1. Propagate the GstGLDisplay we create
2. Add the created GstGLContext to the propagated GstGLDisplay
Otherwise with multi-branch GL pipelines involving gtkglsink, things
will fall apart and errors will be genarated somewhere.
Except for gst/gl/gstglfuncs.h
It is up to the client app to include these headers.
It is coherent with the fact that gstreamer-gl.pc does not
require any egl.pc/gles.pc. I.e. it is the responsability
of the app to search these headers within its build setup.
For example gstreamer-vaapi includes explicitly EGL/egl.h
and search for it in its configure.ac.
For example with this patch, if an app includes the headers
gst/gl/egl/gstglcontext_egl.h
gst/gl/egl/gstgldisplay_egl.h
gst/gl/egl/gstglmemoryegl.h
it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h.
Which is good because the app might want to use the gstgl api only
without the need to bother about gl headers.
Also added a test: cd tests/check && make libs/gstglheaders.check
https://bugzilla.gnome.org/show_bug.cgi?id=784779
Scenario:
A manifest starts out in live mode but then the recording is finalized
and a subsequent update changes the state to a non-live manifest when
the server has finished recording/transcoding/whatever with the full
list of fragments.
Without this patch, the manifest update task is never stopped on the
live->non-live transition and will busy loop, burning through one CPU
core.
https://bugzilla.gnome.org/show_bug.cgi?id=786275
Make a bunch of symbols private that are currently leaked
accidentally because they have a gst_* prefix and are used
internally. We mark those we can't make static with
G_GNUC_INTERNAL so that they get hidden with the autotools
build as well (although we could just pass -fvisibility=hidden
there too).
The goal here is to minimize the work needed to bring all images
to a common format. A better criteria than the number of pads
with a given format is the number of pixels with a given format.
https://bugzilla.gnome.org/show_bug.cgi?id=786078
This commit ensures that the idle probe which GstAdaptiveDemuxStream
adds to the upstream source pad is removed after use. Previously a new
probe was added to the pad whenever a fragment was downloaded, meaning
the number of pad probe callbacks being executed increased continually.
https://bugzilla.gnome.org/show_bug.cgi?id=785957
There can be twice as many stream tasks running as there are output
pads for playback of variant HLS playlists. Half of them are the
current pads, and the other half are the pads that are about to be
switched to due to a bitrate change.
The old code only stopped the current streams which could result
in a deadlock on stopping the pipeline. The changes force stopping
and joining of any prepared streams too.
https://bugzilla.gnome.org/show_bug.cgi?id=785987
Crossfading is a bit more complex than just having two pads with the
right keyframes as the blending is not exactly the same.
The difference is in the way we compute the alpha channel, in the case
of crossfading, we have to compute an additive operation between
the destination and the source (factored by the alpha property of both
the input pad alpha property and the crossfading ratio) basically so
that the crossfade result of 2 opaque frames is also fully opaque at any
time in the crossfading process, avoid bleeding through the layer
blending.
Some rationnal can be found in https://phabricator.freedesktop.org/T7773.
https://bugzilla.gnome.org/show_bug.cgi?id=784827