00:14:34 +01:00
AUTHORS put the same mail for Zaheer Merali everywhere 2004-12-11 13:43:18 +00:00
autogen.sh Automatic update of common submodule 2013-12-22 22:33:51 +00:00
ChangeLog Release 1.2.0 2013-09-24 14:37:58 +02:00
configure.ac winks: port to 1.0 2014-03-15 15:34:29 +01:00
COPYING Correct incorrect FSF address in license files 2012-08-18 16:39:51 +01:00
COPYING.LIB Correct incorrect FSF address in license files 2012-08-18 16:39:51 +01:00
gst-plugins-bad.doap Release 1.2.0 2013-09-24 14:37:58 +02:00
gst-plugins-bad.spec.in Update spec file with latest changes 2013-11-29 10:15:24 +01:00
INSTALL building up speed 2001-12-17 18:37:01 +00:00
LICENSE_readme musicbrainz: remove trm element which is not useful any more 2013-05-12 20:57:25 +01:00
MAINTAINERS Automatic update of common submodule 2013-04-22 23:52:20 +01:00
Makefile.am Change how win32/common/config.h is updated 2013-09-02 13:40:37 +01:00
NEWS Release 1.2.0 2013-09-24 14:37:58 +02:00
README Automatic update of common submodule 2013-09-24 18:31:10 +01:00
README.static-linking Automatic update of common submodule 2013-04-22 23:52:20 +01:00
RELEASE Release 1.2.0 2013-09-24 14:37:58 +02:00
REQUIREMENTS Fix URIs in REQUIREMENTS 2013-07-28 14:24:25 -07:00

GStreamer 1.3.x development series

WHAT IT IS
----------

This is GStreamer, a framework for streaming media.

WHERE TO START
--------------

We have a website at
http://gstreamer.freedesktop.org/

You should start by going through our FAQ at
http://gstreamer.freedesktop.org/data/doc/gstreamer/head/faq/html/

There is more documentation; go to
http://gstreamer.freedesktop.org/documentation

You can subscribe to our mailing lists; see the website for details.

We track bugs in GNOME's bugzilla; see the website for details.

You can join us on IRC - #gstreamer on irc.freenode.org

GStreamer 1.0 series
--------------------

Starring

  GSTREAMER

The core around which all other modules revolve.  Base functionality and
libraries, some essential elements, documentation, and testing.

  BASE

A well-groomed and well-maintained collection of GStreamer plug-ins and
elements, spanning the range of possible types of elements one would want
to write for GStreamer.  

And introducing, for the first time ever, on the development screen ...

  THE GOOD

 --- "Such ingratitude.  After all the times I've saved your life."

A collection of plug-ins you'd want to have right next to you on the
battlefield.  Shooting sharp and making no mistakes, these plug-ins have it
all: good looks, good code, and good licensing.  Documented and dressed up
in tests.  If you're looking for a role model to base your own plug-in on,
here it is.

If you find a plot hole or a badly lip-synced line of code in them,
let us know - it is a matter of honour for us to ensure Blondie doesn't look
like he's been walking 100 miles through the desert without water.

  THE UGLY

  --- "When you have to shoot, shoot.  Don't talk."

There are times when the world needs a color between black and white.
Quality code to match the good's, but two-timing, backstabbing and ready to
sell your freedom down the river.  These plug-ins might have a patent noose
around their neck, or a lock-up license, or any other problem that makes you
think twice about shipping them.

We don't call them ugly because we like them less.  Does a mother love her
son less because he's not as pretty as the other ones ? No  - she commends
him on his great personality.  These plug-ins are the life of the party.
And we'll still step in and set them straight if you report any unacceptable
behaviour - because there are two kinds of people in the world, my friend:
those with a rope around their neck and the people who do the cutting.

  THE BAD

  --- "That an accusation?"

No perfectly groomed moustache or any amount of fine clothing is going to
cover up the truth - these plug-ins are Bad with a capital B. 
They look fine on the outside, and might even appear to get the job done, but
at the end of the day they're a black sheep. Without a golden-haired angel
to watch over them, they'll probably land in an unmarked grave at the final
showdown.

Don't bug us about their quality - exercise your Free Software rights,
patch up the offender and send us the patch on the fastest steed you can
steal from the Confederates. Because you see, in this world, there's two
kinds of people, my friend: those with loaded guns and those who dig.
You dig.

The Lowdown
-----------

  --- "I've never seen so many plug-ins wasted so badly."

GStreamer Plug-ins has grown so big that it's hard to separate the wheat from
the chaff.  Also, distributors have brought up issues about the legal status
of some of the plug-ins we ship.  To remedy this, we've divided the previous
set of available plug-ins into four modules:

- gst-plugins-base: a small and fixed set of plug-ins, covering a wide range
  of possible types of elements; these are continuously kept up-to-date
  with any core changes during the development series.

  - We believe distributors can safely ship these plug-ins.
  - People writing elements should base their code on these elements.
  - These elements come with examples, documentation, and regression tests.

- gst-plugins-good: a set of plug-ins that we consider to have good quality
  code, correct functionality, our preferred license (LGPL for the plug-in
  code, LGPL or LGPL-compatible for the supporting library).

  - We believe distributors can safely ship these plug-ins.
  - People writing elements should base their code on these elements.
 
- gst-plugins-ugly: a set of plug-ins that have good quality and correct
  functionality, but distributing them might pose problems.  The license
  on either the plug-ins or the supporting libraries might not be how we'd
  like. The code might be widely known to present patent problems.

  - Distributors should check if they want/can ship these plug-ins.
  - People writing elements should base their code on these elements.

- gst-plugins-bad: a set of plug-ins that aren't up to par compared to the
  rest.  They might be close to being good quality, but they're missing
  something - be it a good code review, some documentation, a set of tests,
  a real live maintainer, or some actual wide use.
  If the blanks are filled in they might be upgraded to become part of
  either gst-plugins-good or gst-plugins-ugly, depending on the other factors.

  - If the plug-ins break, you can't complain - instead, you can fix the
    problem and send us a patch, or bribe someone into fixing them for you.
  - New contributors can start here for things to work on.

PLATFORMS
---------

- Linux is of course fully supported
- FreeBSD is reported to work; other BSDs should work too
- Solaris is reported to work; a specific sunaudiosink plugin has been written
- MacOSX works, binary 1.x packages can be built using the cerbero build tool
- Windows works; binary 1.x packages can be built using the cerbero build tool
  - MSys/MinGW builds
  - Microsoft Visual Studio builds are not yet available or supported
- Android works, binary 1.x packages can be built using the cerbero build tool
- iOS works

INSTALLING FROM PACKAGES
------------------------

You should always prefer installing from packages first.  GStreamer is
well-maintained for a number of distributions, including Fedora, Debian,
Ubuntu, Mandrake, Gentoo, ...

Only in cases where you:
- want to hack on GStreamer
- want to verify that a bug has been fixed
- do not have a sane distribution
should you choose to build from source tarballs or git.

Find more information about the various packages at
http://gstreamer.freedesktop.org/download/

COMPILING FROM SOURCE TARBALLS
------------------------------

- again, make sure that you really need to install from source !
  If GStreamer is one of your first projects ever that you build from source,
  consider taking on an easier project.

- check output of ./configure --help to see if any options apply to you
- run
  ./configure
  make

  to build GStreamer.
- if you want to install it (not required, but what you usually want to do), run
  make install

- try out a simple test:
  gst-launch -v fakesrc num_buffers=5 ! fakesink
  (If you didn't install GStreamer, prefix gst-launch with tools/)

  If it outputs a bunch of messages from fakesrc and fakesink, everything is
  ok.

  If it did not work, keep in mind that you might need to adjust the
  PATH and/or LD_LIBRARY_PATH environment variables to make the system
  find GStreamer in the prefix where you installed (by default that is /usr/local).

- After this, you're ready to install gst-plugins, which will provide the
  functionality you're probably looking for by now, so go on and read
  that README.

COMPILING FROM GIT
------------------

When building from git sources, you will need to run autogen.sh to generate
the build system files.

You will need a set of additional tools typical for building from git,
including:
- autoconf
- automake
- libtool

autogen.sh will check for recent enough versions and complain if you don't have
them.  You can also specify specific versions of automake and autoconf with
--with-automake and --with-autoconf

Check autogen.sh options by running autogen.sh --help

autogen.sh can pass on arguments to configure

When you have done this once, you can use autoregen.sh to re-autogen with
the last passed options as a handy shortcut.  Use it.

After the autogen.sh stage, you can follow the directions listed in
"COMPILING FROM SOURCE"

You can also run your whole git stack uninstalled in your home directory,
so that you can quickly test changes without affecting your system setup or
interfering with GStreamer installed from packages.  Many GStreamer developers
use an uninstalled setup for their work.

There is a 'create-uninstalled-setup.sh' script in

  http://cgit.freedesktop.org/gstreamer/gstreamer/tree/scripts/

to easily create an uninstalled setup from scratch.


PLUG-IN DEPENDENCIES AND LICENSES
---------------------------------

GStreamer is developed under the terms of the LGPL (see LICENSE file for
details). Some of our plug-ins however rely on libraries which are available
under other licenses. This means that if you are distributing an application
which has a non-GPL compatible license (for instance a closed-source
application) with GStreamer, you have to make sure not to distribute GPL-linked
plug-ins.

When using GPL-linked plug-ins, GStreamer is for all practical reasons
under the GPL itself.

HISTORY
-------

The fundamental design comes from the video pipeline at Oregon Graduate
Institute, as well as some ideas from DirectMedia.  It's based on plug-ins that
will provide the various codec and other functionality.  The interface
hopefully is generic enough for various companies (ahem, Apple) to release
binary codecs for Linux, until such time as they get a clue and release the
source.