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ec0bb66fe9
In OpenGL 2.x for Embedded System, a lot of basic scene/draw functions have been removed. It means that everything is made using vertex and fragment shaders. I have also added a gstglwindow backend for winCE that uses EGL (Native Platform Graphics Intercace) (which is a full part of OpenGL ES specification). It remove the use of wgl/glx functions. |
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basecamerabinsrc | ||
codecparsers | ||
egl | ||
gl | ||
insertbin | ||
interfaces | ||
mpegts | ||
uridownloader | ||
gettext.h | ||
glib-compat-private.h | ||
gst-i18n-plugin.h | ||
Makefile.am |